Commit Graph

46 Commits

Author SHA1 Message Date
Jude Melton-Houghton 68171b3d8d
Store gate inputs in param2 instead of metadata (#583) 2022-08-25 16:55:03 +02:00
Jude Melton-Houghton 0a4a88b1b9
Consolidate horizontal rules getters (#602) 2022-06-05 11:19:18 +02:00
Jude Melton-Houghton 960b7c4915
Make some fixes to movement and rotation (#584) 2022-05-07 22:24:58 +02:00
Jude Melton-Houghton dfa43d6c0c
Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
Jude Melton-Houghton 1d30891349 Move default dependency to individual mods that need it 2022-02-19 17:13:31 +01:00
Jude Melton-Houghton fb255d292e
Add .luacheckrc and fix issues it pointed out (#589) 2022-02-12 20:12:12 +01:00
David Leal 168a923665
Use mod.conf for dependencies (#492) 2020-06-27 02:26:14 +03:00
Awkor e1cffdedbf
Gates: Modify appearance (#515) 2020-05-27 23:31:51 +02:00
Hugo Locurcio 8baa789eb1 Optimize images (#464)
Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
Christopher Head 302a28934d Document inactive block behaviour (#447) 2018-12-21 22:10:08 +03:00
DS ff0bd76efe Set is_ground_content to false (#386) 2017-11-01 00:50:39 +03:00
numberZero 54b9eaffa2 Improve overheating (#334)
New overheating system that doesn’t use the meta.
2017-04-14 23:14:17 +04:00
Wuzzy 967bde284a Spell-check and clarify item names
* Fix inconsistent insulated mesecon names
* Clarify lightstone names
* Rename meselamp to "Mesecon Lamp"
* Use capitalization "Luacontroller" consistently
* Cleanup / improvements for logic gate naming
2017-03-07 19:04:05 +01:00
sfan5 c2e3d7c4e5 Fix most of the namespace pollutions reported in #311 2017-01-15 11:53:49 +01:00
Jeija a6b28d1f11 Gates: Update nor gate craft recipe, fixes #243 2015-12-15 22:25:39 +01:00
Jeija 0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Jeija 75bd081a67 Gates: Add OR and NOR gate 2015-11-20 20:13:59 +01:00
Jeija 80648b6c14 Fix #198 by adding gates to the "overheat" group 2015-01-03 14:04:18 +01:00
Jeija c326dc221a Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
Jeija 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija 300abcb587 Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
2014-04-20 21:51:17 +02:00
Jeija 8a71f51b26 Merge branch 'actionqueue'
This introduces the ActionQueue, a new kind of MESECONS_GLOBALSTEP.
Circuits using delayers will now resume when restarting the server.
Also, large circuits should automatically resume if parts of them are
in unloaded chunks.
Old circuits e.g. using gates will not resume when mesecons is updated,
which means you have to restart them once. But after that, it should work
just like it used to.
This will fix a lot of stuff but may also introduce some new bugs.
So please report them!
2014-01-19 13:59:22 +01:00
Novatux f1ae54ed12 Try to fix gateswith serverstep code. 2014-01-11 07:24:42 +01:00
ShadowNinja de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
Uberi 16b4b79c51 Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
Vanessa Ezekowitz f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Novatux edc10dac47 Add an ABM function which resets heat to 0, since gates/controllers won't be cooled normally if they are moved (piston, etc...) during the cooling delay. 2013-06-05 06:45:19 +02:00
Anthony Zhang 3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija 841bc70b97 Fix a bug that occured when using a receptor placed directly next to a
gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
Anthony Zhang 17579a6aa1 Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global namespace. 2013-01-06 14:09:54 -05:00
Jeija 5904abbd79 Port gates (finally) 2012-12-10 19:46:24 +01:00
Jeija d5825f9602 Fix insulated mesecon 2012-12-10 17:19:30 +01:00
Kyle 6aa330e85c depend on mesecons_delayer's all_rules instead of getting both insulated
and microcontroller rules
2012-09-05 10:09:53 -07:00
Kyle 9fbc4b4587 went back to large nodeboxes which agree with inventory image 2012-09-04 21:22:29 -07:00
Kyle 17fc6ac1f0 FACEDIR! (among other things) 2012-09-04 21:16:32 -07:00
Kyle e65c5ca9dc nodeboxes now show which sides connect 2012-09-03 11:50:43 -07:00
Kyle b0142a7429 flat inventory image for easy gate identification 2012-09-01 23:27:23 -07:00
Kyle 845c275121 registering the on receptor makes placing a mesecon on the out port of
the gate update the circuitry after it
2012-09-01 22:06:25 -07:00
Kyle 0f7a87538d (oops) forgot the "out" connection 2012-09-01 18:59:10 -07:00
Kyle 6f1296198c simplified effector rules 2012-09-01 18:53:31 -07:00
Kyle dc3fc4deb5 cut set_gate in half 2012-09-01 18:26:15 -07:00
Kyle 9af83593ac added recipes 2012-09-01 17:07:00 -07:00
Kyle efd06143b1 gates overheat 2012-09-01 16:10:23 -07:00
Kyle b44f443fb2 nodeboxes 2012-09-01 13:48:16 -07:00
Kyle f93930a478 gate output works 2012-09-01 13:07:18 -07:00
Kyle 6147c385cc initial gates commit, logic behind gates works, more work to do. 2012-09-01 01:23:15 -07:00