mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-11-16 23:30:34 +01:00
Use wording “Luacontroller” everywhere
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@ -12,7 +12,7 @@
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-- ports = get_real_port_states(pos): gets if inputs are powered from outside
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-- ports = get_real_port_states(pos): gets if inputs are powered from outside
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-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
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-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
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-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
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-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
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-- set_port_states(pos, ports): Applies new port states to a LuaController at pos
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-- set_port_states(pos, ports): Applies new port states to a Luacontroller at pos
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-- run(pos): runs the code in the controller at pos
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-- run(pos): runs the code in the controller at pos
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-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
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-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
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-- resetn(pos): performs a hardware reset, turns off all ports
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-- resetn(pos): performs a hardware reset, turns off all ports
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@ -219,7 +219,7 @@ end
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local function safe_string_find(...)
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local function safe_string_find(...)
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if (select(4, ...)) ~= true then
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if (select(4, ...)) ~= true then
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debug.sethook() -- Clear hook
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debug.sethook() -- Clear hook
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error("string.find: 'plain' (fourth parameter) must always be true in a LuaController")
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error("string.find: 'plain' (fourth parameter) must always be true in a Luacontroller")
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end
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end
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return string.find(...)
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return string.find(...)
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@ -232,7 +232,7 @@ local function remove_functions(x)
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end
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end
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-- Make sure to not serialize the same table multiple times, otherwise
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-- Make sure to not serialize the same table multiple times, otherwise
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-- writing mem.test = mem in the LuaController will lead to infinite recursion
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-- writing mem.test = mem in the Luacontroller will lead to infinite recursion
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local seen = {}
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local seen = {}
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local function rfuncs(x)
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local function rfuncs(x)
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@ -308,8 +308,8 @@ local function create_environment(pos, mem, event)
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for k, v in pairs(vports) do vports_copy[k] = v end
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for k, v in pairs(vports) do vports_copy[k] = v end
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local rports = get_real_port_states(pos)
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local rports = get_real_port_states(pos)
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-- Create new library tables on each call to prevent one LuaController
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-- Create new library tables on each call to prevent one Luacontroller
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-- from breaking a library and messing up other LuaControllers.
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-- from breaking a library and messing up other Luacontrollers.
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local env = {
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local env = {
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pin = merge_port_states(vports, rports),
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pin = merge_port_states(vports, rports),
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port = vports_copy,
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port = vports_copy,
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@ -595,7 +595,7 @@ for d = 0, 1 do
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}
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}
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minetest.register_node(node_name, {
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minetest.register_node(node_name, {
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description = "Lua Controller",
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description = "Luacontroller",
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {
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tiles = {
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top,
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top,
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@ -636,7 +636,7 @@ end
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end
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end
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------------------------------
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------------------------------
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-- Overheated LuaController --
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-- Overheated Luacontroller --
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------------------------------
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------------------------------
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minetest.register_node(BASENAME .. "_burnt", {
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minetest.register_node(BASENAME .. "_burnt", {
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