Commit Graph

19 Commits

Author SHA1 Message Date
Anthony Zhang 3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija 841bc70b97 Fix a bug that occured when using a receptor placed directly next to a
gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
Anthony Zhang 17579a6aa1 Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global namespace. 2013-01-06 14:09:54 -05:00
Jeija 5904abbd79 Port gates (finally) 2012-12-10 19:46:24 +01:00
Jeija d5825f9602 Fix insulated mesecon 2012-12-10 17:19:30 +01:00
Kyle 6aa330e85c depend on mesecons_delayer's all_rules instead of getting both insulated
and microcontroller rules
2012-09-05 10:09:53 -07:00
Kyle 9fbc4b4587 went back to large nodeboxes which agree with inventory image 2012-09-04 21:22:29 -07:00
Kyle 17fc6ac1f0 FACEDIR! (among other things) 2012-09-04 21:16:32 -07:00
Kyle e65c5ca9dc nodeboxes now show which sides connect 2012-09-03 11:50:43 -07:00
Kyle b0142a7429 flat inventory image for easy gate identification 2012-09-01 23:27:23 -07:00
Kyle 845c275121 registering the on receptor makes placing a mesecon on the out port of
the gate update the circuitry after it
2012-09-01 22:06:25 -07:00
Kyle 0f7a87538d (oops) forgot the "out" connection 2012-09-01 18:59:10 -07:00
Kyle 6f1296198c simplified effector rules 2012-09-01 18:53:31 -07:00
Kyle dc3fc4deb5 cut set_gate in half 2012-09-01 18:26:15 -07:00
Kyle 9af83593ac added recipes 2012-09-01 17:07:00 -07:00
Kyle efd06143b1 gates overheat 2012-09-01 16:10:23 -07:00
Kyle b44f443fb2 nodeboxes 2012-09-01 13:48:16 -07:00
Kyle f93930a478 gate output works 2012-09-01 13:07:18 -07:00
Kyle 6147c385cc initial gates commit, logic behind gates works, more work to do. 2012-09-01 01:23:15 -07:00