4249ed4986
Mese as conductor: Fix light source, make code more flexible
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Closes #265
2016-04-26 19:44:05 +02:00
80f72b2621
Fix vertical wires not updating power when adding to / removing from a vertical line
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Call mesecon.on_dignode / mesecon.on_placenode to take care of that.
2016-02-15 22:52:56 +01:00
7865d42834
Always use minetest.set_node instead of minetest.add_node for consistency
2016-02-14 21:00:37 +01:00
809192f353
Use vector helper functions instead of old builtin cmpPos and addPosRule functions
2016-02-14 20:55:50 +01:00
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
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This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
97f7b5745f
Remove trailing whitespace
2015-10-04 13:30:34 +02:00
1d93a51f6e
Remove insulated t-junction and crossover from craftable group
2015-02-13 17:02:09 -05:00
fb5c9edaf4
Merge pull request #156 from HybridDog/ov_it
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Use minetest.override_item to redefine mese
2014-11-22 22:30:31 +01:00
80d136125e
Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
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switch
2014-11-22 20:49:54 +01:00
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
b5cc933287
Pressure plates and the object detector will send power to vertical
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wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes #179
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
194155fff8
Rewrite mesecon wires. This should increase the efficiency and speed of
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large machines.
It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.
This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
b64fea4f70
Don't allow non-inventory items as ingredients
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Some mesecon wires (the turned-on nodes) that were
not_in_creative_inventory and should never appear in an actual inventory
were also mesecon_conductor_craftable. This is liable to make a craft
guide show them as potential ingredients, due to the use of the group
in recipes.
2014-05-02 09:07:52 +02:00
b9178dfcaa
use minetest.override_item to redefine mese
2014-04-21 13:27:12 +02:00
d9cc1d5aa1
Vertical wire update.
2013-12-18 15:14:03 -05:00
f479dd27d5
Fix vertical wire drops.
2013-11-30 20:44:33 -05:00
5516ca58e9
Give crossing proper textures
2013-08-28 01:26:00 -04:00
913e355a71
Merge pull request #112 from khonkhortisan/multi_rules
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Multi rules
Merged for near-future textures to be merged cleanly.
2013-08-27 22:22:30 -07:00
96011bc718
Audit code for possible nil value indexing with unregistered nodes.
2013-06-22 15:43:58 -04:00
885899cbaf
Crossover
2013-06-20 09:30:26 -07:00
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
b3fb406727
Minor tweak to allow vertical wires with caps to use the "vertical"
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texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
629a52af11
Fix bug texture in mesewire for 0.4 stable
2013-03-04 19:56:43 +01:00
36263d481a
Add (shaped) craft recipe for vertical mesecons
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* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
d36dd865ad
Fix onstate corner drop
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I blame khonkhortisan
2013-02-19 16:42:33 +01:00
09ac201bac
Fix the nodename of a drop
2013-02-18 10:27:11 -08:00
0e34696214
Make Mese conductive
2013-02-11 11:01:13 +01:00
74eefc270a
Fix piston drops and craft recipe
2013-02-06 21:24:58 +01:00
92122379de
added and tweaked textures to improve appearance and tiling of insulated
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T-junctions.
2012-12-27 13:50:54 -05:00
84ad046533
Added a couple of needed textures for curved/corner wires and tweak code to
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use them. Also fixed the "on" state image for wire ends so that it works for
curved wires also.
2012-12-27 12:48:02 -05:00
d1ace465c7
Add experimental 'corner' wire, an insulated bended wire (needs textures and maybe rename it)
2012-12-27 09:54:19 +01:00
34fa8a1167
now the insulated wires change their color when they are turn on
2012-12-21 20:24:43 -05:00
23bebfc054
Merge branch 'master' into nextgen
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
13befe3bba
Fix #62 (Hopefully this time)
2012-12-16 19:03:46 +01:00
0aab812487
Fix addPosRule without mesecon: in vertical wires (issue #62 )
2012-12-16 13:02:05 +01:00
ae4bd1e21c
Merge branch 'master' into nextgen
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Conflicts:
mesecons_pistons/init.lua
2012-12-16 08:59:06 +01:00
b5f5beeb3d
Attempt to update the wire crossing.
2012-12-15 17:53:03 -05:00
44dc1a128c
Upload cleaned up mesecons to nextgen branch
2012-12-15 18:45:51 +01:00
c0d3bd2abb
Include experimental vertical wires (needs textures)
2012-12-13 18:42:45 +01:00
cf6080f723
Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
2012-12-08 22:28:46 +01:00
cee2574ff2
fix t-junction selectionbox when on
2012-09-10 15:48:06 -07:00
e92387695d
Add T-junction extrawire (no good textures yet)
2012-09-09 13:34:21 +02:00
d3b1c43ee1
crossing wire moved into mesecons
2012-09-07 13:18:53 -07:00