Make modpack mostly independent from MTG

This commit is contained in:
Jude Melton-Houghton
2022-04-20 11:12:51 -04:00
parent f4070d3e64
commit cae6e32255
65 changed files with 203 additions and 148 deletions

View File

@ -1,3 +1,8 @@
local mese_nodename = minetest.registered_aliases["mesecons_compat:mese"]
if not mese_nodename then
return
end
local mesewire_rules =
{
{x = 1, y = 0, z = 0},
@ -8,7 +13,7 @@ local mesewire_rules =
{x = 0, y = 0, z =-1},
}
minetest.override_item("default:mese", {
minetest.override_item(mese_nodename, {
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",
@ -18,12 +23,12 @@ minetest.override_item("default:mese", {
-- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered
local powered_def = mesecon.merge_tables(minetest.registered_nodes["default:mese"], {
drop = "default:mese",
local powered_def = mesecon.merge_tables(minetest.registered_nodes[mese_nodename], {
drop = mese_nodename,
light_source = 5,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "default:mese",
offstate = mese_nodename,
rules = mesewire_rules
}},
groups = {cracky = 1, not_in_creative_inventory = 1},