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https://github.com/minetest-mods/mesecons.git
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Use iterative algorithm for mesecon.find_receptor_on, major performance improvement for large
circuits. This also fixes a crash introduced with the previous commit that occured when placing a wire crossing.
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@ -39,7 +39,7 @@
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion
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-- mesecon.turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion
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-- mesecon.connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
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-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
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-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
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-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
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-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
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@ -179,8 +179,8 @@ end
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-- Activation:
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mesecon.queue:add_function("activate", function (pos, rulename)
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node = minetest.get_node(pos)
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effector = mesecon.get_effector(node.name)
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local node = minetest.get_node(pos)
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local effector = mesecon.get_effector(node.name)
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if effector and effector.action_on then
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effector.action_on(pos, node, rulename)
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@ -446,18 +446,18 @@ mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
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end)
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function mesecon.connected_to_receptor(pos, rulename)
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function mesecon.connected_to_receptor(pos, link)
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local node = minetest.get_node(pos)
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-- Check if conductors around are connected
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local rules = mesecon.get_any_inputrules(node)
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if not rules then return false end
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for _, rule in ipairs(mesecon.rule2meta(rulename, rules)) do
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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for _, rname in ipairs(rulenames) do
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local np = mesecon.addPosRule(pos, rname)
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if mesecon.find_receptor_on(np, {}, mesecon.invertRule(rname)) then
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for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
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local links = mesecon.rules_link_rule_all_inverted(pos, rule)
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for _, l in ipairs(links) do
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local np = mesecon.addPosRule(pos, l)
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if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
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return true
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end
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end
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@ -466,49 +466,36 @@ function mesecon.connected_to_receptor(pos, rulename)
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return false
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end
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function mesecon.find_receptor_on(pos, checked, rulename, recdepth)
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recdepth = recdepth or 2
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if (recdepth > STACK_SIZE) then return true end -- ignore request
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local node = minetest.get_node(pos)
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function mesecon.find_receptor_on(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local checked = {}
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if mesecon.is_receptor_on(node.name) then
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-- add current position to checked
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table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
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return true
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end
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-- List of positions that have been searched for onstate receptors
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local depth = 1
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while frontiers[depth] do
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local f = frontiers[depth]
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local node = minetest.get_node_or_nil(f.pos)
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if mesecon.is_conductor(node.name) then
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if mesecon.is_receptor_on(node.name) then return true end
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if mesecon.is_conductor_on(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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local metaindex = mesecon.rule2metaindex(rulename, rules)
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-- find out if node has already been checked (to prevent from endless loop)
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for _, cp in ipairs(checked) do
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if mesecon.cmpPos(cp, pos) and cp.metaindex == metaindex then
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return false, checked
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-- call turnoff on neighbors: normal rules
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = mesecon.addPosRule(f.pos, r)
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local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
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for _, l in ipairs(links) do
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if not checked[f.pos.x .. f.pos.y .. f.pos.z] then
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table.insert(frontiers, {pos = np, link = l})
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checked[f.pos.x .. f.pos.y .. f.pos.z] = true
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end
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end
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-- add current position to checked
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table.insert(checked, {x=pos.x, y=pos.y, z=pos.z, metaindex = metaindex})
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for _, rule in ipairs(mesecon.rule2meta(rulename, rules)) do
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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for _, rname in ipairs(rulenames) do
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local np = mesecon.addPosRule(pos, rname)
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if mesecon.find_receptor_on(np, checked, mesecon.invertRule(rname),
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recdepth + 1) then
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return true
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end
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end
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end
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else
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-- find out if node has already been checked (to prevent from endless loop)
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for _, cp in ipairs(checked) do
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if mesecon.cmpPos(cp, pos) then
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return false, checked
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end
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end
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table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
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end
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return false
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end
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depth = depth + 1
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end
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end
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function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
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@ -551,7 +538,7 @@ function mesecon.rules_link_rule_all(output, rule)
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if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
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if inputrule.sx == nil or rule.sx == nil
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or mesecon.cmpSpecial(inputrule, rule) then
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rules[#rules+1] = inputrule
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table.insert(rules, inputrule)
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end
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end
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end
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@ -572,7 +559,7 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
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if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
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if outputrule.sx == nil or rule.sx == nil
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or mesecon.cmpSpecial(outputrule, rule) then
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rules[#rules+1] = mesecon.invertRule(outputrule)
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table.insert(rules, mesecon.invertRule(outputrule))
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end
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end
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end
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@ -15,8 +15,7 @@ mesecon.rules.default =
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{x=0, y=1, z=-1},
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{x=0, y=-1, z=-1}}
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mesecon.rules.pplate = {{x=0, y=-2, z=0}}
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mesecon.mergetable(mesecon.rules.default, mesecon.rules.pplate)
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mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
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mesecon.rules.buttonlike =
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{{x = 1, y = 0, z = 0},
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@ -196,20 +196,23 @@ end
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-- does not overwrite values; number keys (ipairs) are appended, not overwritten
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mesecon.mergetable = function(source, dest)
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local rval = mesecon.tablecopy(dest)
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for k, v in pairs(source) do
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dest[k] = dest[k] or v
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rval[k] = dest[k] or mesecon.tablecopy(v)
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end
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for i, v in ipairs(source) do
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table.insert(rval, mesecon.tablecopy(v))
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end
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for i, v in ipairs(source) do
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table.insert(dest, v)
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end
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return rval
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end
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mesecon.register_node = function(name, spec_common, spec_off, spec_on)
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spec_common.drop = spec_common.drop or name .. "_off"
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mesecon.mergetable(spec_common, spec_on);
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mesecon.mergetable(spec_common, spec_off);
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spec_on = mesecon.mergetable(spec_common, spec_on);
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spec_off = mesecon.mergetable(spec_common, spec_off);
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minetest.register_node(name .. "_on", spec_on)
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minetest.register_node(name .. "_off", spec_off)
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@ -19,7 +19,7 @@ local wire_getconnect = function (from_pos, self_pos)
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rules = mesecon.rules.default
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else
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rules = mesecon.get_any_inputrules(node) or {}
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mesecon.mergetable(mesecon.get_any_outputrules(node) or {}, rules)
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rules = mesecon.mergetable(mesecon.get_any_outputrules(node) or {}, rules)
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end
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for _, r in ipairs(mesecon.flattenrules(rules)) do
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@ -80,7 +80,7 @@ local update_on_place_dig = function (pos, node)
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rules = mesecon.rules.default
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else
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rules = mesecon.get_any_inputrules(node) or {}
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mesecon.mergetable(mesecon.get_any_outputrules(node) or {}, rules)
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rules = mesecon.mergetable(mesecon.get_any_outputrules(node) or {}, rules)
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end
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if (not rules) then return end
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