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https://github.com/minetest-mods/mesecons.git
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Remove some long unused legacy code
The change that required this compatibility layer happened in 2014, so other mods have had a lot of time to update.
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@ -1,33 +1,3 @@
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-- Ugly hack to prevent breaking compatibility with other mods
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-- Just remove the following two functions to delete the hack, to be done when other mods have updated
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function mesecon.receptor_on(self, pos, rules)
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if (self.receptor_on) then
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print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
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print("[Mesecons] If you are the programmer of this mod, please update it ")
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print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
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print("[Mesecons] Otherwise, please make sure you're running the latest version")
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print("[Mesecons] of that mod and inform the mod creator.")
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else
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rules = pos
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pos = self
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end
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mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
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end
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function mesecon.receptor_off(self, pos, rules)
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if (self.receptor_off) then
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print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
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print("[Mesecons] If you are the programmer of this mod, please update it ")
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print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
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print("[Mesecons] Otherwise, please make sure you're running the latest version")
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print("[Mesecons] of that mod and inform the mod creator.")
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else
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rules = pos
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pos = self
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end
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mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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end
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-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
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-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
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-- used forceloading instead of VoxelManipulators.
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-- used forceloading instead of VoxelManipulators.
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local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
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local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
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