8206ac70f1
Gave receivers their own textures. Needed so that they can be textured
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separately, plus the nodeboxes were a little glitchy with the wires textures.
2012-08-28 14:17:18 -04:00
decdfdb362
Merge pull request #36 from khonkhortisan/master
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blue lightstone recipe
2012-08-25 01:34:09 -07:00
c228861c1f
recipe for blue lightstone from fiber, missing texture
2012-08-25 01:33:48 -07:00
4070300acc
Merge pull request #35 from VanessaE/master
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images for blue lightstone
2012-08-25 01:33:33 -07:00
73474e1bb5
added images for blue lightstone
2012-08-25 04:33:00 -04:00
9966017f27
Merge pull request #34 from khonkhortisan/master
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Reduced the number of µC images.
2012-08-24 23:29:26 -07:00
d399162fc1
Reduced the number of µC images. Instead of 16 top images, there is one
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off image, then four port images that can be overlaid on top of the
blank.
2012-08-24 23:23:44 -07:00
c0e7d42863
Merge pull request #33 from VanessaE/master
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uC bottom
2012-08-24 22:33:03 -07:00
d0ae1b56e8
added proper bottom image to microcontroller
2012-08-25 01:32:24 -04:00
950ecbc407
Merge pull request #32 from khonkhortisan/master
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pressing enter will reprogram the µC instead of acting like escape
2012-08-24 21:33:45 -07:00
9cfb13d60c
pressing enter will reprogram the µC instead of acting like escape
2012-08-24 20:59:26 -07:00
86a588e3ed
Merge pull request #30 from khonkhortisan/patch-1
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Display yC Code in Infotexts
2012-08-21 11:54:07 -07:00
9ebe65fe7b
Merge pull request #31 from VanessaE/master
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Tweak vertical wire stubs to help with Z-Fighting
2012-08-21 11:52:20 -07:00
bca93e8287
minor tweak to vertical mesecons wire stubs to help with z-fighting objects
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above them
2012-08-21 14:19:28 -04:00
68b99fed76
display µc programming like a sign
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I had a grid that mapped buttons to pixels so pressing a button displayed a letter. I had one programming that was a positive match so the pixel turned on, and another programming that was negative and just passed the signal on to the next pixel. If I had to right-click on each µc to see its programming, it would take me longer to find a problem. If I can see the programming just by looking at it, I could find a typo much easier.
I'm not sure about the \n \n\r thing.
2012-08-21 10:35:34 -07:00
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
b2c5a672e7
Remove obsolete digprop_constanttime
2012-08-20 09:51:19 +02:00
48337a4df8
Fix bug when placing a wire (receiver) to an onstate-walllever/button
2012-08-19 10:38:44 +02:00
d95fb26ca5
Merge pull request #29 from VanessaE/master
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fiber
2012-08-18 07:17:02 -07:00
59eded4918
added texture for fiber craft item
2012-08-18 10:16:20 -04:00
08095cc323
Merge pull request #28 from VanessaE/master
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receivers
2012-08-18 06:52:21 -07:00
a941f4ebd8
new nodeboxes for receiver objects opposite wall levers etc
2012-08-18 09:46:26 -04:00
c103aa6b23
Fix some bug that occurs when placing microcontrollers directly next to each other
2012-08-18 11:06:24 +02:00
c5bf95f79d
Some fix for walllever/button receiver digging
2012-08-17 23:48:09 +02:00
fe1606eb31
Add fiber and craft recipe for insulated mesecon
2012-08-17 21:32:21 +02:00
f65d092267
Remove some useless code
2012-08-17 16:33:18 +02:00
3c2d0ba325
Re-enable button + Wall lever, bugfix that adds a 'receiver' node (not yet designed)
2012-08-17 16:28:59 +02:00
863ef26b63
Make isolated wires depend on facedir, rename them to 'insulated'
2012-08-17 11:59:06 +02:00
d0c4fc012f
Merge pull request #27 from VanessaE/master
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tweak select box
2012-08-17 02:39:02 -07:00
b8e99106b4
tweaked the selection box a bit
2012-08-17 05:38:21 -04:00
64cbdb9af2
Merge pull request #26 from VanessaE/master
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isolated wires
2012-08-17 02:27:40 -07:00
11f91bfdd6
new nodeboxes+textures for isolated mesecons
2012-08-17 05:26:18 -04:00
78fdedc880
Add conductor rules, add demo isolated mesecons to proof that it works
2012-08-16 21:24:06 +02:00
e74bb1ce75
Same rules change like with wall levers for buttons
2012-08-15 20:50:13 +02:00
67b21804e3
Fix/Improve Wall lever rules
2012-08-15 20:43:45 +02:00
6214dbf66e
Remove Temperest setting as it is an extension now
2012-08-15 11:11:13 +02:00
573a3150d1
Move Temperest to mesecons-extension-temperest
2012-08-15 11:05:15 +02:00
44d075f92d
Change tile_images to tiles for water turbine
2012-08-15 10:59:16 +02:00
0fef5cca58
Move Battery to mesecons-extension-battery
2012-08-15 10:57:57 +02:00
b346d89594
Update microcontroller tutorial to include after()
2012-08-13 23:33:53 +02:00
67dfa93c2e
Finish after() command: works now
2012-08-13 23:20:29 +02:00
5ede8f370c
Bugfix for microcontroller's after(): Make sure that microcontroller the code runs on is the same that sends the code
2012-08-13 22:55:14 +02:00
c58882b0c6
Bugfix: Check if receptor node is powered from somewhere before turning it off in mesecons:turnoff
2012-08-13 22:42:45 +02:00
9f16e4fcaa
Add not-yet-working after(time, code) function to the microcontroller
2012-08-13 22:33:25 +02:00
9396ce8940
Re-enable backwards compatibility (sorry for disabling)
2012-08-13 21:51:41 +02:00
164971f6d1
Remove piston_up from dead groups
2012-08-13 20:39:14 +02:00
6f9036c70b
Register piston_up and piston_down as effectors
2012-08-13 20:37:39 +02:00
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
24c50571f7
Make mesecons only connect to input and output ports (e.g. of the delayer)
2012-08-13 16:49:14 +02:00
439af2a88b
Add alias for solar panel: mesecons:solarpanel
2012-08-13 14:38:27 +02:00