Support for Hades Revisited (#710)

This commit is contained in:
sfence
2025-06-25 21:22:06 +02:00
committed by GitHub
parent f24429b9f7
commit e2fc73da98
4 changed files with 79 additions and 1 deletions

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@ -30,6 +30,7 @@ read_globals = {
"VoxelArea",
"mcl_dyes",
"mcl_sounds",
"hades_sounds",
}
globals = {"mesecon"}

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@ -0,0 +1,72 @@
--Aliases
core.register_alias("mesecons_gamecompat:chest", "hades_chests:chest")
core.register_alias("mesecons_gamecompat:chest_locked", "hades_chests:chest_locked")
core.register_alias("mesecons_gamecompat:coalblock", "hades_core:coalblock")
core.register_alias("mesecons_gamecompat:cobble", "hades_core:cobble")
core.register_alias("mesecons_gamecompat:glass", "hades_core:glass")
core.register_alias("mesecons_gamecompat:lava_source", "hades_core:lava_source")
core.register_alias("mesecons_gamecompat:mese", "hades_core:mese")
core.register_alias("mesecons_gamecompat:mese_crystal", "hades_core:mese_crystal")
core.register_alias("mesecons_gamecompat:mese_crystal_fragment", "hades_core:mese_crystal_fragment")
core.register_alias("mesecons_gamecompat:obsidian_glass", "hades_core:obsidian_glass")
core.register_alias("mesecons_gamecompat:stone", "hades_core:stone")
core.register_alias("mesecons_gamecompat:steel_ingot", "hades_core:steel_ingot")
core.register_alias("mesecons_gamecompat:steelblock", "hades_core:steelblock")
core.register_alias("mesecons_gamecompat:torch", "hades_torches:torch")
if core.get_modpath("hades_dye") then
for _, color in ipairs(mesecon.dye_colors) do
core.register_alias("mesecons_gamecompat:dye_" .. color, "hades_dye:" .. color)
end
end
-- Sounds
mesecon.node_sound.default = hades_sounds.node_sound_defaults()
mesecon.node_sound.glass = hades_sounds.node_sound_glass_defaults()
mesecon.node_sound.leaves = hades_sounds.node_sound_leaves_defaults()
mesecon.node_sound.stone = hades_sounds.node_sound_stone_defaults()
mesecon.node_sound.wood = hades_sounds.node_sound_wood_defaults()
if core.get_modpath("hades_fire") then
mesecon.sound_name.fire = "fire_fire"
end
if core.get_modpath("hades_tnt") then
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture.steel_block = "default_steel_block.png"
-- MVPS stoppers
if core.get_modpath("mesecons_mvps") then
-- All of the locked and internal nodes in Hades Revisited
for _, name in ipairs({
"hades_chests:chest_locked",
"hades_chests:chest_locked_open",
"hades_doors:hidden",
"hades_doors:hidden_center",
}) do
mesecon.register_mvps_stopper(name)
end
core.register_on_mods_loaded(function()
if core.get_modpath("hades_doors") then
for _,v in pairs(core.registered_nodes) do
if v.groups and (v.groups.door or v.groups.trapdoor) then
mesecon.register_mvps_stopper(v.name)
end
end
end
if core.get_modpath("hades_beds") then
for _,v in pairs(core.registered_nodes) do
if v.groups and v.groups.bed then
mesecon.register_mvps_stopper(v.name)
end
end
end
end)
end

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@ -19,6 +19,11 @@ if minetest.get_modpath("mcl_redstone") then
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mcla.lua")
end
if minetest.get_modpath("hades_core") then
minetest.log("info", "Mesecons: detected Hades Revisited Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_hades.lua")
end
if minetest.get_modpath("doors") then
dofile(minetest.get_modpath("mesecons_gamecompat").."/doors.lua")
end

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@ -1,3 +1,3 @@
name = mesecons_gamecompat
depends = mesecons
optional_depends = fire, default, dye, mesecons_mvps, tnt, doors, beds, mcl_fire, mcl_core, mcl_dye, mcl_tnt
optional_depends = fire, default, dye, mesecons_mvps, tnt, doors, beds, mcl_fire, mcl_core, mcl_dye, mcl_tnt, hades_sounds