Ciaran Gultnieks
5d3cba0bd4
Handle luacontroller formspec events correctly
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Example of problem fixed by this: Edit lua code, press Execute. Now
(execute button has focus), hold down a key. Zillions of "program"
events are generated.
2014-03-11 17:54:56 +00:00
Ciaran Gultnieks
5002315ec9
Send digiline messages after luacontroller execution
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In the same way as for port settings, this queues up digiline messages
sent during the luacontroller's execution, and sends them afterwards.
This solves many problems, but one example:
1. Send a message, and receive a reply from another device.
2. While handling the reply event (effectively a nested invocation
on the same luacontroller) make a change to memory
3. Notice that the memory change has no effect, because after
completion of the reply handling, it stores the memory, but then
the original invocation completes and overwrites it with it's
own earlier copy of the same memory.
2014-03-11 17:34:30 +00:00
Jeija
a59f53d71a
Merge pull request #148 from CiaranG/upper
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Add missing string.upper to luacontroller
2014-02-16 14:33:35 +01:00
Ciaran Gultnieks
c240d399fb
Add missing string.upper to luacontroller
2014-02-16 13:28:07 +00:00
Jeija
ee3797746f
Fix #140 by adding a save button to the Player Detector
2014-01-19 14:12:34 +01:00
Jeija
8a71f51b26
Merge branch 'actionqueue'
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This introduces the ActionQueue, a new kind of MESECONS_GLOBALSTEP.
Circuits using delayers will now resume when restarting the server.
Also, large circuits should automatically resume if parts of them are
in unloaded chunks.
Old circuits e.g. using gates will not resume when mesecons is updated,
which means you have to restart them once. But after that, it should work
just like it used to.
This will fix a lot of stuff but may also introduce some new bugs.
So please report them!
2014-01-19 13:59:22 +01:00
Jeija
a632a8abc8
Fix delayers and disable resuming if not using MESECONS_GLOBALSTEP
2014-01-19 13:57:11 +01:00
Jeija
a6bd955449
Merge pull request #144 from Novatux/gates-fix
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Fix gates with serverstep code.
Let's give that a try.
2014-01-11 23:17:14 -08:00
Jeija
6c979a6ebb
Merge pull request #142 from Novatux/actionqueue
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Action Queue bugfixes by Novatux
2014-01-11 11:19:52 -08:00
Novatux
fe50e87da1
Make receptor_on/off overwritable, fix a serious bug.
2014-01-11 20:12:22 +01:00
Jeija
c8ef37f522
Actionqueue tweaks
2014-01-11 20:11:54 +01:00
Jeija
1a492feb7a
Turnon/turnoff overwritable
2014-01-11 18:31:30 +01:00
ShadowNinja
eea4dbbea8
Use a textarea for the commandblock to accept multiple commands
2014-01-11 12:15:01 -05:00
ShadowNinja
cd30aed807
Fix #136 by always running commands as the placer
2014-01-11 11:42:23 -05:00
ShadowNinja
76b9198717
Revert "Remove command block until #136 is fixed"
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This reverts commit 3f76b77001
.
2014-01-11 11:42:23 -05:00
Jeija
d066b91632
Fix infinite priority bug in mesecon:turnoff, thanks to Novatux
2014-01-11 16:48:25 +01:00
Jeija
1083539e9b
Resume turnon/off calls as soon as area is loaded in case turnon/off calls end in unloaded territory
2014-01-11 16:46:27 +01:00
Jeija
6afded8284
Fix unloaded area in receptor_off, yet it was only fixed in receptor_on
2014-01-11 16:18:35 +01:00
Jeija
ff5e315325
Fix ActionQueue delays
2014-01-11 15:36:30 +01:00
Jeija
f1211f7dae
Add ActionQueue priority system
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This makes effectors nearer to the source of the action (the receptor) update first.
This defines behaviour for this piston circuit: http://i.imgur.com/9Pp2Mzb.png
And defines, that this memory circuit does not work from this direction: http://i.imgur.com/jJn0aFh.png
But it will work when using the switch from the other side: http://i.imgur.com/nvw0oZB.png
Only if two effectors have the same distance, there is nothing we can do about it, behaviour is not defined.
"Distance" is determined by the stack size of recursions in turnon / turnoff.
Priorities are between 0 (lowest) and 1 (highest).
2014-01-11 14:57:56 +01:00
Jeija
93fb489bdb
Fix the bugs spotted by Novatux - thanks for spotting them
2014-01-11 08:57:21 +01:00
Novatux
f1ae54ed12
Try to fix gateswith serverstep code.
2014-01-11 07:24:42 +01:00
Jeija
7517cc4af1
Add dummy mesecons_commandblock/init.lua as we keep the textures in that folder
2014-01-10 23:13:07 +01:00
Jeija
c067e52714
Merge pull request #138 from ShadowNinja/split_textures
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Move textures into their mods
2014-01-10 14:10:20 -08:00
Jeija
2d004b19ea
First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
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The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
2014-01-10 22:33:40 +01:00
ShadowNinja
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
Jeija
3f76b77001
Remove command block until #136 is fixed
2014-01-09 17:39:59 +01:00
Novatux
5e02b3beef
Fix a few bugs that caused effectors not to turn off sometimes (rules_link is evil!)
2014-01-05 13:51:09 +01:00
Jeija
39361fb719
Merge pull request #133 from Novatux/master
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Use swap_node instead of add_node when replacing conductors.
2014-01-05 01:01:53 -08:00
Novatux
9c2a5c313c
Use swap_node instead of add_node when replacing conductors.
2014-01-05 09:52:06 +01:00
Novatux
fb417d45a7
Fix when there are several rules with different specials
2014-01-04 17:22:04 +01:00
Novatux
b3f3692622
Fix crash if metarule not found
2014-01-04 16:51:52 +01:00
Novatux
ae557d1cd4
Fixes with multi-conductors that have special connects
2014-01-04 15:52:52 +01:00
Novatux
d5b39951a4
Fix bugs with multi-rules conductors (like crossing) that have param2
2014-01-04 14:15:41 +01:00
Novatux
b0f81a8c62
Add mesecon:register_on_mvps_move, fix mesecon:mvps_pull_all
2014-01-03 11:04:19 +01:00
Uberi
d9cc1d5aa1
Vertical wire update.
2013-12-18 15:14:03 -05:00
Uberi
e8d31c3e5a
Change field receipt handling to work properly with Minetest 0.4.8.
2013-12-18 14:54:46 -05:00
Anthony
85f2f3f742
Merge pull request #126 from qwrwed/master
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change on_punch to on_rightclick, make disabled blinky plants drop norma...
2013-12-02 10:43:10 -08:00
qwrwed
711c73a197
change on_punch to on_rightclick, make disabled blinky plants drop normal ones
2013-12-02 17:50:00 +00:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Uberi
b4654cedb7
Compat shim for minetest.swap_node, lightstone conducts from the bottom.
2013-11-30 21:23:58 -05:00
Vanessa Ezekowitz
3105ae7084
Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons
2013-11-30 20:45:38 -05:00
Vanessa Ezekowitz
f12206acc6
Remove "disabled" blinkyplant from inventory
2013-11-30 20:45:10 -05:00
Uberi
f479dd27d5
Fix vertical wire drops.
2013-11-30 20:44:33 -05:00
Vanessa Ezekowitz
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Vanessa Ezekowitz
669e3d0880
use 'wood' group for crafting pistons, pressure plates, and noteblocks
2013-11-30 19:07:12 -05:00
VanessaE
2d0ff5e2ac
Merge pull request #124 from qwrwed/master
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Make blinkyplants toggleable
2013-11-29 14:44:51 -08:00
qwrwed
33de6fad55
Make blinkyplants toggleable
2013-11-29 22:06:50 +00:00
Jeija
9ab0d9deb2
Update Microcontroller Tutorial and add .odt source for the .pdf
2013-09-08 11:38:01 +02:00
Jeija
c3082f6601
Add LICENSE.txt
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LGPLv3 for code,
CC-BY-SA-3.0 for everything else
This should makes it easier for packagers of distributions
2013-09-07 23:20:17 +02:00