Use wording “Luacontroller” everywhere

This commit is contained in:
Wuzzy 2017-02-17 18:51:27 +01:00
parent aa9a92b4aa
commit f5426d15ba
2 changed files with 8 additions and 8 deletions

View File

@ -1,4 +1,4 @@
The Lua controller is an advanced programmable component.
The Luacontroller is an advanced programmable component.
You can simply code it in the language Mesecons uses itself: Lua!
All the code runs in a sandbox, so it's completely safe (but I won't guarantee that for absolute certainty!).

View File

@ -12,7 +12,7 @@
-- ports = get_real_port_states(pos): gets if inputs are powered from outside
-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
-- set_port_states(pos, ports): Applies new port states to a LuaController at pos
-- set_port_states(pos, ports): Applies new port states to a Luacontroller at pos
-- run(pos): runs the code in the controller at pos
-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- resetn(pos): performs a hardware reset, turns off all ports
@ -219,7 +219,7 @@ end
local function safe_string_find(...)
if (select(4, ...)) ~= true then
debug.sethook() -- Clear hook
error("string.find: 'plain' (fourth parameter) must always be true in a LuaController")
error("string.find: 'plain' (fourth parameter) must always be true in a Luacontroller")
end
return string.find(...)
@ -232,7 +232,7 @@ local function remove_functions(x)
end
-- Make sure to not serialize the same table multiple times, otherwise
-- writing mem.test = mem in the LuaController will lead to infinite recursion
-- writing mem.test = mem in the Luacontroller will lead to infinite recursion
local seen = {}
local function rfuncs(x)
@ -308,8 +308,8 @@ local function create_environment(pos, mem, event)
for k, v in pairs(vports) do vports_copy[k] = v end
local rports = get_real_port_states(pos)
-- Create new library tables on each call to prevent one LuaController
-- from breaking a library and messing up other LuaControllers.
-- Create new library tables on each call to prevent one Luacontroller
-- from breaking a library and messing up other Luacontrollers.
local env = {
pin = merge_port_states(vports, rports),
port = vports_copy,
@ -595,7 +595,7 @@ for d = 0, 1 do
}
minetest.register_node(node_name, {
description = "Lua Controller",
description = "Luacontroller",
drawtype = "nodebox",
tiles = {
top,
@ -636,7 +636,7 @@ end
end
------------------------------
-- Overheated LuaController --
-- Overheated Luacontroller --
------------------------------
minetest.register_node(BASENAME .. "_burnt", {