Use an iterative algorithm for turnon() and turnoff(), fixes #160

This may also bring some performance benefit.
This commit is contained in:
Jeija 2014-11-22 14:47:18 +01:00
parent b5cc933287
commit ffacbfde5a
2 changed files with 85 additions and 83 deletions

View File

@ -22,9 +22,9 @@
-- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified) -- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
-- SIGNALS -- SIGNALS
-- mesecon:activate(pos, node, recdepth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher recdepths are executed later -- mesecon:activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
-- mesecon:deactivate(pos, node, recdepth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), " -- mesecon:deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), " -- mesecon:changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
-- CONDUCTORS -- CONDUCTORS
-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor -- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor
@ -187,14 +187,14 @@ mesecon.queue:add_function("activate", function (pos, rulename)
end end
end) end)
function mesecon:activate(pos, node, rulename, recdepth) function mesecon:activate(pos, node, rulename, depth)
if rulename == nil then if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:activate(pos, node, rule, recdepth + 1) mesecon:activate(pos, node, rule, depth + 1)
end end
return return
end end
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / recdepth) mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
end end
@ -208,36 +208,36 @@ mesecon.queue:add_function("deactivate", function (pos, rulename)
end end
end) end)
function mesecon:deactivate(pos, node, rulename, recdepth) function mesecon:deactivate(pos, node, rulename, depth)
if rulename == nil then if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule, recdepth + 1) mesecon:deactivate(pos, node, rule, depth + 1)
end end
return return
end end
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / recdepth) mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
end end
-- Change -- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype) mesecon.queue:add_function("change", function (pos, rulename, changetype)
node = minetest.get_node(pos) local node = minetest.get_node(pos)
effector = mesecon:get_effector(node.name) local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then if effector and effector.action_change then
effector.action_change(pos, node, rulename, changetype) effector.action_change(pos, node, rulename, changetype)
end end
end) end)
function mesecon:changesignal(pos, node, rulename, newstate, recdepth) function mesecon:changesignal(pos, node, rulename, newstate, depth)
if rulename == nil then if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate, recdepth + 1) mesecon:changesignal(pos, node, rule, newstate, depth + 1)
end end
return return
end end
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename, 1 / recdepth) mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename, 1 / depth)
end end
-- Conductors -- Conductors
@ -349,50 +349,47 @@ function mesecon:is_power_off(pos, rulename)
return false return false
end end
function mesecon:turnon(pos, rulename, recdepth) function mesecon:turnon(pos, link)
recdepth = recdepth or 2 local frontiers = {{pos = pos, link = link}}
if (recdepth > STACK_SIZE) then return end
local node = minetest.get_node(pos)
if(node.name == "ignore") then local depth = 1
-- try turning on later again while frontiers[depth] do
mesecon.queue:add_action( local f = frontiers[depth]
pos, "turnon", {rulename, recdepth + 1}, nil, true) local node = minetest.get_node_or_nil(f.pos)
end
if mesecon:is_conductor_off(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
if not rulename then -- area not loaded, postpone action
for _, rule in ipairs(mesecon:flattenrules(rules)) do if not node then
if mesecon:connected_to_receptor(pos, rule) then mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
mesecon:turnon(pos, rule, recdepth + 1) end
if mesecon:is_conductor_off(node, f.link) then
local rules = mesecon:conductor_get_rules(node)
minetest.swap_node(f.pos, {name = mesecon:get_conductor_on(node, f.link),
param2 = node.param2})
-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon:rule2meta(f.link, rules)) do
local np = mesecon:addPosRule(f.pos, r)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
local links = mesecon:rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end end
end end
return elseif mesecon:is_effector(node.name) then
end mesecon:changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon:is_effector_off(node.name) then
minetest.swap_node(pos, {name = mesecon:get_conductor_on(node, rulename), param2 = node.param2}) mesecon:activate(f.pos, node, f.link, depth)
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if(minetest.get_node(np).name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
np, "turnon", {rulename, recdepth + 1}, nil, true)
else
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename, recdepth + 1)
end
end end
end end
elseif mesecon:is_effector(node.name) then depth = depth + 1
mesecon:changesignal(pos, node, rulename, mesecon.state.on, recdepth)
if mesecon:is_effector_off(node.name) then
mesecon:activate(pos, node, rulename, recdepth)
end
end end
end end
@ -400,41 +397,47 @@ mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon:turnon(pos, rulename, recdepth) mesecon:turnon(pos, rulename, recdepth)
end) end)
function mesecon:turnoff(pos, rulename, recdepth) function mesecon:turnoff(pos, link)
recdepth = recdepth or 2 local frontiers = {{pos = pos, link = link}}
if (recdepth > STACK_SIZE) then return end
local node = minetest.get_node(pos)
if(node.name == "ignore") then local depth = 1
-- try turning on later again while frontiers[depth] do
mesecon.queue:add_action( local f = frontiers[depth]
pos, "turnoff", {rulename, recdepth + 1}, nil, true) local node = minetest.get_node_or_nil(f.pos)
end
if mesecon:is_conductor_on(node, rulename) then -- area not loaded, postpone action
local rules = mesecon:conductor_get_rules(node) if not node then
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node, rulename), param2 = node.param2}) mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
end
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do if mesecon:is_conductor_on(node, f.link) then
local np = mesecon:addPosRule(pos, rule) local rules = mesecon:conductor_get_rules(node)
if(minetest.get_node(np).name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
np, "turnoff", {rulename, recdepth + 1}, nil, true)
else
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do minetest.swap_node(f.pos, {name = mesecon:get_conductor_off(node, f.link),
mesecon:turnoff(np, rulename, recdepth + 1) param2 = node.param2})
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon:rule2meta(f.link, rules)) do
local np = mesecon:addPosRule(f.pos, r)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
local links = mesecon:rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end end
end end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(f.pos, node, f.link, mesecon.state.off, depth)
if mesecon:is_effector_on(node.name) and not mesecon:is_powered(f.pos) then
mesecon:deactivate(f.pos, node, f.link, depth)
end
end end
elseif mesecon:is_effector(node.name) then depth = depth + 1
mesecon:changesignal(pos, node, rulename, mesecon.state.off, recdepth)
if mesecon:is_effector_on(node.name)
and not mesecon:is_powered(pos) then
mesecon:deactivate(pos, node, rulename, recdepth + 1)
end
end end
end end

View File

@ -83,7 +83,6 @@ local merge_portstates = function (ports, vports)
end end
local generate_name = function (ports) local generate_name = function (ports)
local overwrite = overwrite or {}
local d = ports.d and 1 or 0 local d = ports.d and 1 or 0
local c = ports.c and 1 or 0 local c = ports.c and 1 or 0
local b = ports.b and 1 or 0 local b = ports.b and 1 or 0
@ -271,7 +270,7 @@ local create_sandbox = function (code, env)
if code:byte(1) == 27 then if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!" return _, "You Hacker You! Don't use binary code!"
end end
f, msg = loadstring(code) local f, msg = loadstring(code)
if not f then return _, msg end if not f then return _, msg end
setfenv(f, env) setfenv(f, env)
return f return f
@ -321,7 +320,7 @@ lc_update = function (pos, event)
-- create the sandbox and execute code -- create the sandbox and execute code
local chunk, msg = create_sandbox (code, env) local chunk, msg = create_sandbox (code, env)
if not chunk then return msg end if not chunk then return msg end
local success, msg = pcall(f) local success, msg = pcall(chunk)
if not success then return msg end if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end if ports_invalid(env.port) then return ports_invalid(env.port) end