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https://github.com/minetest-mods/mesecons.git
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It's a 3 step process
And now these things are ready on the fork. Let's go make some people berrry happy.
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@ -8,6 +8,7 @@ local mesewire_rules =
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{x = 0, y = 0, z =-1},
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{x = 0, y = 0, z =-1},
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}
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}
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-- The sweet taste of a default override
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minetest.override_item("default:mese", {
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minetest.override_item("default:mese", {
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mesecons = {conductor = {
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mesecons = {conductor = {
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state = mesecon.state.off,
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state = mesecon.state.off,
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@ -16,22 +17,57 @@ minetest.override_item("default:mese", {
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}}
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}}
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})
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})
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-- Copy node definition of powered mese from normal mese
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-- Now I got my own sweet Mese pixels, let's use those
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-- and brighten texture tiles to indicate mese is powered
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minetest.register_node("mesecons_extrawires:mese_powered", {
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local powered_def = mesecon.mergetable(minetest.registered_nodes["default:mese"], {
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description = "Meseblock On",
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tiles = {"mesecons_meseblock_on.png"},
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light_source = 6,
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drop = "default:mese",
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drop = "default:mese",
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light_source = 5,
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is_ground_content = false,
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groups = {cracky = 3, level = 2},
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mesecons = {conductor = {
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mesecons = {conductor = {
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state = mesecon.state.on,
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state = mesecon.state.on,
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offstate = "default:mese",
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offstate = "default:mese",
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rules = mesewire_rules
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rules = mesewire_rules
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}},
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}}
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groups = {cracky = 1, not_in_creative_inventory = 1},
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on_blast = mesecon.on_blastnode,
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})
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})
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for i, v in pairs(powered_def.tiles) do
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-- And now for some insanity
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powered_def.tiles[i] = v .. "^[brighten"
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-- Lets add an Off state CobbleCon here
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end
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minetest.register_node("mesecons_extrawires:mese_cobble_off", {
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description = "Mese Cobble Off",
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tiles = {"mesecons_cobblecon_off.png"},
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is_ground_content = false,
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groups = {cracky = 3, level = 2},
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mesecons = {conductor = {
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state = mesecon.state.off,
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onstate = "mesecons_extrawires:mese_cobble_on",
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rules = mesewire_rules
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}}
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})
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minetest.register_node("mesecons_extrawires:mese_powered", powered_def)
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-- Finishing strange with an On state Cobblecon here
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minetest.register_node("mesecons_extrawires:mese_cobble_on", {
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description = "Mese Cobble On",
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tiles = {"mesecons_cobblecon_on.png"},
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light_source = 4,
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drop = "mesecons_extrawires:mese_cobble_off",
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is_ground_content = false,
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groups = {cracky = 3, level = 2},
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mesecons = {conductor = {
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state = mesecon.state.on,
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offstate = "mesecons_extrawires:mese_cobble_off",
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rules = mesewire_rules
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}}
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})
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-- Ok ok, get out of the kitchen you, here's the recipe
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minetest.register_craft({
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output = 'mesecons_extrawires:mese_cobble_off 5',
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recipe = {
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{'default:cobble', 'mesecons:wire_00000000_off', 'default:cobble'},
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{'mesecons:wire_00000000_off', 'default:cobble', 'mesecons:wire_00000000_off'},
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{'default:cobble', 'mesecons:wire_00000000_off', 'default:cobble'},
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}
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})
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