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Actionqueue tweaks
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@ -12,7 +12,6 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
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-- Create Action Table:
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-- Create Action Table:
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time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
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time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
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priority = priority or 1
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priority = priority or 1
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overwritecheck = overwritecheck or {}
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action = { pos=mesecon:tablecopy(pos),
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action = { pos=mesecon:tablecopy(pos),
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func=func,
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func=func,
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params=mesecon:tablecopy(params),
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params=mesecon:tablecopy(params),
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@ -82,6 +82,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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local np = mesecon:addPosRule(pos, rule)
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local np = mesecon:addPosRule(pos, rule)
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-- if area is not loaded, keep trying
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if minetest.get_node_or_nil(np) == nil then
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if minetest.get_node_or_nil(np) == nil then
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mesecon.queue:add_action(pos, "receptor_on", {rules})
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mesecon.queue:add_action(pos, "receptor_on", {rules})
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return
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return
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@ -110,6 +111,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
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local np = mesecon:addPosRule(pos, rule)
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local np = mesecon:addPosRule(pos, rule)
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if minetest.get_node_or_nil(np) == nil then
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if minetest.get_node_or_nil(np) == nil then
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mesecon.queue:add_action(pos, "receptor_off", {rules})
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mesecon.queue:add_action(pos, "receptor_off", {rules})
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return
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end
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end
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end
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end
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