5 Commits

354 changed files with 1003 additions and 2075 deletions

2
.gitignore vendored
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@ -1,3 +1 @@
*~ *~
*.patch
*.diff

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@ -22,9 +22,9 @@ OK, I want in.
-------------- --------------
Go get it! Go get it!
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip) [DOWNLOAD IT NOW](https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary: Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer. 1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one. 2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
@ -43,11 +43,9 @@ Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your sty
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look? An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
There is also a [wiki page](https://wiki.minetest.net/Mods/Mesecons) dedicated to this mod.
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders? Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)! Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways? Who wrote it anyways?
--------------------- ---------------------

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@ -1,12 +0,0 @@
{
"name": "mesecons",
"description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.",
"homepage": "http://mesecons.net",
"authors": "Jeija",
"license": "LGPL-3.0+",
"keywords": [
"mesecons",
"minetest",
"mod"
]
}

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@ -1,140 +1,96 @@
--[[ mesecon.queue.actions={} -- contains all ActionQueue actions
Mesecons uses something it calls an ActionQueue.
The ActionQueue holds functions and actions. function mesecon.queue:add_function(name, func)
Functions are added on load time with a specified name. mesecon.queue.funcs[name] = func
Actions are preserved over server restarts.
Each action consists of a position, the name of an added function to be called,
the params that should be used in this function call (additionally to the pos),
the time after which it should be executed, an optional overwritecheck and a
priority.
If time = 0, the action will be executed in the next globalstep, otherwise the
earliest globalstep when it will be executed is the after next globalstep.
It is guaranteed, that for two actions ac1, ac2 where ac1 ~= ac2,
ac1.time == ac2.time, ac1.priority == ac2.priority and ac1 was added earlier
than ac2, ac1 will be executed before ac2 (but in the same globalstep).
Note: Do not pass references in params, as they can not be preserved.
Also note: Some of the guarantees here might be dropped at some time.
]]
-- localize for speed
local queue = mesecon.queue
queue.actions = {} -- contains all ActionQueue actions
function queue:add_function(name, func)
queue.funcs[name] = func
end end
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten -- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
-- use overwritecheck nil to never overwrite, but just add the event to the queue -- use overwritecheck nil to never overwrite, but just add the event to the queue
-- priority specifies the order actions are executed within one globalstep, highest first -- priority specifies the order actions are executed within one globalstep, highest first
-- should be between 0 and 1 -- should be between 0 and 1
function queue:add_action(pos, func, params, time, overwritecheck, priority) function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
-- Create Action Table: -- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1 priority = priority or 1
local action = { local action = { pos=mesecon.tablecopy(pos),
pos = mesecon.tablecopy(pos), func=func,
func = func, params=mesecon.tablecopy(params or {}),
params = mesecon.tablecopy(params or {}), time=time,
time = time, owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
owcheck = (overwritecheck and mesecon.tablecopy(overwritecheck)) or nil, priority=priority}
priority = priority
}
-- check if old action has to be overwritten / removed: local toremove = nil
if overwritecheck then -- Otherwise, add the action to the queue
for i, ac in ipairs(queue.actions) do if overwritecheck then -- check if old action has to be overwritten / removed:
if vector.equals(pos, ac.pos) for i, ac in ipairs(mesecon.queue.actions) do
and mesecon.cmpAny(overwritecheck, ac.owcheck) then if(vector.equals(pos, ac.pos)
-- remove the old action and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
table.remove(queue.actions, i) toremove = i
break break
end end
end end
end end
table.insert(queue.actions, action) if (toremove ~= nil) then
table.remove(mesecon.queue.actions, toremove)
end
table.insert(mesecon.queue.actions, action)
end end
-- execute the stored functions on a globalstep -- execute the stored functions on a globalstep
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function -- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
-- this makes sure that resuming mesecons circuits when restarting minetest works fine (hm, where do we do this?) -- this makes sure that resuming mesecons circuits when restarting minetest works fine
-- However, even that does not work in some cases, that's why we delay the time the globalsteps -- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 4 seconds -- start to be execute by 5 seconds
local get_highest_priority = function (actions)
local highestp = -1
local highesti
for i, ac in ipairs(actions) do
if ac.priority > highestp then
highestp = ac.priority
highesti = i
end
end
local function globalstep_func(dtime) return highesti
local actions = queue.actions end
-- split into two categories:
-- actions_now: actions to execute now
-- queue.actions: actions to execute later
local actions_now = {}
queue.actions = {}
for _, ac in ipairs(actions) do local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
minetest.register_globalstep(function (dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if (m_time < resumetime) then return end
local actions = mesecon.tablecopy(mesecon.queue.actions)
local actions_now={}
mesecon.queue.actions = {}
-- sort actions into two categories:
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
for i, ac in ipairs(actions) do
if ac.time > 0 then if ac.time > 0 then
-- action ac is to be executed later ac.time = ac.time - dtime -- executed later
-- ~> insert into queue.actions table.insert(mesecon.queue.actions, ac)
ac.time = ac.time - dtime
table.insert(queue.actions, ac)
else else
-- action ac is to be executed now
-- ~> insert into actions_now
table.insert(actions_now, ac) table.insert(actions_now, ac)
end end
end end
-- stable-sort the executed actions after their priority while(#actions_now > 0) do -- execute highest priorities first, until all are executed
-- some constructions might depend on the execution order, hence we first local hp = get_highest_priority(actions_now)
-- execute the actions that had a lower index in actions_now mesecon.queue:execute(actions_now[hp])
local old_action_order = {} table.remove(actions_now, hp)
for i, ac in ipairs(actions_now) do
old_action_order[ac] = i
end end
table.sort(actions_now, function(ac1, ac2) end)
if ac1.priority ~= ac2.priority then
return ac1.priority > ac2.priority
else
return old_action_order[ac1] < old_action_order[ac2]
end
end)
-- execute highest priorities first, until all are executed function mesecon.queue:execute(action)
for _, ac in ipairs(actions_now) do
queue:execute(ac)
end
end
-- delay the time the globalsteps start to be execute by 4 seconds
do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local globalstep_func_index = #minetest.registered_globalsteps + 1
minetest.register_globalstep(function(dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
return
end
-- replace this globalstep function
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
end)
end
function queue:execute(action)
-- ignore if action queue function name doesn't exist, -- ignore if action queue function name doesn't exist,
-- (e.g. in case the action queue savegame was written by an old mesecons version) -- (e.g. in case the action queue savegame was written by an old mesecons version)
if queue.funcs[action.func] then if mesecon.queue.funcs[action.func] then
queue.funcs[action.func](action.pos, unpack(action.params)) mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
end end
end end
@ -142,8 +98,8 @@ end
-- Store and read the ActionQueue to / from a file -- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game -- so that upcoming actions are remembered when the game
-- is restarted -- is restarted
queue.actions = mesecon.file2table("mesecon_actionqueue") mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
minetest.register_on_shutdown(function() minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_actionqueue", queue.actions) mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
end) end)

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@ -1 +1,2 @@
default default
screwdriver?

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@ -548,3 +548,52 @@ function mesecon.is_powered(pos, rule)
if (#sourcepos == 0) then return false if (#sourcepos == 0) then return false
else return sourcepos end else return sourcepos end
end end
--Rules rotation Functions:
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
name = rule.name})
end
return nr
end

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@ -12,3 +12,86 @@ for hash, _ in pairs(old_forceloaded_blocks) do
minetest.forceload_free_block(unhash_blockpos(hash)) minetest.forceload_free_block(unhash_blockpos(hash))
end end
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded") os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
-- LBMs to convert old pistons to use facedir instead of separate up/down nodes
minetest.register_lbm({
label = "Convert up pistons to use facedir",
name = ":mesecons_pistons:update_up_pistons",
nodenames = {"mesecons_pistons:piston_up_normal_on","mesecons_pistons:piston_up_normal_off",
"mesecons_pistons:piston_up_sticky_on","mesecons_pistons:piston_up_sticky_off"},
action = function(pos, node)
if string.find(node.name, "sticky") then
if string.sub(node.name, -3, -1) == "_on" then
node.name = "mesecons_pistons:piston_sticky_on"
else
node.name = "mesecons_pistons:piston_sticky_off"
end
else
if string.sub(node.name, -3, -1) == "_on" then
node.name = "mesecons_pistons:piston_normal_on"
else
node.name = "mesecons_pistons:piston_normal_off"
end
end
local dir = {x=0, y=-1, z=0}
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.swap_node(pos, node)
end
})
minetest.register_lbm({
label = "Convert down pistons to use facedir",
name = ":mesecons_pistons:update_down_pistons",
nodenames = {"mesecons_pistons:piston_down_normal_on","mesecons_pistons:piston_down_normal_off",
"mesecons_pistons:piston_down_sticky_on","mesecons_pistons:piston_down_sticky_off"},
action = function(pos, node)
if string.find(node.name, "sticky") then
if string.sub(node.name, -3, -1) == "_on" then
node.name = "mesecons_pistons:piston_sticky_on"
else
node.name = "mesecons_pistons:piston_sticky_off"
end
else
if string.sub(node.name, -3, -1) == "_on" then
node.name = "mesecons_pistons:piston_normal_on"
else
node.name = "mesecons_pistons:piston_normal_off"
end
end
local dir = {x=0, y=1, z=0}
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.swap_node(pos, node)
end
})
minetest.register_lbm({
label = "Convert up piston pushers to use facedir",
name = ":mesecons_pistons:update_up_pushers",
nodenames = {"mesecons_pistons:piston_up_pusher_normal", "mesecons_pistons:piston_up_pusher_sticky"},
action = function(pos, node)
if string.find(node.name, "sticky") then
node.name = "mesecons_pistons:piston_pusher_sticky"
else
node.name = "mesecons_pistons:piston_pusher_normal"
end
local dir = {x=0, y=-1, z=0}
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.swap_node(pos, node)
end
})
minetest.register_lbm({
label = "Convert down piston pushers to use facedir",
name = ":mesecons_pistons:update_down_pushers",
nodenames = {"mesecons_pistons:piston_down_pusher_normal", "mesecons_pistons:piston_down_pusher_sticky"},
action = function(pos, node)
if string.find(node.name, "sticky") then
node.name = "mesecons_pistons:piston_pusher_sticky"
else
node.name = "mesecons_pistons:piston_pusher_normal"
end
local dir = {x=0, y=1, z=0}
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.swap_node(pos, node)
end
})

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@ -4,7 +4,7 @@ minetest.register_node("mesecons:mesecon_off", {
inventory_image = "jeija_mesecon_off.png", inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png", wield_image = "jeija_mesecon_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = true,
walkable = false, walkable = false,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -22,7 +22,7 @@ minetest.register_node("mesecons:mesecon_on", {
drawtype = "raillike", drawtype = "raillike",
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"}, tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = true,
walkable = false, walkable = false,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -30,7 +30,7 @@ minetest.register_node("mesecons:mesecon_on", {
}, },
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1}, groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = "mesecons:mesecon_off 1", drop = "mesecons:mesecon_off 1",
light_source = minetest.LIGHT_MAX-11, light_source = default.LIGHT_MAX-11,
mesecons = {conductor={ mesecons = {conductor={
state = mesecon.state.on, state = mesecon.state.on,
offstate = "mesecons:mesecon_off" offstate = "mesecons:mesecon_off"

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@ -1,85 +1,61 @@
mesecon.rules = {} mesecon.rules = {}
mesecon.state = {} mesecon.state = {}
mesecon.rules.default = { mesecon.rules.default =
{x = 0, y = 0, z = -1}, {{x=0, y=0, z=-1},
{x = 1, y = 0, z = 0}, {x=1, y=0, z=0},
{x = -1, y = 0, z = 0}, {x=-1, y=0, z=0},
{x = 0, y = 0, z = 1}, {x=0, y=0, z=1},
{x = 1, y = 1, z = 0}, {x=1, y=1, z=0},
{x = 1, y = -1, z = 0}, {x=1, y=-1, z=0},
{x = -1, y = 1, z = 0}, {x=-1, y=1, z=0},
{x = -1, y = -1, z = 0}, {x=-1, y=-1, z=0},
{x = 0, y = 1, z = 1}, {x=0, y=1, z=1},
{x = 0, y = -1, z = 1}, {x=0, y=-1, z=1},
{x = 0, y = 1, z = -1}, {x=0, y=1, z=-1},
{x = 0, y = -1, z = -1}, {x=0, y=-1, z=-1}}
}
mesecon.rules.floor = mesecon.mergetable(mesecon.rules.default, {{x = 0, y = -1, z = 0}}) mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.floor, {{x = 0, y = -2, z = 0}}) mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
mesecon.rules.buttonlike = { mesecon.rules.flat =
{x = 1, y = 0, z = 0}, {{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0}, {x =-1, y = 0, z = 0},
{x = 1, y = -1, z = 0}, {x = 0, y = 0, z = 1},
{x = 1, y = -1, z = 1}, {x = 0, y = 0, z =-1}}
{x = 1, y = -1, z = -1},
{x = 2, y = 0, z = 0},
}
mesecon.rules.flat = { mesecon.rules.alldirs =
{x = 1, y = 0, z = 0}, {{x= 1, y= 0, z= 0},
{x = -1, y = 0, z = 0}, {x=-1, y= 0, z= 0},
{x = 0, y = 0, z = 1}, {x= 0, y= 1, z= 0},
{x = 0, y = 0, z = -1}, {x= 0, y=-1, z= 0},
} {x= 0, y= 0, z= 1},
{x= 0, y= 0, z=-1}}
mesecon.rules.alldirs = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
local rules_wallmounted = {
xp = mesecon.rotate_rules_down(mesecon.rules.floor),
xn = mesecon.rotate_rules_up(mesecon.rules.floor),
yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)),
yn = mesecon.rules.floor,
zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)),
zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)),
}
local rules_buttonlike = {
xp = mesecon.rules.buttonlike,
xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)),
yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike),
yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike),
zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike),
zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike),
}
local function rules_from_dir(ruleset, dir)
if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end
if dir.x == -1 then return ruleset.xn end
if dir.y == -1 then return ruleset.yn end
if dir.z == -1 then return ruleset.zn end
end
mesecon.rules.wallmounted_get = function(node)
local dir = minetest.wallmounted_to_dir(node.param2)
return rules_from_dir(rules_wallmounted, dir)
end
mesecon.rules.buttonlike_get = function(node) mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
local dir = minetest.facedir_to_dir(node.param2) local dir = minetest.facedir_to_dir(node.param2)
return rules_from_dir(rules_buttonlike, dir) if dir.x == 1 then
-- No action needed
elseif dir.z == -1 then
rules=mesecon.rotate_rules_left(rules)
elseif dir.x == -1 then
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif dir.z == 1 then
rules=mesecon.rotate_rules_right(rules)
elseif dir.y == -1 then
rules=mesecon.rotate_rules_up(rules)
elseif dir.y == 1 then
rules=mesecon.rotate_rules_down(rules)
end
return rules
end end
mesecon.state.on = "on" mesecon.state.on = "on"

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@ -21,8 +21,7 @@ mesecon.on_placenode = function(pos, node)
end end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node)) --mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then elseif mesecon.is_conductor_on(node) then
node.name = mesecon.get_conductor_off(node) minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
minetest.swap_node(pos, node)
end end
end end
@ -63,74 +62,42 @@ mesecon.on_dignode = function(pos, node)
mesecon.execute_autoconnect_hooks_queue(pos, node) mesecon.execute_autoconnect_hooks_queue(pos, node)
end end
function mesecon.on_blastnode(pos, intensity)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
return minetest.get_node_drops(node.name, "")
end
minetest.register_on_placenode(mesecon.on_placenode) minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode) minetest.register_on_dignode(mesecon.on_dignode)
-- Overheating service for fast circuits -- Overheating service for fast circuits
local OVERHEAT_MAX = mesecon.setting("overheat_max", 20)
local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0)
local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
local cooldown_timer = 0.0
local object_heat = {}
-- returns true if heat is too high -- returns true if heat is too high
function mesecon.do_overheat(pos) mesecon.do_overheat = function(pos)
local id = minetest.hash_node_position(pos) local meta = minetest.get_meta(pos)
local heat = (object_heat[id] or 0) + 1 local heat = meta:get_int("heat") or 0
object_heat[id] = heat
if heat >= OVERHEAT_MAX then heat = heat + 1
minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos)) meta:set_int("heat", heat)
object_heat[id] = nil
if heat < mesecon.setting("overheat_max", 20) then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else
return true return true
end end
return false return false
end end
function mesecon.do_cooldown(pos)
local id = minetest.hash_node_position(pos)
object_heat[id] = nil
end
function mesecon.get_heat(pos) mesecon.queue:add_function("cooldown", function (pos)
local id = minetest.hash_node_position(pos) local meta = minetest.get_meta(pos)
return object_heat[id] or 0 local heat = meta:get_int("heat")
end
function mesecon.move_hot_nodes(moved_nodes) if (heat > 0) then
local new_heat = {} meta:set_int("heat", heat - 1)
for _, n in ipairs(moved_nodes) do
local old_id = minetest.hash_node_position(n.oldpos)
local new_id = minetest.hash_node_position(n.pos)
new_heat[new_id] = object_heat[old_id]
object_heat[old_id] = nil
end end
for id, heat in pairs(new_heat) do end)
object_heat[id] = heat
end
end
local function global_cooldown(dtime) -- "Shim" for simple rotation, will result in the following item in nodedefs using it:
cooldown_timer = cooldown_timer + dtime -- "on_rotate = screwdriver.rotate_simple" if screwdriver mod is installed
if cooldown_timer < COOLDOWN_STEP then -- "on_rotate = nil" (essentially not present) if screwdriver mod is missing
return -- don't overload the CPU
end if screwdriver then
local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer mesecon.rotate_simple = screwdriver.rotate_simple
cooldown_timer = 0
for id, heat in pairs(object_heat) do
heat = heat - cooldown
if heat <= 0 then
object_heat[id] = nil -- free some RAM
else
object_heat[id] = heat
end
end
end end
minetest.register_globalstep(global_cooldown)

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@ -1,15 +1,15 @@
-- SETTINGS -- SETTINGS
function mesecon.setting(setting, default) function mesecon.setting(setting, default)
if type(default) == "boolean" then if type(default) == "boolean" then
local read = minetest.settings:get_bool("mesecon."..setting) local read = minetest.setting_getbool("mesecon."..setting)
if read == nil then if read == nil then
return default return default
else else
return read return read
end end
elseif type(default) == "string" then elseif type(default) == "string" then
return minetest.settings:get("mesecon."..setting) or default return minetest.setting_get("mesecon."..setting) or default
elseif type(default) == "number" then elseif type(default) == "number" then
return tonumber(minetest.settings:get("mesecon."..setting) or default) return tonumber(minetest.setting_get("mesecon."..setting) or default)
end end
end end

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@ -6,56 +6,6 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
end end
-- Rules rotation Functions:
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
--
function mesecon.flattenrules(allrules) function mesecon.flattenrules(allrules)
--[[ --[[
{ {
@ -186,11 +136,19 @@ function mesecon.invertRule(r)
return vector.multiply(r, -1) return vector.multiply(r, -1)
end end
function mesecon.tablecopy(obj) -- deep copy function mesecon.tablecopy(table) -- deep table copy
if type(obj) == "table" then if type(table) ~= "table" then return table end -- no need to copy
return table.copy(obj) local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon.tablecopy(item)
else
newtable[idx] = item
end
end end
return obj
return newtable
end end
function mesecon.cmpAny(t1, t2) function mesecon.cmpAny(t1, t2)
@ -220,7 +178,6 @@ end
function mesecon.register_node(name, spec_common, spec_off, spec_on) function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off" spec_common.drop = spec_common.drop or name .. "_off"
spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
spec_common.__mesecon_basename = name spec_common.__mesecon_basename = name
spec_on.__mesecon_state = "on" spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off" spec_off.__mesecon_state = "off"

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@ -1,2 +1 @@
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game. The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.
It stops blinking in an inactive block, then starts again when the block becomes active.

BIN
mesecons_blinkyplant/doc/blinkyplant/preview.png Normal file → Executable file

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@ -24,7 +24,6 @@ mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png", inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {

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@ -4,13 +4,12 @@
mesecon.button_turnoff = function (pos) mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name ~= "mesecons_button:button_on" then -- has been dug if node.name=="mesecons_button:button_on" then --has not been dug
return minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end end
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
minetest.sound_play("mesecons_button_pop", {pos = pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end end
minetest.register_node("mesecons_button:button_off", { minetest.register_node("mesecons_button:button_off", {
@ -25,7 +24,6 @@ minetest.register_node("mesecons_button:button_off", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
legacy_wallmounted = true, legacy_wallmounted = true,
walkable = false, walkable = false,
on_rotate = mesecon.buttonlike_onrotate, on_rotate = mesecon.buttonlike_onrotate,
@ -47,14 +45,13 @@ minetest.register_node("mesecons_button:button_off", {
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos}) minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.get_node_timer(pos):start(1) minetest.after(1, mesecon.button_turnoff, pos)
end, end,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
}}, }}
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_button:button_on", { minetest.register_node("mesecons_button:button_on", {
@ -69,11 +66,10 @@ minetest.register_node("mesecons_button:button_on", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
legacy_wallmounted = true, legacy_wallmounted = true,
walkable = false, walkable = false,
on_rotate = false, on_rotate = false,
light_source = minetest.LIGHT_MAX-7, light_source = default.LIGHT_MAX-7,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -93,9 +89,7 @@ minetest.register_node("mesecons_button:button_on", {
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
}}, }}
on_timer = mesecon.button_turnoff,
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({

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@ -1,2 +1 @@
There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands. There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.
It works in inactive blocks.

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@ -181,7 +181,6 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block", description = "Command Block",
tiles = {"jeija_commandblock_off.png"}, tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"), inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
is_ground_content = false,
groups = {cracky=2, mesecon_effector_off=1}, groups = {cracky=2, mesecon_effector_off=1},
on_construct = construct, on_construct = construct,
after_place_node = after_place, after_place_node = after_place,
@ -190,13 +189,11 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = commandblock_action_on action_on = commandblock_action_on
}}, }}
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_commandblock:commandblock_on", { minetest.register_node("mesecons_commandblock:commandblock_on", {
tiles = {"jeija_commandblock_on.png"}, tiles = {"jeija_commandblock_on.png"},
is_ground_content = false,
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1}, groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
light_source = 10, light_source = 10,
drop = "mesecons_commandblock:commandblock_off", drop = "mesecons_commandblock:commandblock_off",
@ -207,6 +204,5 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_off = commandblock_action_off action_off = commandblock_action_off
}}, }}
on_blast = mesecon.on_blastnode,
}) })

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@ -1 +1 @@
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock. It works in unloaded blocks. The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock.

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@ -33,9 +33,19 @@ end
-- Register the 2 (states) x 4 (delay times) delayers -- Register the 2 (states) x 4 (delay times) delayers
local delaytime = { 0.1, 0.3, 0.5, 1.0 }
for i = 1, 4 do for i = 1, 4 do
local groups = {}
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
end
local delaytime
if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0 end
local boxes = { local boxes = {
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab { -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
@ -51,9 +61,19 @@ local boxes = {
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 } { 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
} }
-- Delayer definition defaults minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
local def = { description = "Delayer",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
walkable = true, walkable = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -63,46 +83,26 @@ local def = {
type = "fixed", type = "fixed",
fixed = boxes fixed = boxes
}, },
groups = groups,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = true,
delayer_time = delaytime[i], drop = 'mesecons_delayer:delayer_off_1',
sounds = default.node_sound_stone_defaults(), on_punch = function (pos, node)
on_blast = mesecon.on_blastnode, if node.name=="mesecons_delayer:delayer_off_1" then
drop = "mesecons_delayer:delayer_off_1", minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
} elseif node.name=="mesecons_delayer:delayer_off_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
-- Deactivated delayer definition defaults elseif node.name=="mesecons_delayer:delayer_off_3" then
local off_groups = {bendy=2,snappy=1,dig_immediate=2} minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
if i > 1 then elseif node.name=="mesecons_delayer:delayer_off_4" then
off_groups.not_in_creative_inventory = 1 minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
end
local off_state = {
description = "Delayer",
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
return
end end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_off_"..tostring(i % 4 + 1),
param2 = node.param2
})
end, end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -114,16 +114,13 @@ local off_state = {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_on = delayer_activate action_on = delayer_activate
} }
}, }
} })
for k, v in pairs(def) do
off_state[k] = off_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
-- Activated delayer definition defaults
local on_state = { minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
description = "You hacker you", description = "You hacker you",
drawtype = "nodebox",
tiles = { tiles = {
"mesecons_delayer_on_"..tostring(i)..".png", "mesecons_delayer_on_"..tostring(i)..".png",
"mesecons_delayer_bottom.png", "mesecons_delayer_bottom.png",
@ -131,18 +128,34 @@ local on_state = {
"mesecons_delayer_ends_on.png", "mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png" "mesecons_delayer_sides_on.png"
},
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = boxes
}, },
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1}, groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher) paramtype = "light",
if minetest.is_protected(pos, puncher and puncher:get_player_name()) then paramtype2 = "facedir",
return sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
end end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_on_"..tostring(i % 4 + 1),
param2 = node.param2
})
end, end,
delayer_time = delaytime,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = { mesecons = {
receptor = receptor =
@ -155,13 +168,8 @@ local on_state = {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_off = delayer_deactivate action_off = delayer_deactivate
} }
}, }
} })
for k, v in pairs(def) do
on_state[k] = on_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), on_state)
end end
minetest.register_craft({ minetest.register_craft({

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@ -1,11 +1,6 @@
The node detector is a receptor. It changes its state when either any node The node detector is a receptor. It changes its state when either any node
or a specific node is detected. Right-click it to set a nodename to scan for. or a specific node is detected. Right-click it to set a nodename to scan for.
It can also receive digiline signals. For example, you can send It can also receive digiline signals. You can either send "GET" and it will
<code>{distance=4, scanname="default:dirt"}</code> respond with the detected nodename or you can send any other string and it will
to set distance to 4 and scan for dirt. You can omit either parameter. set this string as the node to scan for.
There is also a command parameter: <code>{command="get"}</code> will respond
with the detected nodename and <code>{command="scan"}</code> will respond with
a boolean using the distance and nodename of the detector.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt. Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
The distance parameter specifies how many blocks are between the node detector and the node to detect.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.

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@ -1,5 +1,3 @@
The object detector is a receptor. It changes its state when a player approaches. The object detector is a receptor. It changes its state when a player approaches.
Right-click it to set a name to scan for. Right-click it to set a name to scan for.
You can also search for comma-separated lists of players where the detector gets activated if any of the names in the list are found.
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu. It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.

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@ -5,18 +5,15 @@ local GET_COMMAND = "GET"
-- The radius can be specified in mesecons/settings.lua -- The radius can be specified in mesecons/settings.lua
local function object_detector_make_formspec(pos) local function object_detector_make_formspec(pos)
local meta = minetest.get_meta(pos) minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]".. "field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function object_detector_on_receive_fields(pos, formname, fields, sender) local function object_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname) meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel) meta:set_string("digiline_channel", fields.digiline_channel)
@ -31,17 +28,14 @@ local function object_detector_scan(pos)
if next(objs) == nil then return false end if next(objs) == nil then return false end
local scanname = minetest.get_meta(pos):get_string("scanname") local scanname = minetest.get_meta(pos):get_string("scanname")
local scan_for = {}
for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do
scan_for[str] = true
end
local every_player = scanname == "" local every_player = scanname == ""
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
-- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= "" -- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= ""
local foundname = obj:get_player_name() local foundname = obj:get_player_name()
if foundname ~= "" then if foundname ~= "" then
if every_player or scan_for[foundname] then -- return true if scanning for any player or if specific playername was detected
if scanname == "" or foundname == scanname then
return true return true
end end
end end
@ -66,7 +60,6 @@ local object_detector_digiline = {
minetest.register_node("mesecons_detector:object_detector_off", { minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Player Detector", description="Player Detector",
@ -77,14 +70,12 @@ minetest.register_node("mesecons_detector:object_detector_off", {
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline, digiline = object_detector_digiline
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:object_detector_on", { minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3,not_in_creative_inventory=1}, groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off', drop = 'mesecons_detector:object_detector_off',
@ -95,8 +86,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline, digiline = object_detector_digiline
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({
@ -108,15 +98,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
minetest.register_abm({ minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_off"}, nodenames = {"mesecons_detector:object_detector_off"},
interval = 1, interval = 1,
@ -147,23 +128,17 @@ minetest.register_abm({
-- Detects the node in front of it -- Detects the node in front of it
local function node_detector_make_formspec(pos) local function node_detector_make_formspec(pos)
local meta = minetest.get_meta(pos) minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
if meta:get_string("distance") == "" then meta:set_string("distance", "0") end
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]".. "field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;2.5,2;distance;Distance (0-"..mesecon.setting("node_detector_distance_max", 10).."):;${distance}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function node_detector_on_receive_fields(pos, fieldname, fields, sender) local function node_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname) meta:set_string("scanname", fields.scanname)
meta:set_string("distance", fields.distance or "0")
meta:set_string("digiline_channel", fields.digiline_channel) meta:set_string("digiline_channel", fields.digiline_channel)
node_detector_make_formspec(pos) node_detector_make_formspec(pos)
end end
@ -173,65 +148,31 @@ local function node_detector_scan(pos)
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
if not node then return end if not node then return end
local meta = minetest.get_meta(pos)
local distance = meta:get_int("distance")
local distance_max = mesecon.setting("node_detector_distance_max", 10)
if distance < 0 then distance = 0 end
if distance > distance_max then distance = distance_max end
local frontname = minetest.get_node( local frontname = minetest.get_node(
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1)) vector.subtract(pos, minetest.facedir_to_dir(node.param2))
).name ).name
local scanname = meta:get_string("scanname") local scanname = minetest.get_meta(pos):get_string("scanname")
return (frontname == scanname) or return (frontname == scanname) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "") (frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end end
local function node_detector_send_node_name(pos, node, channel, meta)
local distance = meta:get_int("distance")
local distance_max = mesecon.setting("node_detector_distance_max", 10)
if distance < 0 then distance = 0 end
if distance > distance_max then distance = distance_max end
local nodename = minetest.get_node(
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name
digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
end
-- set player name when receiving a digiline signal on a specific channel -- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = { local node_detector_digiline = {
effector = { effector = {
action = function(pos, node, channel, msg) action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("digiline_channel") then return end if channel ~= meta:get_string("digiline_channel") then return end
if type(msg) == "table" then if msg == GET_COMMAND then
if msg.distance or msg.scanname then local nodename = minetest.get_node(
if msg.distance then vector.subtract(pos, minetest.facedir_to_dir(node.param2))
meta:set_string("distance", msg.distance) ).name
end
if msg.scanname then digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
meta:set_string("scanname", msg.scanname)
end
node_detector_make_formspec(pos)
end
if msg.command == "get" then
node_detector_send_node_name(pos, node, channel, meta)
elseif msg.command == "scan" then
local result = node_detector_scan(pos)
digiline:receptor_send(pos, digiline.rules.default, channel, result)
end
else else
if msg == GET_COMMAND then meta:set_string("scanname", msg)
node_detector_send_node_name(pos, node, channel, meta) node_detector_make_formspec(pos)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end end
end, end,
}, },
@ -259,7 +200,6 @@ minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Node Detector", description="Node Detector",
@ -268,16 +208,15 @@ minetest.register_node("mesecons_detector:node_detector_off", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline, digiline = node_detector_digiline
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:node_detector_on", { minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3,not_in_creative_inventory=1}, groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:node_detector_off', drop = 'mesecons_detector:node_detector_off',
@ -286,9 +225,9 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline, digiline = node_detector_digiline
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({
@ -300,15 +239,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_abm({ minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_off"}, nodenames = {"mesecons_detector:node_detector_off"},
interval = 1, interval = 1,

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@ -1,15 +1,12 @@
local screwdriver_exists = minetest.global_exists("screwdriver")
local corner_nodebox = { local corner_nodebox = {
type = "fixed", type = "fixed",
-- ±0.001 is to prevent z-fighting
fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 }, fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}} { -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}}
} }
local corner_selectionbox = { local corner_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 }, fixed = { -16/32-0.001, -18/32, -16/32, 5/32, -12/32, 5/32 },
} }
local corner_get_rules = function (node) local corner_get_rules = function (node)
@ -36,22 +33,19 @@ minetest.register_node("mesecons_extrawires:corner_on", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox, node_box = corner_nodebox,
on_rotate = mesecon.rotate_simple,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off", drop = "mesecons_extrawires:corner_off",
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
rules = corner_get_rules, rules = corner_get_rules,
offstate = "mesecons_extrawires:corner_off" offstate = "mesecons_extrawires:corner_off"
}}, }}
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_node("mesecons_extrawires:corner_off", { minetest.register_node("mesecons_extrawires:corner_off", {
@ -67,21 +61,18 @@ minetest.register_node("mesecons_extrawires:corner_off", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox, node_box = corner_nodebox,
on_rotate = mesecon.rotate_simple,
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
rules = corner_get_rules, rules = corner_get_rules,
onstate = "mesecons_extrawires:corner_on" onstate = "mesecons_extrawires:corner_on"
}}, }}
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -29,19 +29,16 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
"jeija_insulated_wire_ends_off.png" "jeija_insulated_wire_ends_off.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
groups = {dig_immediate=3, mesecon=3}, groups = {dig_immediate=3, mesecon=3},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_01", { minetest.register_node("mesecons_extrawires:crossover_01", {
@ -56,19 +53,16 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
"jeija_insulated_wire_ends_off.png" "jeija_insulated_wire_ends_off.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_10", { minetest.register_node("mesecons_extrawires:crossover_10", {
@ -83,19 +77,16 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
"jeija_insulated_wire_ends_on.png" "jeija_insulated_wire_ends_on.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_on", { minetest.register_node("mesecons_extrawires:crossover_on", {
@ -110,19 +101,16 @@ minetest.register_node("mesecons_extrawires:crossover_on", {
"jeija_insulated_wire_ends_on.png" "jeija_insulated_wire_ends_on.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({

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@ -1,3 +1,2 @@
default default
mesecons mesecons
screwdriver?

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@ -1 +1 @@
Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision. Like uninsulated wires, they work through unloaded blocks. Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision.

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@ -1 +1 @@
Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other. Like uninsulated wires, they work through unloaded blocks. Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other.

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@ -1 +1 @@
The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward. Like horizontal wires, Mese conduction works through unloaded blocks. The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward

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@ -1 +1 @@
Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down). Like uninsulated wires, they work through unloaded blocks. Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down).

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@ -1 +1 @@
Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side. Like horizontal wires, they work through unloaded blocks. Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side.

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@ -26,8 +26,7 @@ local powered_def = mesecon.mergetable(minetest.registered_nodes["default:mese"]
offstate = "default:mese", offstate = "default:mese",
rules = mesewire_rules rules = mesewire_rules
}}, }},
groups = {cracky = 1, not_in_creative_inventory = 1}, groups = {cracky = 1, not_in_creative_inventory = 1}
on_blast = mesecon.on_blastnode,
}) })
for i, v in pairs(powered_def.tiles) do for i, v in pairs(powered_def.tiles) do

View File

@ -1,15 +1,12 @@
local screwdriver_exists = minetest.global_exists("screwdriver")
local tjunction_nodebox = { local tjunction_nodebox = {
type = "fixed", type = "fixed",
-- ±0.001 is to prevent z-fighting
fixed = {{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 }, fixed = {{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, -3/32},} { -3/32, -17/32, -16/32+0.001, 3/32, -13/32, -3/32},}
} }
local tjunction_selectionbox = { local tjunction_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -16/32, -16/32, -16/32, 16/32, -12/32, 7/32 }, fixed = { -16/32-0.001, -18/32, -16/32, 16/32+0.001, -12/32, 7/32 },
} }
local tjunction_get_rules = function (node) local tjunction_get_rules = function (node)
@ -37,22 +34,19 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = tjunction_selectionbox, selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox, node_box = tjunction_nodebox,
on_rotate = mesecon.rotate_simple,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off", drop = "mesecons_extrawires:tjunction_off",
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
rules = tjunction_get_rules, rules = tjunction_get_rules,
offstate = "mesecons_extrawires:tjunction_off" offstate = "mesecons_extrawires:tjunction_off"
}}, }}
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_node("mesecons_extrawires:tjunction_off", { minetest.register_node("mesecons_extrawires:tjunction_off", {
@ -68,21 +62,18 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = tjunction_selectionbox, selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox, node_box = tjunction_nodebox,
on_rotate = mesecon.rotate_simple,
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
rules = tjunction_get_rules, rules = tjunction_get_rules,
onstate = "mesecons_extrawires:tjunction_on" onstate = "mesecons_extrawires:tjunction_on"
}}, }}
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -77,19 +77,18 @@ end
-- Vertical wire -- Vertical wire
mesecon.register_node("mesecons_extrawires:vertical", { mesecon.register_node("mesecons_extrawires:vertical", {
description = "Vertical Mesecon", description = "Vertical mesecon",
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = vertical_box, selection_box = vertical_box,
node_box = vertical_box, node_box = vertical_box,
on_rotate = false,
is_vertical_conductor = true, is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update, after_dig_node = vertical_update
sounds = default.node_sound_defaults(),
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3}, groups = {dig_immediate=3},
@ -114,16 +113,15 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box, selection_box = top_box,
node_box = top_box, node_box = top_box,
on_rotate = false,
is_vertical_conductor = true, is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update, after_dig_node = vertical_update
sounds = default.node_sound_defaults(),
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = { mesecons = {conductor = {
@ -146,16 +144,15 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
drawtype = "nodebox", drawtype = "nodebox",
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bottom_box, selection_box = bottom_box,
node_box = bottom_box, node_box = bottom_box,
on_rotate = false,
is_vertical_conductor = true, is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off", drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update, after_dig_node = vertical_update
sounds = default.node_sound_defaults(),
},{ },{
tiles = {"mesecons_wire_off.png"}, tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = { mesecons = {conductor = {

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@ -1,2 +1 @@
mesecons mesecons
screwdriver?

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@ -1,6 +1,5 @@
FPGAs can be used to chain multiple logic gates together in a compact manner. FPGAs can be used to chain multiple logic gates together in a compact manner.
They come with 4 I/O ports and 10 internal registers, They come with 4 I/O ports and 10 internal registers,
which can then be connected with each other to form logic circuits. which can then be connected with eachother to form logic circuits.<br />
They work fine in unloaded blocks.<br />
Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br /> Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br />
I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b> I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b>

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@ -1,11 +1,10 @@
local plg = {} local plg = {}
plg.rules = {} plg.rules = {}
-- per-player formspec positions
plg.open_formspecs = {}
local lcore = dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/logic.lua") local lcore = dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/logic.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/tool.lua")(plg) dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/tool.lua")(plg)
plg.register_nodes = function(template) plg.register_nodes = function(template)
-- each loop is for one of the 4 IO ports -- each loop is for one of the 4 IO ports
for a = 0, 1 do for a = 0, 1 do
@ -70,11 +69,10 @@ plg.register_nodes({
"jeija_fpga_sides.png" "jeija_fpga_sides.png"
}, },
inventory_image = "", -- replaced later inventory_image = "", -- replaced later
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = true, walkable = true,
groups = {dig_immediate = 2, mesecon = 3, overheat = 1}, groups = {dig_immediate = 2, mesecon = 3},
drop = "mesecons_fpga:fpga0000", drop = "mesecons_fpga:fpga0000",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -94,20 +92,16 @@ plg.register_nodes({
meta:set_string("instr", lcore.serialize(is)) meta:set_string("instr", lcore.serialize(is))
meta:set_int("valid", 0) meta:set_int("valid", 0)
meta:set_string("formspec", plg.to_formspec_string(is))
meta:set_string("infotext", "FPGA") meta:set_string("infotext", "FPGA")
end, end,
on_rightclick = function(pos, node, clicker) on_receive_fields = function(pos, formname, fields, sender)
if not minetest.is_player(clicker) then if fields.program == nil then return end -- we only care when the user clicks "Program"
return
end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local name = clicker:get_player_name() local is = plg.from_formspec_fields(fields)
-- Erase formspecs of old FPGAs
meta:set_string("formspec", "")
plg.open_formspecs[name] = pos meta:set_string("instr", lcore.serialize(is))
local is = lcore.deserialize(meta:get_string("instr")) plg.update_formspec(pos, is)
minetest.show_formspec(name, "mesecons:fpga", plg.to_formspec_string(is, nil))
end, end,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = { mesecons = {
@ -121,55 +115,11 @@ plg.register_nodes({
}, },
after_dig_node = function(pos, node) after_dig_node = function(pos, node)
mesecon.receptor_off(pos, plg.rules[node.name]) mesecon.receptor_off(pos, plg.rules[node.name])
for name, open_pos in pairs(plg.open_formspecs) do
if vector.equals(pos, open_pos) then
minetest.close_formspec(name, "mesecons:fpga")
plg.open_formspecs[name] = nil
end
end
end,
on_blast = mesecon.on_blastnode,
on_rotate = function(pos, node, user, mode)
local abcd1 = {"A", "B", "C", "D"}
local abcd2 = {A = 1, B = 2, C = 3, D = 4}
local ops = {"op1", "op2", "dst"}
local dir = 0
if mode == screwdriver.ROTATE_FACE then -- clock-wise
dir = 1
if user and user:is_player() then
minetest.chat_send_player(user:get_player_name(),
"FPGA ports have been rotated clockwise.")
end
elseif mode == screwdriver.ROTATE_AXIS then -- counter-clockwise
dir = -1
if user and user:is_player() then
minetest.chat_send_player(user:get_player_name(),
"FPGA ports have been rotated counter-clockwise.")
end
end
local meta = minetest.get_meta(pos)
local instr = lcore.deserialize(meta:get_string("instr"))
for i = 1, #instr do
for _, op in ipairs(ops) do
local o = instr[i][op]
if o and o.type == "io" then
local num = abcd2[o.port]
num = num + dir
if num > 4 then num = 1
elseif num < 1 then num = 4 end
instr[i][op].port = abcd1[num]
end
end
end
meta:set_string("instr", lcore.serialize(instr))
plg.update_meta(pos, instr)
return true
end, end,
}) })
plg.to_formspec_string = function(is, err)
plg.to_formspec_string = function(is)
local function dropdown_op(x, y, name, val) local function dropdown_op(x, y, name, val)
local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";" local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";"
.. "0.75,0.5;" .. name .. ";" -- the height seems to be ignored? .. "0.75,0.5;" .. name .. ";" -- the height seems to be ignored?
@ -190,20 +140,26 @@ plg.to_formspec_string = function(is, err)
return s .. "]" return s .. "]"
end end
local function dropdown_action(x, y, name, val) local function dropdown_action(x, y, name, val)
local selected = 0 local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";"
local titles = { " " } .. "1.125,0.5;" .. name .. ";" -- the height seems to be ignored?
for i, data in ipairs(lcore.get_operations()) do s = s .. " , AND, OR, NOT, XOR,NAND, =,XNOR;"
titles[i + 1] = data.fs_name if val == nil then
if val == data.gate then return s .. "0]" -- actually selects no field at all
selected = i + 1
end
end end
return ("dropdown[%f,%f;1.125,0.5;%s;%s;%i]"):format( local mapping = {
x, y, name, table.concat(titles, ","), selected) ["and"] = 1,
["or"] = 2,
["not"] = 3,
["xor"] = 4,
["nand"] = 5,
["buf"] = 6,
["xnor"] = 7,
}
return s .. tostring(1 + mapping[val]) .. "]"
end end
local s = "size[9,9]".. local s = "size[9,9]"..
"label[3.4,-0.15;FPGA gate configuration]".. "label[3.4,-0.15;FPGA gate configuration]"..
"button[7,7.5;2,2.5;program;Program]".. "button_exit[7,7.5;2,2.5;program;Program]"..
"box[4.2,0.5;0.03,7;#ffffff]".. "box[4.2,0.5;0.03,7;#ffffff]"..
"label[0.25,0.25;op. 1]".. "label[0.25,0.25;op. 1]"..
"label[1.0,0.25;gate type]".. "label[1.0,0.25;gate type]"..
@ -229,12 +185,6 @@ plg.to_formspec_string = function(is, err)
y = 1 - 0.25 y = 1 - 0.25
end end
end end
if err then
local fmsg = minetest.colorize("#ff0000", minetest.formspec_escape(err.msg))
s = s .. plg.red_box_around(err.i) ..
"label[0.25,8.25;The gate configuration is erroneous in the marked area:]"..
"label[0.25,8.5;" .. fmsg .. "]"
end
return s return s
end end
@ -249,11 +199,20 @@ plg.from_formspec_fields = function(fields)
end end
end end
local function read_action(s) local function read_action(s)
for i, data in ipairs(lcore.get_operations()) do if s == nil or s == " " then
if data.fs_name == s then return nil
return data.gate
end
end end
local mapping = {
["AND"] = "and",
["OR"] = "or",
["NOT"] = "not",
["XOR"] = "xor",
["NAND"] = "nand",
["="] = "buf",
["XNOR"] = "xnor",
}
s = s:gsub("^%s*", "") -- remove leading spaces
return mapping[s]
end end
local is = {} local is = {}
for i = 1, 14 do for i = 1, 14 do
@ -267,11 +226,12 @@ plg.from_formspec_fields = function(fields)
return is return is
end end
plg.update_meta = function(pos, is) plg.update_formspec = function(pos, is)
if type(is) == "string" then -- serialized string if type(is) == "string" then -- serialized string
is = lcore.deserialize(is) is = lcore.deserialize(is)
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local form = plg.to_formspec_string(is)
local err = lcore.validate(is) local err = lcore.validate(is)
if err == nil then if err == nil then
@ -280,20 +240,17 @@ plg.update_meta = function(pos, is)
else else
meta:set_int("valid", 0) meta:set_int("valid", 0)
meta:set_string("infotext", "FPGA") meta:set_string("infotext", "FPGA")
local fmsg = minetest.colorize("#ff0000", minetest.formspec_escape(err.msg))
form = form .. plg.red_box_around(err.i) ..
"label[0.25,8.25;The gate configuration is erroneous in the marked area:]"..
"label[0.25,8.5;" .. fmsg .. "]"
end end
meta:set_string("formspec", form)
-- reset ports and run programmed logic -- reset ports and run programmed logic
plg.setports(pos, false, false, false, false) plg.setports(pos, false, false, false, false)
plg.update(pos) plg.update(pos)
-- Refresh open formspecs
local form = plg.to_formspec_string(is, err)
for name, open_pos in pairs(plg.open_formspecs) do
if vector.equals(pos, open_pos) then
minetest.show_formspec(name, "mesecons:fpga", form)
end
end
return err
end end
plg.red_box_around = function(i) plg.red_box_around = function(i)
@ -313,11 +270,6 @@ plg.update = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if meta:get_int("valid") ~= 1 then if meta:get_int("valid") ~= 1 then
return return
elseif mesecon.do_overheat(pos) then
plg.setports(pos, false, false, false, false)
meta:set_int("valid", 0)
meta:set_string("infotext", "FPGA (overheated)")
return
end end
local is = lcore.deserialize(meta:get_string("instr")) local is = lcore.deserialize(meta:get_string("instr"))
@ -412,38 +364,6 @@ plg.setports = function(pos, A, B, C, D) -- sets states of OUTPUT
end end
end end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if formname ~= "mesecons:fpga" or fields.quit then
plg.open_formspecs[player_name] = nil -- potential garbage
return
end
if not fields.program then
return -- we only care when the user clicks "Program"
end
local pos = plg.open_formspecs[player_name]
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
local is = plg.from_formspec_fields(fields)
meta:set_string("instr", lcore.serialize(is))
local err = plg.update_meta(pos, is)
if not err then
plg.open_formspecs[player_name] = nil
-- Close on success
minetest.close_formspec(player_name, "mesecons:fpga")
end
end)
minetest.register_on_leaveplayer(function(player)
plg.open_formspecs[player:get_player_name()] = nil
end)
minetest.register_craft({ minetest.register_craft({
output = "mesecons_fpga:fpga0000 2", output = "mesecons_fpga:fpga0000 2",

View File

@ -1,27 +1,5 @@
local lg = {} local lg = {}
local operations = {
-- table index: Index in the formspec dropdown
-- gate: Internal name
-- short: Serialized form, single character
-- fs_name: Display name, padded to 4 characters
-- func: Function that applies the operation
-- unary: Whether this gate only has one input
{ gate = "and", short = "&", fs_name = " AND", func = function(a, b) return a and b end },
{ gate = "or", short = "|", fs_name = " OR", func = function(a, b) return a or b end },
{ gate = "not", short = "~", fs_name = " NOT", func = function(a, b) return not b end, unary = true },
{ gate = "xor", short = "^", fs_name = " XOR", func = function(a, b) return a ~= b end },
{ gate = "nand", short = "?", fs_name = "NAND", func = function(a, b) return not (a and b) end },
{ gate = "buf", short = "_", fs_name = " =", func = function(a, b) return b end, unary = true },
{ gate = "xnor", short = "=", fs_name = "XNOR", func = function(a, b) return a == b end },
{ gate = "nor", short = "!", fs_name = " NOR", func = function(a, b) return not (a or b) end },
}
lg.get_operations = function()
return operations
end
-- (de)serialize -- (de)serialize
lg.serialize = function(t) lg.serialize = function(t)
local function _op(t) local function _op(t)
@ -33,14 +11,20 @@ lg.serialize = function(t)
return tostring(t.n) return tostring(t.n)
end end
end end
-- Serialize actions (gates) from eg. "and" to "&" local function _action(s)
local function _action(action) if s == nil then
for i, data in ipairs(operations) do return " "
if data.gate == action then
return data.short
end
end end
return " " local mapping = {
["and"] = "&",
["or"] = "|",
["not"] = "~",
["xor"] = "^",
["nand"] = "?", --dunno
["buf"] = "_",
["xnor"] = "=",
}
return mapping[s]
end end
local s = "" local s = ""
@ -64,14 +48,18 @@ lg.deserialize = function(s)
return {type = "reg", n = tonumber(c)} return {type = "reg", n = tonumber(c)}
end end
end end
-- Deserialize actions (gates) from eg. "&" to "and" local function _action(c)
local function _action(action) local mapping = {
for i, data in ipairs(operations) do ["&"] = "and",
if data.short == action then ["|"] = "or",
return data.gate ["~"] = "not",
end ["^"] = "xor",
end ["?"] = "nand",
-- nil ["_"] = "buf",
["="] = "xnor",
[" "] = nil,
}
return mapping[c]
end end
local ret = {} local ret = {}
@ -121,25 +109,16 @@ lg.validate_single = function(t, i)
return false return false
end end
local elem = t[i] local elem = t[i]
local gate_data
for j, data in ipairs(operations) do
if data.gate == elem.action then
gate_data = data
break
end
end
-- check for completeness -- check for completeness
if not gate_data then if elem.action == nil then
return {i = i, msg = "Gate type is required"} return {i = i, msg = "Gate type required"}
elseif gate_data.unary then elseif elem.action == "not" or elem.action == "buf" then
if elem.op1 ~= nil or elem.op2 == nil or elem.dst == nil then if elem.op1 ~= nil or elem.op2 == nil or elem.dst == nil then
return {i = i, msg = "Second operand (only) and destination are required"} return {i = i, msg = "Second operand (only) and destination required"}
end end
else else
if elem.op1 == nil or elem.op2 == nil or elem.dst == nil then if elem.op1 == nil or elem.op2 == nil or elem.dst == nil then
return {i = i, msg = "Operands and destination are required"} return {i = i, msg = "Operands and destination required"}
end end
end end
-- check whether operands/destination are identical -- check whether operands/destination are identical
@ -180,12 +159,21 @@ end
-- interpreter -- interpreter
lg.interpret = function(t, a, b, c, d) lg.interpret = function(t, a, b, c, d)
local function _action(s, v1, v2) local function _action(s, v1, v2)
for i, data in ipairs(operations) do if s == "and" then
if data.gate == s then return v1 and v2
return data.func(v1, v2) elseif s == "or" then
end return v1 or v2
elseif s == "not" then
return not v2
elseif s == "xor" then
return v1 ~= v2
elseif s == "nand" then
return not (v1 and v2)
elseif s == "buf" then
return v2
else -- s == "xnor"
return v1 == v2
end end
return false -- unknown gate
end end
local function _op(t, regs, io_in) local function _op(t, regs, io_in)
if t.type == "reg" then if t.type == "reg" then

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@ -22,7 +22,7 @@ minetest.register_tool("mesecons_fpga:programmer", {
end end
itemstack:set_metadata(meta:get_string("instr")) itemstack:set_metadata(meta:get_string("instr"))
minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!") minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
return itemstack return itemstack
end, end,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
@ -34,22 +34,17 @@ minetest.register_tool("mesecons_fpga:programmer", {
if minetest.get_node(pos).name:find("mesecons_fpga:fpga") ~= 1 then if minetest.get_node(pos).name:find("mesecons_fpga:fpga") ~= 1 then
return itemstack return itemstack
end end
local player_name = user:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return itemstack
end
local imeta = itemstack:get_metadata() local imeta = itemstack:get_metadata()
if imeta == "" then if imeta == "" then
minetest.chat_send_player(player_name, "Use shift+right-click to copy a gate configuration first.") minetest.chat_send_player(user:get_player_name(), "Use shift+right-click to copy a gate configuration first.")
return itemstack return itemstack
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("instr", imeta) meta:set_string("instr", imeta)
plg.update_meta(pos, imeta) plg.update_formspec(pos, imeta)
minetest.chat_send_player(player_name, "Gate configuration was successfully written to FPGA!") minetest.chat_send_player(user:get_player_name(), "Gate configuration was successfully written to FPGA!")
return itemstack return itemstack
end end

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