Make modpack mostly independent from MTG (#607)

This commit is contained in:
Jude Melton-Houghton
2022-05-05 10:57:53 -04:00
committed by GitHub
parent f4070d3e64
commit dfa43d6c0c
67 changed files with 285 additions and 187 deletions

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--Aliases
minetest.register_alias("mesecons_gamecompat:chest", "default:chest")
minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked")
minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock")
minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble")
minetest.register_alias("mesecons_gamecompat:glass", "default:glass")
minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source")
minetest.register_alias("mesecons_gamecompat:mese", "default:mese")
minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal")
minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment")
minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass")
minetest.register_alias("mesecons_gamecompat:stone", "default:stone")
minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot")
minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock")
minetest.register_alias("mesecons_gamecompat:torch", "default:torch")
if minetest.get_modpath("dye") then
for _, color in ipairs(mesecon.dye_colors) do
minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color)
end
end
-- Sounds
mesecon.node_sound.default = default.node_sound_defaults()
mesecon.node_sound.glass = default.node_sound_glass_defaults()
mesecon.node_sound.leaves = default.node_sound_leaves_defaults()
mesecon.node_sound.stone = default.node_sound_stone_defaults()
mesecon.node_sound.wood = default.node_sound_wood_defaults()
if minetest.get_modpath("fire") then
mesecon.sound_name.fire = "fire_fire"
end
if minetest.get_modpath("tnt") then
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture.steel_block = "default_steel_block.png"
-- MVPS stoppers
if minetest.get_modpath("mesecons_mvps") then
-- All of the locked and internal nodes in Minetest Game
for _, name in ipairs({
"default:chest_locked",
"default:chest_locked_open",
"doors:door_steel_b_1", -- old style doors
"doors:door_steel_b_2", --
"doors:door_steel_t_1", --
"doors:door_steel_t_2", --
"doors:door_steel_a", -- new style doors
"doors:door_steel_b", --
"doors:door_steel_c", --
"doors:door_steel_d", --
"doors:hidden",
"doors:trapdoor_steel",
"doors:trapdoor_steel_open",
"xpanes:door_steel_bar_a",
"xpanes:door_steel_bar_b",
"xpanes:door_steel_bar_c",
"xpanes:door_steel_bar_d",
"xpanes:trapdoor_steel_bar",
"xpanes:trapdoor_steel_bar_open",
}) do
mesecon.register_mvps_stopper(name)
end
end

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mesecon.node_sound = {}
mesecon.sound_name = {}
mesecon.texture = {}
mesecon.dye_colors = {
"red", "green", "blue", "grey", "dark_grey", "yellow",
"orange", "white", "pink", "magenta", "cyan", "violet",
}
if minetest.get_modpath("default") then
minetest.log("info", "Mesecons: detected Minetest Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua")
end

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name = mesecons_gamecompat
depends = mesecons
optional_depends = fire, default, dye, mesecons_mvps, tnt