45 Commits

Author SHA1 Message Date
2a61e8bea6 Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons into next 2013-03-26 15:14:12 +01:00
36bcce57b0 Add table.* to luacontroller sandbox 2013-03-26 15:12:56 +01:00
6cf713098a Make pistons use the 6d facedir feature 2013-03-24 20:56:46 +01:00
21550b3727 Explicit tables of luacontroller environment. 2013-03-23 18:41:44 -04:00
6983db6d82 Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox. 2013-03-23 17:49:25 -04:00
1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
5f9e655c13 Add MOVESTONE_MAXIMUM_PUSH setting. 2013-03-15 19:53:09 -04:00
3c3e45c7ea Avoid corrupting metadata. 2013-03-15 17:46:59 -04:00
5fd1cf5c80 Use formspec_escape when available. 2013-03-15 17:21:16 -04:00
e1211729cc Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. 2013-03-15 17:07:15 -04:00
588e41c786 Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons). 2013-03-14 14:19:02 -04:00
79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
e1577eba46 Revert additional piston rules. 2013-03-11 17:49:07 -04:00
4406654fa4 Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. 2013-03-11 17:37:50 -04:00
db90c1cb4b Add /hp command to set the HP of a given player, requires the ban privelege. 2013-03-07 16:47:32 -05:00
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
84d5546df1 Merge pull request #82 from Jat15/patch-1
Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11 Fix bug texture in mesewire for 0.4 stable 2013-03-04 19:56:43 +01:00
4c0988ceab Merge pull request #80 from khonkhortisan/master
Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
ac23eb070a Make vertical piston pusher selection boxes match their horizontal
equivalents
2013-03-02 22:22:43 -08:00
e707afef1a Don't totally force deactivation of block two below the pressure plate if connected to a receptor 2013-02-24 19:09:07 +01:00
2848df007e Bugfix: Also deactivate the block two below when digging a pressure plate 2013-02-24 19:03:28 +01:00
c9e89189eb Improved object detector craft recipe, picture soon available on mesecons.net 2013-02-22 19:49:03 +01:00
36263d481a Add (shaped) craft recipe for vertical mesecons
* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
a0920104fc Object Detector, cleanup and different behaviour:
* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
cc41f136cc More distinguishable inventory image for the luacontroller (not wield
item, just top)
2013-02-19 16:58:17 +01:00
8827cfd66f Merge branch 'luacontroller' 2013-02-19 16:54:53 +01:00
d36dd865ad Fix onstate corner drop
I blame khonkhortisan
2013-02-19 16:42:33 +01:00
ad9dde706e Merge pull request #77 from khonkhortisan/master
mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
09ac201bac Fix the nodename of a drop 2013-02-18 10:27:11 -08:00
1c4ab938ad Fix a dumb bug that conflicted with different things in the luacontroller 2013-02-12 10:58:29 +01:00
eeed4f148d Fix odd behaviour when using interrupts in the luacontroller 2013-02-12 10:25:24 +01:00
10ea3c971b Merge branch 'master' into luacontroller 2013-02-11 08:03:08 +01:00
591e2d7cde LuaController: Queue setting the ports (wait for pending operations) 2013-02-10 23:10:22 +01:00
59cd72191b Add tostring, tonumber, string to luacontroller, prohibit 'function' 2013-01-22 21:15:49 +01:00
2b30360da2 Bugfix for the luacontroller that occured when two events occur at the
same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
2013-01-22 18:26:27 +01:00
18da94006a Lots of bugfixes concerning the luacontroller
- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
2013-01-20 18:00:33 +01:00
ef087f2bb6 Fix Bug: Wrong usage of action_on/action_off instead of action_change 2013-01-19 23:37:03 +01:00
62ddebaecb Add support in luacontroller for a not yet released mod called 'digilines' 2013-01-19 21:45:39 +01:00
fc384aedbb Remove unused variable 2013-01-19 12:04:10 +01:00
ec517becab Texture the LuaController formspec 2013-01-19 12:03:27 +01:00
0d44144421 Bugfixes and improved stability of the luacontroller 2013-01-14 17:58:14 +01:00
240fb83e8b Implement interrupt(time, iid): The whole code is called again after a
certain amount of time.
Whenever it is called, an event is set.
Possible events are: program, interrupt, on and off
It also contains additional information (on/off -> event.in; interrupt ->
event.iid)
iid must be an integer or string value, otherwise the interrupt is not active
2013-01-13 17:33:16 +01:00
e297a02ec2 Implement a memory for the controller (accesible via mem.) and cleanup code
Based on PilzAdam's code.
2013-01-13 11:08:13 +01:00
bd749ec4d4 Add luacontroller, a microcontroller that you can code in lua.
It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
2013-01-13 00:18:25 +01:00
41 changed files with 755 additions and 504 deletions

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@ -98,7 +98,7 @@ function mesecon:receptor_off(pos, rules)
if not mesecon:connected_to_receptor(np) then
mesecon:turnoff(np, rulename)
else
mesecon:changesignal(np, minetest.env:get_node(np), rulename)
mesecon:changesignal(np, minetest.env:get_node(np), rulename, mesecon.state.off)
end
end
end

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@ -24,7 +24,7 @@
-- SIGNALS
-- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on)
-- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off)
-- mesecon:changesignal(pos, node) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change)
-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change)
-- RULES
-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name
@ -193,10 +193,10 @@ function mesecon:deactivate(pos, node, rulename)
end
end
function mesecon:changesignal(pos, node, rulename)
function mesecon:changesignal(pos, node, rulename, newstate)
local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then
effector.action_change (pos, node, rulename)
effector.action_change (pos, node, rulename, newstate)
end
end
@ -299,7 +299,7 @@ function mesecon:turnon(pos, rulename)
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename)
mesecon:changesignal(pos, node, rulename, mesecon.state.on)
if mesecon:is_effector_off(node.name) then
mesecon:activate(pos, node, rulename)
end
@ -322,7 +322,7 @@ function mesecon:turnoff(pos, rulename)
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename)
mesecon:changesignal(pos, node, rulename, mesecon.state.off)
if mesecon:is_effector_on(node.name)
and not mesecon:is_powered(pos) then
mesecon:deactivate(pos, node, rulename)

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@ -4,3 +4,4 @@ NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100

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@ -9,6 +9,7 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
walkable = false,
groups = {dig_immediate=3, mesecon = 2},
description="Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
@ -29,6 +30,7 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
drop='"mesecons_blinkyplant:blinky_plant_off" 1',
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},

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@ -6,6 +6,7 @@ mesecon.button_turnoff = function (pos)
local node = minetest.env:get_node(pos)
if node.name=="mesecons_button:button_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
end
@ -41,9 +42,11 @@ minetest.register_node("mesecons_button:button_off", {
description = "Button",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
@ -80,6 +83,7 @@ minetest.register_node("mesecons_button:button_on", {
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off',
description = "Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get

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@ -3,7 +3,7 @@ minetest.register_chatcommand("say", {
description = "Say <text> as the server",
privs = {server=true},
func = function(name, param)
minetest.chat_send_all(param)
minetest.chat_send_all(name .. ": " .. param)
end
})
@ -20,6 +20,20 @@ minetest.register_chatcommand("tell", {
end
})
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints",
privs = {ban=true},
func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
minetest.get_player_by_name(target):set_hp(value)
end
})
local initialize_data = function(meta, player, command, param)
meta:set_string("formspec",
"invsize[9,6;]" ..
@ -152,6 +166,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
local owner = minetest.env:get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = commandblock_action_on
}}
@ -169,6 +184,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
local owner = minetest.env:get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_off = commandblock_action_off
}}

View File

@ -153,6 +153,7 @@ doors:register_door("doors:door_wood", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
})
doors:register_door("doors:door_steel", {
@ -162,4 +163,5 @@ doors:register_door("doors:door_steel", {
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
})

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@ -110,6 +110,7 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = {
receptor =
{

View File

@ -1,7 +1,48 @@
-- Object detector
-- Detects all entities in a certain radius
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
local object_detector_make_formspec = function (pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]")
end
local object_detector_on_receive_fields = function (pos, formname, fields)
local meta = minetest.env:get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
object_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local object_detector_scan = function (pos)
local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.env:get_meta(pos):get_string("scanname")
if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
return true
end
end
return false
end
-- set player name when receiving a digiline signal on a specific channel
object_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.env:get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
end,
}
}
minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light",
@ -10,7 +51,11 @@ minetest.register_node("mesecons_detector:object_detector_off", {
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off
}}
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
})
minetest.register_node("mesecons_detector:object_detector_on", {
@ -21,15 +66,19 @@ minetest.register_node("mesecons_detector:object_detector_on", {
drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
}}
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
})
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steelblock", '', "default:steelblock"},
{"default:steelblock", "mesecons_microcontroller:microcontroller0000", "default:steelblock"},
{"default:steelblock", "group:mesecon_conductor_craftable", "default:steelblock"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
@ -37,19 +86,10 @@ minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj:get_player_name()~=nil then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if obj:get_player_name()~=minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text") then
return
end
end
local objpos=obj:getpos()
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos)
end
action = function(pos)
if object_detector_scan(pos) then
mesecon:swap_node(pos, "mesecons_detector:object_detector_on")
mesecon:receptor_on(pos)
end
end,
})
@ -58,24 +98,9 @@ minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
local objectfound=0
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj~=nil
and obj:get_player_name()~=nil then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text")== obj:get_player_name() then
objectfound=objectfound+1
end
else
-- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
objectfound=objectfound + 1
end
end
end
if objectfound==0 then
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"})
action = function(pos)
if not object_detector_scan(pos) then
mesecon:swap_node(pos, "mesecons_detector:object_detector_off")
mesecon:receptor_off(pos)
end
end,

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@ -38,7 +38,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:insulated_off",
drop = "mesecons_extrawires:corner_off",
mesecons = {conductor =
{
state = mesecon.state.on,

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@ -10,7 +10,7 @@ local mesewire_rules =
minetest.register_node(":default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
tiles = {minetest.registered_nodes["default:mese"].tiles[1]},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
@ -22,7 +22,7 @@ minetest.register_node(":default:mese", {
})
minetest.register_node("mesecons_extrawires:mese_powered", {
tiles = {"default_mese_block.png^[brighten"},
tiles = {minetest.registered_nodes["default:mese"].tiles[1].."^[brighten"},
is_ground_content = true,
groups = {cracky=1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),

View File

@ -201,3 +201,17 @@ minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
after_place_node = vertical_update,
after_dig_node = vertical_update
})
minetest.register_craft({
output = "mesecons_extrawires:vertical_off 3",
recipe = {
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"}
}
})
minetest.register_craft({
output = "mesecons:wire_00000000_off",
recipe = {{"mesecons_extrawires:vertical_off"}}
})

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@ -156,6 +156,7 @@ for _, gate in ipairs(gates) do
end,
groups = groups,
drop = drop,
sounds = default.node_sound_stone_defaults(),
mesecons_gate = gate.name,
mesecons =
{

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@ -23,6 +23,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}}
@ -49,6 +50,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}

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@ -22,6 +22,7 @@ minetest.register_node("mesecons_lamp:lamp_on", {
selection_box = mesecon_lamp_box,
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
drop='"mesecons_lamp:lamp_off" 1',
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_off")
@ -42,6 +43,7 @@ minetest.register_node("mesecons_lamp:lamp_off", {
selection_box = mesecon_lamp_box,
groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
description="Meselamp",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_on")

View File

@ -4,6 +4,7 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
inventory_image = minetest.inventorycube(texture_off),
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
description=name.." Lightstone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_on")
@ -16,6 +17,7 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
light_source = LIGHT_MAX-2,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_off")

View File

@ -0,0 +1 @@
mesecons

View File

@ -0,0 +1,510 @@
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, ports, vports): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- reset (pos): performs a hardware reset, turns off all ports
--
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
-- a very restricted environment.
-- However, as this does not prevent you from using e.g. loops,
-- we need to check for these prohibited commands first.
-- Actually the only way to damage the server is to
-- use too much memory from the sandbox.
-- You can add more functions to the environment
-- (see where local env is defined)
-- Something nice to play is is appending minetest.env to it.
local BASENAME = "mesecons_luacontroller:luacontroller"
local rules = {}
rules.a = {x = -1, y = 0, z = 0, name="A"}
rules.b = {x = 0, y = 0, z = 1, name="B"}
rules.c = {x = 1, y = 0, z = 0, name="C"}
rules.d = {x = 0, y = 0, z = -1, name="D"}
------------------
-- Action stuff --
------------------
-- These helpers are required to set the portstates of the luacontroller
local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
ports = {
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
}
return ports
end
local merge_portstates = function (ports, vports)
local npo = {a=false, b=false, c=false, d=false}
npo.a = vports.a or ports.a
npo.b = vports.b or ports.b
npo.c = vports.c or ports.c
npo.d = vports.d or ports.d
return npo
end
local generate_name = function (ports, overwrite)
local overwrite = overwrite or {}
local d = overwrite.d or (ports.d and 1 or 0)
local c = overwrite.c or (ports.c and 1 or 0)
local b = overwrite.b or (ports.b and 1 or 0)
local a = overwrite.a or (ports.a and 1 or 0)
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, ignore, state, ports)
local ignorename = generate_name(ports, ignore)
mesecon:swap_node(pos, ignorename)
if state then
mesecon:receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
end
if minetest.env:get_node(pos).name ~= ignorename then
return true -- overridden by second process
end
return false -- success
end
local action = function (pos, ports, forcereset)
local name = minetest.env:get_node(pos).name
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
local ignore = {}
local interrupted
if ports.a ~= vports.a then interrupted = setport(pos, rules.a, {a = 2}, ports.a, ports) end
if interrupted and not forcereset then return end
if ports.b ~= vports.b then interrupted = setport(pos, rules.b, {b = 2}, ports.b, ports) end
if interrupted and not forcereset then return end
if ports.c ~= vports.c then interrupted = setport(pos, rules.c, {c = 2}, ports.c, ports) end
if interrupted and not forcereset then return end
if ports.d ~= vports.d then interrupted = setport(pos, rules.d, {d = 2}, ports.d, ports) end
if interrupted and not forcereset then return end
mesecon:swap_node(pos, newname)
end
end
local delayedaction = function (params)
action(params.pos, params.ports)
end
--------------------
-- Overheat stuff --
--------------------
local heat = function (meta) -- warm up
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h + 1)
end
end
local cool = function (meta) -- cool down after a while
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h - 1)
end
end
local overheat = function (meta) -- determine if too hot
h = meta:get_int("heat")
if h == nil then return true end -- if nil then overheat
if h > 20 then
return true
else
return false
end
end
local overheat_off = function(pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
end
-------------------
-- Parsing stuff --
-------------------
local code_prohibited = function(code)
-- Clean code
local prohibited = {"while", "for", "repeat", "until", "function"}
for _, p in ipairs(prohibited) do
if string.find(code, p) then
return "Prohibited command: "..p
end
end
end
local safeprint = function(param)
print(dump(param))
end
local interrupt = function(params)
lc_update(params.pos, {type="interrupt", iid = params.iid})
end
local getinterrupt = function(pos)
local interrupt = function (time, iid) -- iid = interrupt id
if type(time) ~= "number" then return end
local iid = iid or math.random()
local meta = minetest.env:get_meta(pos)
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
table.insert (interrupts, iid)
meta:set_string("lc_interrupts", minetest.serialize(interrupts))
minetest.after(time, interrupt, {pos=pos, iid = iid})
end
return interrupt
end
local getdigiline_send = function (pos)
local digiline_send = function (channel, msg)
if digiline then
digiline:receptor_send(pos, digiline.rules.default, channel, msg)
end
end
return digiline_send
end
local create_environment = function(pos, mem, event)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.env:get_node(pos).name].virtual_portstates
vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d}
local rports = get_real_portstates(pos)
return {
print = safeprint,
pin = merge_portstates(vports, rports),
port = vports,
interrupt = getinterrupt(pos),
digiline_send = getdigiline_send(pos),
mem = mem,
tostring = tostring,
tonumber = tonumber,
string = {
byte = string.byte,
char = string.char,
find = string.find,
format = string.format,
gmatch = string.gmatch,
gsub = string.gsub,
len = string.len,
lower = string.lower,
match = string.match,
rep = string.rep,
reverse = string.reverse,
sub = string.sub,
},
math = {
abs = math.abs,
acos = math.acos,
asin = math.asin,
atan = math.atan,
atan2 = math.atan2,
ceil = math.ceil,
cos = math.cos,
cosh = math.cosh,
deg = math.deg,
exp = math.exp,
floor = math.floor,
fmod = math.fmod,
frexp = math.frexp,
huge = math.huge,
ldexp = math.ldexp,
log = math.log,
log10 = math.log10,
max = math.max,
min = math.min,
modf = math.modf,
pi = math.pi,
pow = math.pow,
rad = math.rad,
random = math.random,
sin = math.sin,
sinh = math.sinh,
sqrt = math.sqrt,
tan = math.tan,
tanh = math.tanh,
},
table = {
insert = table.insert,
maxn = table.maxn,
remove = table.remove,
sort = table.sort
},
event = event,
}
end
local create_sandbox = function (code, env)
-- Create Sandbox
if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!"
end
f, msg = loadstring(code)
if not f then return _, msg end
setfenv(f, env)
return f
end
local do_overheat = function (pos, meta)
-- Overheat protection
heat(meta)
minetest.after(0.5, cool, meta)
if overheat(meta) then
minetest.env:remove_node(pos)
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
minetest.env:add_item(pos, BASENAME.."0000")
return true
end
end
local load_memory = function(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {}
end
local save_memory = function(meta, mem)
meta:set_string("lc_memory", minetest.serialize(mem))
end
local interrupt_allow = function (meta, event)
if event.type ~= "interrupt" then return true end
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
for _, i in ipairs(interrupts) do
if minetest.serialize(i) == minetest.serialize(event.iid) then
return true
end
end
return false
end
local ports_invalid = function (var)
if type(var) == "table" then
return false
end
return "The ports you set are invalid"
end
----------------------
-- Parsing function --
----------------------
lc_update = function (pos, event)
local meta = minetest.env:get_meta(pos)
if not interrupt_allow(meta, event) then return end
if do_overheat(pos, meta) then return end
-- load code & mem from memory
local mem = load_memory(meta)
local code = meta:get_string("code")
-- make sure code is ok and create environment
local prohibited = code_prohibited(code)
if prohibited then return prohibited end
local env = create_environment(pos, mem, event)
-- create the sandbox and execute code
local chunk, msg = create_sandbox (code, env)
if not chunk then return msg end
local success, msg = pcall(f)
if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end
save_memory(meta, mem)
-- Actually set the ports
minetest.after(0, delayedaction, {pos = pos, ports = env.port})
end
local reset_meta = function(pos, code, errmsg)
local meta = minetest.env:get_meta(pos)
meta:set_string("code", code)
if minetest.formspec_escape then
code = minetest.formspec_escape(code or "")
errmsg = minetest.formspec_escape(errmsg or "")
else
code = string.gsub(code or "", "%[", "(") -- would otherwise
code = string.gsub(code, "%]", ")") -- corrupt formspec
errmsg = string.gsub(errmsg or "", "%[", "(") -- would otherwise
errmsg = string.gsub(errmsg, "%]", ")") -- corrupt formspec
end
meta:set_string("formspec", "size[10,8]"..
"background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]"..
"textarea[0.2,0.6;10.2,5;code;;"..code.."]"..
"image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]"..
"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,5;"..errmsg.."]")
meta:set_int("heat", 0)
end
local reset = function (pos)
minetest.env:get_meta(pos):set_string("lc_interrupts", "")
action(pos, {a=false, b=false, c=false, d=false}, true)
end
-- ______
-- |
-- | | |
-- |___| | __ ___ _ __ _ _
-- | | | | |\ | | |_| | | | | |_ |_|
-- | |______ |__| | \| | | \ |__| |_ |_ |_ |\
--
-----------------------
-- Node Registration --
-----------------------
local output_rules={}
local input_rules={}
local nodebox = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
}
}
local selectionbox = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
}
local digiline = {
receptor = {},
effector = {
action = function (pos, node, channel, msg)
lc_update (pos, {type = "digiline", channel = channel, msg = msg})
end
}
}
for a = 0, 2 do -- 0 = off; 1 = on; 2 = ignore
for b = 0, 2 do
for c = 0, 2 do
for d = 0, 2 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid
local top = "jeija_luacontroller_top.png"
if a == 1 then
top = top.."^jeija_luacontroller_LED_A.png"
end
if b == 1 then
top = top.."^jeija_luacontroller_LED_B.png"
end
if c == 1 then
top = top.."^jeija_luacontroller_LED_C.png"
end
if d == 1 then
top = top.."^jeija_luacontroller_LED_D.png"
end
if a + b + c + d ~= 0 then
groups = {dig_immediate=2, not_in_creative_inventory=1}
else
groups = {dig_immediate=2}
end
output_rules[cid] = {}
input_rules[cid] = {}
if (a == 1) then table.insert(output_rules[cid], rules.a) end
if (b == 1) then table.insert(output_rules[cid], rules.b) end
if (c == 1) then table.insert(output_rules[cid], rules.c) end
if (d == 1) then table.insert(output_rules[cid], rules.d) end
if (a == 0) then table.insert(input_rules[cid], rules.a) end
if (b == 0) then table.insert(input_rules[cid], rules.b) end
if (c == 0) then table.insert(input_rules[cid], rules.c) end
if (d == 0) then table.insert(input_rules[cid], rules.d) end
local mesecons = {
effector =
{
rules = input_rules[cid],
action_change = function (pos, _, rulename, newstate)
lc_update(pos, {type=newstate, pin=rulename})
end,
},
receptor =
{
state = mesecon.state.on,
rules = output_rules[cid]
}
}
minetest.register_node(nodename, {
description = "Luacontroller",
drawtype = "nodebox",
tiles = {
top,
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = top,
paramtype = "light",
groups = groups,
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons,
digiline = digiline,
is_luacontroller = true,
virtual_portstates = { a = a == 1, -- virtual portstates are
b = b == 1, -- the ports the the
c = c == 1, -- controller powers itself
d = d == 1},-- so those that light up
after_dig_node = function (pos, node)
mesecon:receptor_off(pos, output_rules)
end,
})
end
end
end
end
------------------------
-- Craft Registration --
------------------------
minetest.register_craft({
output = BASENAME.."0000 2",
recipe = {
{'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
{'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
{'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable', ''},
}
})

View File

@ -128,6 +128,7 @@ minetest.register_node(nodename, {
yc_reset (pos)
update_yc(pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons,
after_dig_node = function (pos, node)
rules = mesecon:get_rules(node.name)

View File

@ -61,21 +61,11 @@ minetest.register_node("mesecons_movestones:movestone", {
legacy_facedir_simple = true,
groups = {cracky=3},
description="Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = mesecon:addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
@ -97,17 +87,27 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
mesecon:mvps_push(pos, direction, 100)
end,
})
@ -131,30 +131,11 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
legacy_facedir_simple = true,
groups = {cracky=3},
description="Sticky Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = mesecon:addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
@ -183,10 +164,21 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
local colp = pos
local direction=mesecon:get_movestone_direction(colp)
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
@ -194,8 +186,6 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
mesecon:mvps_push(pos, direction, 100)
--STICKY
mesecon:mvps_pull_all(pos, direction)
end,

View File

@ -57,6 +57,7 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
-- remove all nodes
for _, n in ipairs(nodes) do
n.meta = minetest.env:get_meta(n.pos):to_table()
minetest.env:remove_node(n.pos)
end
@ -70,6 +71,7 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
for _, n in ipairs(nodes) do
np = mesecon:addPosRule(n.pos, dir)
minetest.env:add_node(np, n.node)
minetest.env:get_meta(np):from_table(n.meta)
end
for i in ipairs(nodes) do
@ -85,8 +87,10 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
if minetest.registered_nodes[nn.name].liquidtype == "none"
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then
local meta = minetest.env:get_meta(np):to_table()
minetest.env:remove_node(np)
minetest.env:add_node(pos, nn)
minetest.env:get_meta(pos):from_table(meta)
nodeupdate(np)
nodeupdate(pos)
@ -107,7 +111,8 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
repeat
minetest.env:add_node(oldpos, {name=minetest.env:get_node(lpos2).name})
lnode2 = minetest.env:get_node(lpos2)
minetest.env:add_node(oldpos, {name=lnode2.name})
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
@ -118,6 +123,5 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
minetest.env:remove_node(oldpos)
end
mesecon:register_mvps_stopper("default:chest")
mesecon:register_mvps_stopper("default:chest_locked")
mesecon:register_mvps_stopper("default:furnace")

View File

@ -14,6 +14,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
minetest.env:add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2)
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated
action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2)

View File

@ -1,43 +1,62 @@
-- Get mesecon rules of pistons
piston_rules =
{{x=0, y=0, z=1}, --everything apart from z- (pusher side)
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1}}
local piston_rules =
{{x = 0, z = 0, y = 1}, -- everything apart from pusher side
{x = 1, z = 0, y = 1},
{x = 1, z = 1, y = 1},
{x = 0, z = 1, y = 1},
{x =-1, z = 0, y = 1},
{x =-1, z =-1, y = 1},
{x = 0, z =-1, y = 1},
{x = 1, z =-1, y = 1},
{x =-1, z = 1, y = 1},
local piston_get_rules = function (node)
local rules = piston_rules
for i = 1, node.param2 do
{x = 1, z = 0, y = 0},
{x = 1, z = 1, y = 0},
{x = 0, z = 1, y = 0},
{x =-1, z = 0, y = 0},
{x =-1, z =-1, y = 0},
--{x = 0, z =-1, y = 0}, pusher side --> disabled
{x = 1, z =-1, y = 0},
{x =-1, z = 1, y = 0},
{x = 0, z = 0, y =-1},
{x = 1, z = 0, y =-1},
{x = 1, z = 1, y =-1},
{x = 0, z = 1, y =-1},
{x =-1, z = 0, y =-1},
{x =-1, z =-1, y =-1},
{x = 0, z =-1, y =-1},
{x = 1, z =-1, y =-1},
{x =-1, z = 1, y =-1}}
local piston_rotate_rules = function(param2, rules)
if param2 == 4 then
return mesecon:rotate_rules_up(mesecon:rotate_rules_left(rules))
end -- face up
if param2 == 6 then
return mesecon:rotate_rules_down(mesecon:rotate_rules_left(rules))
end -- face up
rules = mesecon:rotate_rules_down(rules)
for i = 1, param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
piston_facedir_direction = function (node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 1, node.param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules[1]
local piston_get_rules = function (node)
return piston_rotate_rules(node.param2, piston_rules)
end
piston_get_direction = function (dir, node)
if type(dir) == "function" then
return dir(node)
else
return dir
end
piston_facedir_direction = function (node)
local rules = piston_rotate_rules(node.param2, {{x = 0, y = 0, z =-1}})
return rules[1]
end
local piston_remove_pusher = function (pos, node)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
dir = piston_facedir_direction(node)
local pusherpos = mesecon:addPosRule(pos, dir)
local pushername = minetest.env:get_node(pusherpos).name
@ -50,7 +69,7 @@ end
local piston_on = function (pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
dir = piston_facedir_direction(node)
local np = mesecon:addPosRule(pos, dir)
success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
if success then
@ -66,7 +85,7 @@ local piston_off = function (pos, node)
piston_remove_pusher (pos, node)
if pistonspec.sticky then
dir = piston_get_direction(pistonspec.dir, node)
dir = piston_facedir_direction(node)
pullpos = mesecon:addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(stack)
@ -81,16 +100,20 @@ local piston_orientate = function (pos, placer)
local pitch = placer:get_look_pitch() * (180 / math.pi)
local node = minetest.env:get_node(pos)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
if pitch > 55 then --looking upwards
minetest.env:add_node(pos, {name=pistonspec.piston_down})
elseif pitch < -55 then --looking downwards
minetest.env:add_node(pos, {name=pistonspec.piston_up})
if pitch > 55 then --looking upwards --> face down
minetest.env:set_node(pos, {name = node.name, param2 = 6})
elseif pitch < -55 then --looking downwards --> face up
minetest.env:set_node(pos, {name = node.name, param2 = 4})
end
end
--
--
-- Node Registration
--
--
-- Horizontal pistons
local pt = 3/16 -- pusher thickness
@ -115,7 +138,6 @@ local piston_on_box = {
local pistonspec_normal = {
offname = "mesecons_pistons:piston_normal_off",
onname = "mesecons_pistons:piston_normal_on",
dir = piston_facedir_direction,
pusher = "mesecons_pistons:piston_pusher_normal",
piston_down = "mesecons_pistons:piston_down_normal_off",
piston_up = "mesecons_pistons:piston_up_normal_off",
@ -136,6 +158,7 @@ minetest.register_node("mesecons_pistons:piston_normal_off", {
paramtype2 = "facedir",
after_place_node = piston_orientate,
mesecons_piston = pistonspec_normal,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_get_rules
@ -163,6 +186,7 @@ minetest.register_node("mesecons_pistons:piston_normal_on", {
node_box = piston_on_box,
selection_box = piston_on_box,
mesecons_piston = pistonspec_normal,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_get_rules
@ -193,7 +217,6 @@ minetest.register_node("mesecons_pistons:piston_pusher_normal", {
local pistonspec_sticky = {
offname = "mesecons_pistons:piston_sticky_off",
onname = "mesecons_pistons:piston_sticky_on",
dir = piston_facedir_direction,
pusher = "mesecons_pistons:piston_pusher_sticky",
sticky = true,
piston_down = "mesecons_pistons:piston_down_sticky_off",
@ -215,6 +238,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_off", {
paramtype2 = "facedir",
after_place_node = piston_orientate,
mesecons_piston = pistonspec_sticky,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_get_rules
@ -242,6 +266,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", {
node_box = piston_on_box,
selection_box = piston_on_box,
mesecons_piston = pistonspec_sticky,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_get_rules
@ -267,357 +292,6 @@ minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
node_box = piston_pusher_box,
})
--
--
-- UP
--
--
local piston_up_pusher_box = {
type = "fixed",
fixed = {
{-2/16, -.5 - pt, -2/16, 2/16, .5, 2/16},
{-.5 , .5 - pt, -.5 , .5 , .5, .5},
}
}
local piston_up_on_box = {
type = "fixed",
fixed = {
{-.5, -.5, -.5 , .5, .5-pt, .5}
}
}
-- Normal
local pistonspec_normal_up = {
offname = "mesecons_pistons:piston_up_normal_off",
onname = "mesecons_pistons:piston_up_normal_on",
dir = {x = 0, y = 1, z = 0},
pusher = "mesecons_pistons:piston_up_pusher_normal"
}
-- offstate
minetest.register_node("mesecons_pistons:piston_up_normal_off", {
tiles = {
"mesecons_piston_pusher_front.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
mesecons_piston = pistonspec_normal_up,
mesecons = {effector={
action_on = piston_on,
}}
})
-- onstate
minetest.register_node("mesecons_pistons:piston_up_normal_on", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_on_front.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
after_dig_node = piston_remove_pusher,
node_box = piston_up_on_box,
selection_box = piston_up_on_box,
mesecons_piston = pistonspec_normal_up,
mesecons = {effector={
action_off = piston_off,
}}
})
-- pusher
minetest.register_node("mesecons_pistons:piston_up_pusher_normal", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_front.png",
"mesecons_piston_pusher_back.png",
"mesecons_piston_pusher_left.png^[transformR270",
"mesecons_piston_pusher_right.png^[transformR90",
"mesecons_piston_pusher_bottom.png",
"mesecons_piston_pusher_top.png^[transformR180",
},
paramtype = "light",
paramtype2 = "facedir",
diggable = false,
corresponding_piston = "mesecons_pistons:piston_up_normal_on",
selection_box = piston_up_pusher_box,
node_box = piston_up_pusher_box,
})
-- Sticky
local pistonspec_sticky_up = {
offname = "mesecons_pistons:piston_up_sticky_off",
onname = "mesecons_pistons:piston_up_sticky_on",
dir = {x = 0, y = 1, z = 0},
pusher = "mesecons_pistons:piston_up_pusher_sticky",
sticky = true
}
-- offstate
minetest.register_node("mesecons_pistons:piston_up_sticky_off", {
tiles = {
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
"mesecons_piston_tb.png"
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off",
mesecons_piston = pistonspec_sticky_up,
mesecons = {effector={
action_on = piston_on,
}}
})
-- onstate
minetest.register_node("mesecons_pistons:piston_up_sticky_on", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_on_front.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
after_dig_node = piston_remove_pusher,
node_box = piston_up_on_box,
selection_box = piston_up_on_box,
mesecons_piston = pistonspec_sticky_up,
mesecons = {effector={
action_off = piston_off,
}}
})
-- pusher
minetest.register_node("mesecons_pistons:piston_up_pusher_sticky", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_pusher_back.png",
"mesecons_piston_pusher_left.png^[transformR270",
"mesecons_piston_pusher_right.png^[transformR90",
"mesecons_piston_pusher_bottom.png",
"mesecons_piston_pusher_top.png^[transformR180",
},
paramtype = "light",
paramtype2 = "facedir",
diggable = false,
corresponding_piston = "mesecons_pistons:piston_up_sticky_on",
selection_box = piston_up_pusher_box,
node_box = piston_up_pusher_box,
})
--
--
-- DOWN
--
--
local piston_down_pusher_box = {
type = "fixed",
fixed = {
{-2/16, -.5, -2/16, 2/16, .5 + pt, 2/16},
{-.5 , -.5, -.5 , .5 , -.5 + pt, .5},
}
}
local piston_down_on_box = {
type = "fixed",
fixed = {
{-.5, -.5+pt, -.5 , .5, .5, .5}
}
}
-- Normal
local pistonspec_normal_down = {
offname = "mesecons_pistons:piston_down_normal_off",
onname = "mesecons_pistons:piston_down_normal_on",
dir = {x = 0, y = -1, z = 0},
pusher = "mesecons_pistons:piston_down_pusher_normal",
}
-- offstate
minetest.register_node("mesecons_pistons:piston_down_normal_off", {
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_pusher_front.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
mesecons_piston = pistonspec_normal_down,
mesecons = {effector={
action_on = piston_on,
}}
})
-- onstate
minetest.register_node("mesecons_pistons:piston_down_normal_on", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_on_front.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
after_dig_node = piston_remove_pusher,
node_box = piston_down_on_box,
selection_box = piston_down_on_box,
mesecons_piston = pistonspec_normal_down,
mesecons = {effector={
action_off = piston_off,
}}
})
-- pusher
minetest.register_node("mesecons_pistons:piston_down_pusher_normal", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_back.png",
"mesecons_piston_pusher_front.png",
"mesecons_piston_pusher_left.png^[transformR90",
"mesecons_piston_pusher_right.png^[transformR270",
"mesecons_piston_pusher_bottom.png^[transformR180",
"mesecons_piston_pusher_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
diggable = false,
corresponding_piston = "mesecons_pistons:piston_down_normal_on",
selection_box = piston_down_pusher_box,
node_box = piston_down_pusher_box,
})
-- Sticky
local pistonspec_sticky_down = {
onname = "mesecons_pistons:piston_down_sticky_on",
offname = "mesecons_pistons:piston_down_sticky_off",
dir = {x = 0, y = -1, z = 0},
pusher = "mesecons_pistons:piston_down_pusher_sticky",
sticky = true
}
-- offstate
minetest.register_node("mesecons_pistons:piston_down_sticky_off", {
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off",
mesecons_piston = pistonspec_sticky_down,
mesecons = {effector={
action_on = piston_on,
}}
})
-- onstate
minetest.register_node("mesecons_pistons:piston_down_sticky_on", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_on_front.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off",
after_dig_node = piston_remove_pusher,
node_box = piston_down_on_box,
selection_box = piston_down_on_box,
mesecons_piston = pistonspec_sticky_down,
mesecons = {effector={
action_off = piston_off,
}}
})
-- pusher
minetest.register_node("mesecons_pistons:piston_down_pusher_sticky", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_back.png",
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_pusher_left.png^[transformR90",
"mesecons_piston_pusher_right.png^[transformR270",
"mesecons_piston_pusher_bottom.png^[transformR180",
"mesecons_piston_pusher_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
diggable = false,
corresponding_piston = "mesecons_pistons:piston_down_sticky_on",
selection_box = piston_down_pusher_box,
node_box = piston_down_pusher_box,
})
-- Register pushers as stoppers if they would be seperated from the piston
local piston_pusher_get_stopper = function (node, dir, stack, stackid)
if (stack[stackid + 1]
@ -644,27 +318,9 @@ end
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_sticky", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_sticky", piston_pusher_up_down_get_stopper)
-- Register pistons as stoppers if they would be seperated from the stopper
local piston_up_down_get_stopper = function (node, dir, stack, stackid)
if (stack[stackid + 1]
and stack[stackid + 1].node.name == minetest.registered_nodes[node.name].mesecons_piston.pusher)
or (stack[stackid - 1]
and stack[stackid - 1].node.name == minetest.registered_nodes[node.name].mesecons_piston.pusher) then
return false
end
return true
end
local piston_get_stopper = function (node, dir, stack, stackid)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
dir = piston_facedir_direction(node)
local pusherpos = mesecon:addPosRule(stack[stackid].pos, dir)
local pushernode = minetest.env:get_node(pusherpos)
@ -682,12 +338,6 @@ end
mesecon:register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_normal_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_sticky_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_normal_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_up_down_get_stopper)
--craft recipes
minetest.register_craft({
output = 'mesecons_pistons:piston_normal_off 2',

View File

@ -15,6 +15,7 @@ minetest.register_node("mesecons_powerplant:power_plant", {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
},
sounds = default.node_sound_leaves_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}

View File

@ -17,12 +17,15 @@ pp_on_timer = function (pos, elapsed)
if not ppspec then return end
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if objs[1] == nil and node.name == ppspec.onstate then
minetest.env:add_node(pos, {name = ppspec.offstate})
mesecon:receptor_off(pos)
-- force deactivation of mesecon two blocks below (hacky)
mesecon:turnoff(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}))
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
else
for k, obj in pairs(objs) do
local objpos = obj:getpos()
@ -30,7 +33,7 @@ pp_on_timer = function (pos, elapsed)
minetest.env:add_node(pos, {name=ppspec.onstate})
mesecon:receptor_on(pos)
-- force activation of mesecon two blocks below (hacky)
mesecon:turnon(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}))
mesecon:turnon(two_below)
end
end
end
@ -39,12 +42,12 @@ end
-- Register a Pressure Plate
-- offstate: name of the pressure plate when inactive
-- onstate: name of the pressure plate when active
-- onstate: name of the pressure plate when active
-- description: description displayed in the player's inventory
-- tiles_off: textures of the pressure plate when inactive
-- tiles_on: textures of the pressure plate when active
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe)
local ppspec = {
@ -82,12 +85,19 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
drop = offstate,
pressureplate = ppspec,
on_timer = pp_on_timer,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
after_dig_node = function(pos)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
end
})
minetest.register_craft({

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@ -5,6 +5,7 @@ minetest.register_node("mesecons_random:removestone", {
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
groups = {cracky=3},
description="Removestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
minetest.env:remove_node(pos)

View File

@ -22,6 +22,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
},
drop = "mesecons_solarpanel:solar_panel_off",
groups = {dig_immediate=3, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}
@ -51,6 +52,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
},
groups = {dig_immediate=3},
description="Solar Panel",
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}}

View File

@ -5,12 +5,14 @@ minetest.register_node("mesecons_switch:mesecon_switch_off", {
paramtype2="facedir",
groups = {dig_immediate=2},
description="Switch",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_punch = function(pos, node)
mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_on")
mesecon:receptor_on(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end
})
@ -19,12 +21,14 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
paramtype2="facedir",
groups = {dig_immediate=2,not_in_creative_inventory=1},
drop='"mesecons_switch:mesecon_switch_off" 1',
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_punch = function(pos, node)
mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_off")
mesecon:receptor_off(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end
})

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@ -34,7 +34,9 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
@ -74,7 +76,9 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on

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