Commit Graph

554 Commits

Author SHA1 Message Date
Anthony Zhang 2cc38909a1 Add /tellme command to command block. 2013-03-27 21:21:44 -04:00
Jeija 36bcce57b0 Add table.* to luacontroller sandbox 2013-03-26 15:12:56 +01:00
Anthony Zhang 21550b3727 Explicit tables of luacontroller environment. 2013-03-23 18:41:44 -04:00
Anthony Zhang 6983db6d82 Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox. 2013-03-23 17:49:25 -04:00
Anthony Zhang 1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
Anthony Zhang 5f9e655c13 Add MOVESTONE_MAXIMUM_PUSH setting. 2013-03-15 19:53:09 -04:00
Anthony Zhang 3c3e45c7ea Avoid corrupting metadata. 2013-03-15 17:46:59 -04:00
Anthony Zhang 5fd1cf5c80 Use formspec_escape when available. 2013-03-15 17:21:16 -04:00
Anthony Zhang e1211729cc Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. 2013-03-15 17:07:15 -04:00
Anthony Zhang 588e41c786 Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons). 2013-03-14 14:19:02 -04:00
Anthony Zhang 79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
Anthony Zhang e1577eba46 Revert additional piston rules. 2013-03-11 17:49:07 -04:00
Anthony Zhang 4406654fa4 Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. 2013-03-11 17:37:50 -04:00
Anthony Zhang db90c1cb4b Add /hp command to set the HP of a given player, requires the ban privelege. 2013-03-07 16:47:32 -05:00
Anthony Zhang 3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija 84d5546df1 Merge pull request #82 from Jat15/patch-1
Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat 629a52af11 Fix bug texture in mesewire for 0.4 stable 2013-03-04 19:56:43 +01:00
khonkhortisan 4c0988ceab Merge pull request #80 from khonkhortisan/master
Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
khonkhortisan ac23eb070a Make vertical piston pusher selection boxes match their horizontal
equivalents
2013-03-02 22:22:43 -08:00
Jeija e707afef1a Don't totally force deactivation of block two below the pressure plate if connected to a receptor 2013-02-24 19:09:07 +01:00
Jeija 2848df007e Bugfix: Also deactivate the block two below when digging a pressure plate 2013-02-24 19:03:28 +01:00
Jeija c9e89189eb Improved object detector craft recipe, picture soon available on mesecons.net 2013-02-22 19:49:03 +01:00
Jeija 36263d481a Add (shaped) craft recipe for vertical mesecons
* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
Jeija a0920104fc Object Detector, cleanup and different behaviour:
* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
Jeija cc41f136cc More distinguishable inventory image for the luacontroller (not wield
item, just top)
2013-02-19 16:58:17 +01:00
Jeija 8827cfd66f Merge branch 'luacontroller' 2013-02-19 16:54:53 +01:00
Jeija d36dd865ad Fix onstate corner drop
I blame khonkhortisan
2013-02-19 16:42:33 +01:00
khonkhortisan ad9dde706e Merge pull request #77 from khonkhortisan/master
mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
Kyle 09ac201bac Fix the nodename of a drop 2013-02-18 10:27:11 -08:00
Jeija 1c4ab938ad Fix a dumb bug that conflicted with different things in the luacontroller 2013-02-12 10:58:29 +01:00
Jeija eeed4f148d Fix odd behaviour when using interrupts in the luacontroller 2013-02-12 10:25:24 +01:00
Jeija 0e34696214 Make Mese conductive 2013-02-11 11:01:13 +01:00
Jeija 10ea3c971b Merge branch 'master' into luacontroller 2013-02-11 08:03:08 +01:00
Jeija 591e2d7cde LuaController: Queue setting the ports (wait for pending operations) 2013-02-10 23:10:22 +01:00
Anthony 7cc803b0d7 Merge pull request #74 from khonkhortisan/eghoststone
Remove ghoststone_active shadow on_construct
2013-02-08 17:01:13 -08:00
Anthony Zhang 536c77330b Fix sticky piston crafting recipe. 2013-02-08 19:50:20 -05:00
Kyle fb45ee1d77 Remove ghoststone shadow when active. 2013-02-08 16:49:27 -08:00
Anthony Zhang 5b5e919683 Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations. 2013-02-08 14:36:20 -05:00
Anthony Zhang 4714c908ac Fix #73 - receiver wire drops down one node when connected button is dug. 2013-02-08 14:18:42 -05:00
Jeija ccb3430540 Merge pull request #70 from khonkhortisan/eghoststone
Make ghoststone conductive
2013-02-07 08:49:24 -08:00
Kyle 43cb258877 Make ghoststone conductive. 2013-02-07 08:30:15 -08:00
Jeija e3c9eded2a Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons 2013-02-06 21:25:55 +01:00
Jeija 74eefc270a Fix piston drops and craft recipe 2013-02-06 21:24:58 +01:00
khonkhortisan a5a4f2b65c Merge pull request #69 from khonkhortisan/master
Keep vertical wire base from self-intersecting
2013-02-04 20:02:27 -08:00
Kyle c23295409b Keep vertical wire base from self-intersecting
on the bottom.
2013-02-04 15:25:36 -08:00
Jeija baba7de063 Fix door compatibility, update to latest version 2013-01-30 07:37:08 +01:00
Jeija 59cd72191b Add tostring, tonumber, string to luacontroller, prohibit 'function' 2013-01-22 21:15:49 +01:00
Jeija 2b30360da2 Bugfix for the luacontroller that occured when two events occur at the
same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
2013-01-22 18:26:27 +01:00
Jeija 18da94006a Lots of bugfixes concerning the luacontroller
- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
2013-01-20 18:00:33 +01:00
Jeija 5c2959826e Fix piston bug: up piston pushing sand won't drop the sand anymore 2013-01-20 13:01:40 +01:00