1 Commits

Author SHA1 Message Date
78b10c505f Version MFF. 2018-09-08 01:14:03 +02:00
454 changed files with 2164 additions and 6115 deletions

3
.gitignore vendored
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@ -1,3 +0,0 @@
*~
*.patch
*.diff

0
LICENSE.txt Normal file → Executable file
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9
README.md Normal file → Executable file
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@ -22,9 +22,9 @@ OK, I want in.
-------------- --------------
Go get it! Go get it!
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip) [DOWNLOAD IT NOW](https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary: Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer. 1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one. 2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
@ -43,11 +43,9 @@ Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your sty
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look? An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
There is also a [wiki page](https://wiki.minetest.net/Mods/Mesecons) dedicated to this mod.
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders? Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)! Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways? Who wrote it anyways?
--------------------- ---------------------
@ -55,7 +53,6 @@ These awesome people made Mesecons possible!
| Contributor | Contribution | | Contributor | Contribution |
| --------------- | -------------------------------- | | --------------- | -------------------------------- |
| Hawk777 | Code for VoxelManip caching |
| Jat15 | Various tweaks. | | Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** | | Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. | | Jordach | Noteblock sounds. |

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@ -1,12 +0,0 @@
{
"name": "mesecons",
"description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.",
"homepage": "http://mesecons.net",
"authors": "Jeija",
"license": "LGPL-3.0+",
"keywords": [
"mesecons",
"minetest",
"mod"
]
}

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@ -1,6 +1,6 @@
{ {
"Conductors" : { "Conductors" : {
"Mesecon" : "mesecons_wires/doc/mesecon", "Mesecon" : "mesecons/doc/mesecon",
"Insulated Wire" : "mesecons_insulated/doc/insulated", "Insulated Wire" : "mesecons_insulated/doc/insulated",
"T-Junction" : "mesecons_extrawires/doc/tjunction", "T-Junction" : "mesecons_extrawires/doc/tjunction",
"Crossing" : "mesecons_extrawires/doc/crossing", "Crossing" : "mesecons_extrawires/doc/crossing",
@ -42,8 +42,6 @@
}, },
"Logic" : { "Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller", "Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
"FPGA" : "mesecons_fpga/doc/fpga",
"FPGA Programmer" : "mesecons_fpga/doc/programmer",
"Torch" : "mesecons_torch/doc/torch", "Torch" : "mesecons_torch/doc/torch",
"Delayer" : "mesecons_delayer/doc/delayer", "Delayer" : "mesecons_delayer/doc/delayer",
"Gates" : { "Gates" : {

170
mesecons/actionqueue.lua Normal file → Executable file
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@ -1,149 +1,101 @@
--[[ mesecon.queue.actions={} -- contains all ActionQueue actions
Mesecons uses something it calls an ActionQueue.
The ActionQueue holds functions and actions. function mesecon.queue:add_function(name, func)
Functions are added on load time with a specified name. mesecon.queue.funcs[name] = func
Actions are preserved over server restarts.
Each action consists of a position, the name of an added function to be called,
the params that should be used in this function call (additionally to the pos),
the time after which it should be executed, an optional overwritecheck and a
priority.
If time = 0, the action will be executed in the next globalstep, otherwise the
earliest globalstep when it will be executed is the after next globalstep.
It is guaranteed, that for two actions ac1, ac2 where ac1 ~= ac2,
ac1.time == ac2.time, ac1.priority == ac2.priority and ac1 was added earlier
than ac2, ac1 will be executed before ac2 (but in the same globalstep).
Note: Do not pass references in params, as they can not be preserved.
Also note: Some of the guarantees here might be dropped at some time.
]]
-- localize for speed
local queue = mesecon.queue
queue.actions = {} -- contains all ActionQueue actions
function queue:add_function(name, func)
queue.funcs[name] = func
end end
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten -- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
-- use overwritecheck nil to never overwrite, but just add the event to the queue -- use overwritecheck nil to never overwrite, but just add the event to the queue
-- priority specifies the order actions are executed within one globalstep, highest first -- priority specifies the order actions are executed within one globalstep, highest first
-- should be between 0 and 1 -- should be between 0 and 1
function queue:add_action(pos, func, params, time, overwritecheck, priority) function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
-- Create Action Table: -- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1 priority = priority or 1
local action = { local action = { pos=mesecon.tablecopy(pos),
pos = mesecon.tablecopy(pos), func=func,
func = func, params=mesecon.tablecopy(params or {}),
params = mesecon.tablecopy(params or {}), time=time,
time = time, owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
owcheck = (overwritecheck and mesecon.tablecopy(overwritecheck)) or nil, priority=priority}
priority = priority
}
-- check if old action has to be overwritten / removed: local toremove = nil
if overwritecheck then -- Otherwise, add the action to the queue
for i, ac in ipairs(queue.actions) do if overwritecheck then -- check if old action has to be overwritten / removed:
if vector.equals(pos, ac.pos) for i, ac in ipairs(mesecon.queue.actions) do
and mesecon.cmpAny(overwritecheck, ac.owcheck) then if(vector.equals(pos, ac.pos)
-- remove the old action and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
table.remove(queue.actions, i) toremove = i
break break
end end
end end
end end
table.insert(queue.actions, action) if (toremove ~= nil) then
table.remove(mesecon.queue.actions, toremove)
end
table.insert(mesecon.queue.actions, action)
end end
-- execute the stored functions on a globalstep -- execute the stored functions on a globalstep
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function -- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
-- this makes sure that resuming mesecons circuits when restarting minetest works fine (hm, where do we do this?) -- this makes sure that resuming mesecons circuits when restarting minetest works fine
-- However, even that does not work in some cases, that's why we delay the time the globalsteps -- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 4 seconds -- start to be execute by 5 seconds
local get_highest_priority = function (actions)
local highestp = -1
local highesti
for i, ac in ipairs(actions) do
if ac.priority > highestp then
highestp = ac.priority
highesti = i
end
end
local function globalstep_func(dtime) return highesti
local actions = queue.actions end
-- split into two categories:
-- actions_now: actions to execute now
-- queue.actions: actions to execute later
local actions_now = {}
queue.actions = {}
for _, ac in ipairs(actions) do local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
minetest.register_globalstep(function (dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if (m_time < resumetime) then return end
local actions = mesecon.tablecopy(mesecon.queue.actions)
local actions_now={}
mesecon.queue.actions = {}
-- sort actions into two categories:
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
for i, ac in ipairs(actions) do
if ac.time > 0 then if ac.time > 0 then
-- action ac is to be executed later ac.time = ac.time - dtime -- executed later
-- ~> insert into queue.actions table.insert(mesecon.queue.actions, ac)
ac.time = ac.time - dtime
table.insert(queue.actions, ac)
else else
-- action ac is to be executed now
-- ~> insert into actions_now
table.insert(actions_now, ac) table.insert(actions_now, ac)
end end
end end
-- stable-sort the executed actions after their priority while(#actions_now > 0) do -- execute highest priorities first, until all are executed
-- some constructions might depend on the execution order, hence we first local hp = get_highest_priority(actions_now)
-- execute the actions that had a lower index in actions_now mesecon.queue:execute(actions_now[hp])
local old_action_order = {} table.remove(actions_now, hp)
for i, ac in ipairs(actions_now) do
old_action_order[ac] = i
end end
table.sort(actions_now, function(ac1, ac2) end)
if ac1.priority ~= ac2.priority then
return ac1.priority > ac2.priority
else
return old_action_order[ac1] < old_action_order[ac2]
end
end)
-- execute highest priorities first, until all are executed function mesecon.queue:execute(action)
for _, ac in ipairs(actions_now) do mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
queue:execute(ac)
end
end
-- delay the time the globalsteps start to be execute by 4 seconds
do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local globalstep_func_index = #minetest.registered_globalsteps + 1
minetest.register_globalstep(function(dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
return
end
-- replace this globalstep function
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
end)
end
function queue:execute(action)
-- ignore if action queue function name doesn't exist,
-- (e.g. in case the action queue savegame was written by an old mesecons version)
if queue.funcs[action.func] then
queue.funcs[action.func](action.pos, unpack(action.params))
end
end end
-- Store and read the ActionQueue to / from a file -- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game -- so that upcoming actions are remembered when the game
-- is restarted -- is restarted
queue.actions = mesecon.file2table("mesecon_actionqueue") mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
minetest.register_on_shutdown(function() minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_actionqueue", queue.actions) mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
end) end)

1
mesecons/depends.txt Executable file
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@ -0,0 +1 @@
default

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Mesecons are the wires, use them to connect effectors with receptors.

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47
mesecons/init.lua Normal file → Executable file
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@ -3,7 +3,7 @@
-- | \/ | |___ ____ |___ | | | | \ | |____ -- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | | -- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____| -- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija, Uberi (Temperest), sfan5, VanessaE, Hawk777 and contributors -- by Jeija, Uberi (Temperest), sfan5, VanessaE
-- --
-- --
-- --
@ -11,7 +11,7 @@
-- See the documentation on the forum for additional information, especially about crafting -- See the documentation on the forum for additional information, especially about crafting
-- --
-- --
-- For basic development resources, see http://mesecons.net/developers.html -- For developer documentation see the Developers' section on mesecons.TK
-- --
-- --
-- --
@ -70,11 +70,19 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- these are the only functions you need to remember -- these are the only functions you need to remember
mesecon.queue:add_function("receptor_on", function (pos, rules) mesecon.queue:add_function("receptor_on", function (pos, rules)
mesecon.vm_begin()
rules = rules or mesecon.rules.default rules = rules or mesecon.rules.default
-- Call turnon on all linking positions -- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
return
end
end
-- execute action
for _, rule in ipairs(mesecon.flattenrules(rules)) do for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule) local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule) local rulenames = mesecon.rules_link_rule_all(pos, rule)
@ -82,8 +90,6 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
mesecon.turnon(np, rulename) mesecon.turnon(np, rulename)
end end
end end
mesecon.vm_commit()
end) end)
function mesecon.receptor_on(pos, rules) function mesecon.receptor_on(pos, rules)
@ -93,21 +99,23 @@ end
mesecon.queue:add_function("receptor_off", function (pos, rules) mesecon.queue:add_function("receptor_off", function (pos, rules)
rules = rules or mesecon.rules.default rules = rules or mesecon.rules.default
-- Call turnoff on all linking positions -- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
end
end
for _, rule in ipairs(mesecon.flattenrules(rules)) do for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule) local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule) local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do for _, rulename in ipairs(rulenames) do
mesecon.vm_begin() if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2) mesecon.turnoff(np, rulename)
-- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
-- returns true, an onstate receptor was found, abort voxelmanip transaction.
if (mesecon.turnoff(np, rulename)) then
mesecon.vm_commit()
else else
mesecon.vm_abort() mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
end end
end end
end end
@ -118,11 +126,14 @@ function mesecon.receptor_off(pos, rules)
end end
print("[OK] Mesecons") minetest.log("action", "[OK] Mesecons")
-- Deprecated stuff -- Deprecated stuff
-- To be removed in future releases -- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua"); dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--The actual wires
dofile(minetest.get_modpath("mesecons").."/wires.lua");
--Services like turnoff receptor on dignode and so on --Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua"); dofile(minetest.get_modpath("mesecons").."/services.lua");

269
mesecons/internal.lua Normal file → Executable file
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@ -37,6 +37,11 @@
-- HIGH-LEVEL Internals -- HIGH-LEVEL Internals
-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way -- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way -- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor -- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- RULES ROTATION helpers -- RULES ROTATION helpers
@ -366,32 +371,52 @@ function mesecon.is_power_off(pos, rulename)
return false return false
end end
-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
-- Breadth-first search. Map is abstracted away in a voxelmanip.
-- Follow all all conductor paths replacing conductors that were already
-- looked at, activating / changing all effectors along the way.
function mesecon.turnon(pos, link) function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}} local frontiers = {{pos = pos, link = link}}
local depth = 1 local depth = 1
while frontiers[1] do while frontiers[depth] do
local f = table.remove(frontiers, 1) local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos) local node = mesecon.get_node_force(f.pos)
-- area not loaded, postpone action
if not node then if not node then
-- Area does not exist; do nothing mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
elseif mesecon.is_conductor_off(node, f.link) then elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node) local rules = mesecon.conductor_get_rules(node)
-- Call turnon on neighbors -- Success: If false, at least one neighboring node is unloaded,
-- postpone turning on action
local success = true
local neighborlinks = {}
-- call turnon on neighbors
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r) local np = vector.add(f.pos, r)
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l}) -- Neighboring node not loaded, postpone turning on current node
-- since we can't even know if neighboring node has matching rules
if not mesecon.get_node_force(np) then
success = false
break
else
neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
end end
end end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link)) if success then
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
param2 = node.param2})
for npos, links in pairs(neighborlinks) do
-- links = all links to node, l = each single link
for _, l in ipairs(links) do
table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
end
end
else
mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
end
elseif mesecon.is_effector(node.name) then elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth) mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then if mesecon.is_effector_off(node.name) then
@ -402,77 +427,151 @@ function mesecon.turnon(pos, link)
end end
end end
-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`. mesecon.queue:add_function("turnon", function(pos, rulename, recdepth)
-- Breadth-first search. Map is abstracted away in a voxelmanip. mesecon.turnon(pos, rulename, recdepth)
-- Follow all all conductor paths replacing conductors that were already end)
-- looked at, deactivating / changing all effectors along the way.
-- In case an onstate receptor is discovered, abort the process by returning false, which will
-- cause `receptor_off` to discard all changes made in the voxelmanip.
-- Contrary to turnon, turnoff has to cache all change and deactivate signals so that they will only
-- be called in the very end when we can be sure that no conductor was found along the path.
--
-- Signal table entry structure:
-- {
-- pos = position of effector,
-- node = node descriptor (name, param1 and param2),
-- link = link the effector is connected to,
-- depth = indicates order in which signals wire fired, higher is later
-- }
function mesecon.turnoff(pos, link) function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}} local frontiers = {{pos = pos, link = link}}
local signals = {}
local depth = 1 local depth = 1
while frontiers[1] do while frontiers[depth] do
local f = table.remove(frontiers, 1) local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos) local node = mesecon.get_node_force(f.pos)
-- area not loaded, postpone action
if not node then if not node then
-- Area does not exist; do nothing mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
elseif mesecon.is_conductor_on(node, f.link) then elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node) local rules = mesecon.conductor_get_rules(node)
-- Success: If false, at least one neighboring node is unloaded,
-- postpone turning on action
local success = true
local neighborlinks = {}
-- call turnoff on neighbors
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r) local np = vector.add(f.pos, r)
-- Check if an onstate receptor is connected. If that is the case, -- Neighboring node not loaded, postpone turning off current node
-- abort this turnoff process by returning false. `receptor_off` will -- since we can't even know if neighboring node has matching rules
-- discard all the changes that we made in the voxelmanip: if not mesecon.get_node_force(np) then
for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do success = false
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then break
return false else
end neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
end
-- Call turnoff on neighbors
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end end
end end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link)) if success then
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
param2 = node.param2})
for npos, links in pairs(neighborlinks) do
-- links = all links to node, l = each single link
for _, l in ipairs(links) do
table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
end
end
else
mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
end
elseif mesecon.is_effector(node.name) then elseif mesecon.is_effector(node.name) then
table.insert(signals, { mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
pos = f.pos, if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
node = node, mesecon.deactivate(f.pos, node, f.link, depth)
link = f.link, end
depth = depth
})
end end
depth = depth + 1 depth = depth + 1
end end
end
for _, sig in ipairs(signals) do mesecon.queue:add_function("turnoff", function(pos, rulename, recdepth)
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth) mesecon.turnoff(pos, rulename, recdepth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then end)
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
function mesecon.connected_to_receptor(pos, link)
local node = mesecon.get_node_force(pos)
if not node then return false end
-- Check if conductors around are connected
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = vector.add(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
end end
end end
return true return false
end
function mesecon.find_receptor_on(pos, link)
local frontiers = {{pos = pos, link = link}}
local checked = {}
-- List of positions that have been searched for onstate receptors
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
if mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
if not checked[checkedstring] then
table.insert(frontiers, {pos = np, link = l})
checked[checkedstring] = true
end
end
end
end
depth = depth + 1
end
end
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = mesecon.get_node_force(output)
local inputnode = mesecon.get_node_force(input)
local outputrules = dug_outputrules or mesecon.get_any_outputrules(outputnode)
local inputrules = mesecon.get_any_inputrules(inputnode)
if not outputrules or not inputrules then
return
end
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
if vector.equals(vector.add(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if vector.equals(vector.add(input, inputrule), output) then
return true, inputrule
end
end
end
end
return false
end end
-- Get all linking inputrules of inputnode (effector or conductor) that is connected to
-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
function mesecon.rules_link_rule_all(output, rule) function mesecon.rules_link_rule_all(output, rule)
local input = vector.add(output, rule) local input = vector.add(output, rule)
local inputnode = mesecon.get_node_force(input) local inputnode = mesecon.get_node_force(input)
@ -492,9 +591,8 @@ function mesecon.rules_link_rule_all(output, rule)
return rules return rules
end end
-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to
-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
function mesecon.rules_link_rule_all_inverted(input, rule) function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon.invertRule(rule)
local output = vector.add(input, rule) local output = vector.add(input, rule)
local outputnode = mesecon.get_node_force(output) local outputnode = mesecon.get_node_force(output)
local outputrules = mesecon.get_any_outputrules(outputnode) local outputrules = mesecon.get_any_outputrules(outputnode)
@ -511,6 +609,10 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
return rules return rules
end end
function mesecon.rules_link_anydir(pos1, pos2)
return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
end
function mesecon.is_powered(pos, rule) function mesecon.is_powered(pos, rule)
local node = mesecon.get_node_force(pos) local node = mesecon.get_node_force(pos)
local rules = mesecon.get_any_inputrules(node) local rules = mesecon.get_any_inputrules(node)
@ -548,3 +650,52 @@ function mesecon.is_powered(pos, rule)
if (#sourcepos == 0) then return false if (#sourcepos == 0) then return false
else return sourcepos end else return sourcepos end
end end
--Rules rotation Functions:
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
name = rule.name})
end
return nr
end

38
mesecons/legacy.lua Normal file → Executable file
View File

@ -1,14 +1,30 @@
-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which -- Ugly hack to prevent breaking compatibility with other mods
-- used forceloading instead of VoxelManipulators. -- Just remove the following two functions to delete the hack, to be done when other mods have updated
local BLOCKSIZE = 16 function mesecon.receptor_on(self, pos, rules)
if (self.receptor_on) then
-- convert block hash --> node position print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
local function unhash_blockpos(hash) print("[Mesecons] If you are the programmer of this mod, please update it ")
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE) print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end end
local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded") function mesecon.receptor_off(self, pos, rules)
for hash, _ in pairs(old_forceloaded_blocks) do if (self.receptor_off) then
minetest.forceload_free_block(unhash_blockpos(hash)) print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end end
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")

View File

@ -1,2 +0,0 @@
name = mesecons
depends = default

10
mesecons/oldwires.lua Normal file → Executable file
View File

@ -4,13 +4,13 @@ minetest.register_node("mesecons:mesecon_off", {
inventory_image = "jeija_mesecon_off.png", inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png", wield_image = "jeija_mesecon_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = true,
walkable = false, walkable = false,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
}, },
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1}, groups = {dig_immediate=2, mesecon=1, mesecon_conductor_craftable=1}, --MFF
description="Mesecons", description="Mesecons",
mesecons = {conductor={ mesecons = {conductor={
state = mesecon.state.off, state = mesecon.state.off,
@ -22,15 +22,15 @@ minetest.register_node("mesecons:mesecon_on", {
drawtype = "raillike", drawtype = "raillike",
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"}, tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = true,
walkable = false, walkable = false,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
}, },
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1}, groups = {dig_immediate=2, not_in_creaive_inventory=1, mesecon=1}, --MFF
drop = "mesecons:mesecon_off 1", drop = "mesecons:mesecon_off 1",
light_source = minetest.LIGHT_MAX-11, light_source = default.LIGHT_MAX-11,
mesecons = {conductor={ mesecons = {conductor={
state = mesecon.state.on, state = mesecon.state.on,
offstate = "mesecons:mesecon_off" offstate = "mesecons:mesecon_off"

115
mesecons/presets.lua Normal file → Executable file
View File

@ -1,85 +1,54 @@
mesecon.rules = {} mesecon.rules = {}
mesecon.state = {} mesecon.state = {}
mesecon.rules.default = { mesecon.rules.default =
{x = 0, y = 0, z = -1}, {{x=0, y=0, z=-1},
{x = 1, y = 0, z = 0}, {x=1, y=0, z=0},
{x = -1, y = 0, z = 0}, {x=-1, y=0, z=0},
{x = 0, y = 0, z = 1}, {x=0, y=0, z=1},
{x = 1, y = 1, z = 0}, {x=1, y=1, z=0},
{x = 1, y = -1, z = 0}, {x=1, y=-1, z=0},
{x = -1, y = 1, z = 0}, {x=-1, y=1, z=0},
{x = -1, y = -1, z = 0}, {x=-1, y=-1, z=0},
{x = 0, y = 1, z = 1}, {x=0, y=1, z=1},
{x = 0, y = -1, z = 1}, {x=0, y=-1, z=1},
{x = 0, y = 1, z = -1}, {x=0, y=1, z=-1},
{x = 0, y = -1, z = -1}, {x=0, y=-1, z=-1}}
}
mesecon.rules.floor = mesecon.mergetable(mesecon.rules.default, {{x = 0, y = -1, z = 0}}) mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.floor, {{x = 0, y = -2, z = 0}}) mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
mesecon.rules.buttonlike = { mesecon.rules.flat =
{x = 1, y = 0, z = 0}, {{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0}, {x =-1, y = 0, z = 0},
{x = 1, y = -1, z = 0}, {x = 0, y = 0, z = 1},
{x = 1, y = -1, z = 1}, {x = 0, y = 0, z =-1}}
{x = 1, y = -1, z = -1},
{x = 2, y = 0, z = 0},
}
mesecon.rules.flat = { mesecon.rules.alldirs =
{x = 1, y = 0, z = 0}, {{x= 1, y= 0, z= 0},
{x = -1, y = 0, z = 0}, {x=-1, y= 0, z= 0},
{x = 0, y = 0, z = 1}, {x= 0, y= 1, z= 0},
{x = 0, y = 0, z = -1}, {x= 0, y=-1, z= 0},
} {x= 0, y= 0, z= 1},
{x= 0, y= 0, z=-1}}
mesecon.rules.alldirs = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
local rules_wallmounted = {
xp = mesecon.rotate_rules_down(mesecon.rules.floor),
xn = mesecon.rotate_rules_up(mesecon.rules.floor),
yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)),
yn = mesecon.rules.floor,
zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)),
zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)),
}
local rules_buttonlike = {
xp = mesecon.rules.buttonlike,
xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)),
yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike),
yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike),
zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike),
zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike),
}
local function rules_from_dir(ruleset, dir)
if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end
if dir.x == -1 then return ruleset.xn end
if dir.y == -1 then return ruleset.yn end
if dir.z == -1 then return ruleset.zn end
end
mesecon.rules.wallmounted_get = function(node)
local dir = minetest.wallmounted_to_dir(node.param2)
return rules_from_dir(rules_wallmounted, dir)
end
mesecon.rules.buttonlike_get = function(node) mesecon.rules.buttonlike_get = function(node)
local dir = minetest.facedir_to_dir(node.param2) local rules = mesecon.rules.buttonlike
return rules_from_dir(rules_buttonlike, dir) if node.param2 == 2 then
rules=mesecon.rotate_rules_left(rules)
elseif node.param2 == 3 then
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif node.param2 == 0 then
rules=mesecon.rotate_rules_right(rules)
end
return rules
end end
mesecon.state.on = "on" mesecon.state.on = "on"

86
mesecons/services.lua Normal file → Executable file
View File

@ -1,7 +1,7 @@
-- Dig and place services -- Dig and place services
mesecon.on_placenode = function(pos, node) mesecon.on_placenode = function (pos, node)
mesecon.execute_autoconnect_hooks_now(pos, node) mesecon.update_autoconnect(pos, node)
-- Receptors: Send on signal when active -- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then if mesecon.is_receptor_on(node.name) then
@ -21,8 +21,7 @@ mesecon.on_placenode = function(pos, node)
end end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node)) --mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then elseif mesecon.is_conductor_on(node) then
node.name = mesecon.get_conductor_off(node) minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
minetest.swap_node(pos, node)
end end
end end
@ -53,84 +52,45 @@ mesecon.on_placenode = function(pos, node)
end end
end end
mesecon.on_dignode = function(pos, node) mesecon.on_dignode = function (pos, node)
if mesecon.is_conductor_on(node) then if mesecon.is_conductor_on(node) then
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node)) mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_receptor_on(node.name) then elseif mesecon.is_receptor_on(node.name) then
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node)) mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
end end
mesecon.queue:add_action(pos, "update_autoconnect", {node})
mesecon.execute_autoconnect_hooks_queue(pos, node)
end end
function mesecon.on_blastnode(pos, intensity) mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
return minetest.get_node_drops(node.name, "")
end
minetest.register_on_placenode(mesecon.on_placenode) minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode) minetest.register_on_dignode(mesecon.on_dignode)
-- Overheating service for fast circuits -- Overheating service for fast circuits
local OVERHEAT_MAX = mesecon.setting("overheat_max", 20)
local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0)
local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
local cooldown_timer = 0.0
local object_heat = {}
-- returns true if heat is too high -- returns true if heat is too high
function mesecon.do_overheat(pos) mesecon.do_overheat = function(pos)
local id = minetest.hash_node_position(pos) local meta = minetest.get_meta(pos)
local heat = (object_heat[id] or 0) + 1 local heat = meta:get_int("heat") or 0
object_heat[id] = heat
if heat >= OVERHEAT_MAX then heat = heat + 1
minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos)) meta:set_int("heat", heat)
object_heat[id] = nil
if heat < mesecon.setting("overheat_max", 20) then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else
return true return true
end end
return false return false
end end
function mesecon.do_cooldown(pos)
local id = minetest.hash_node_position(pos)
object_heat[id] = nil
end
function mesecon.get_heat(pos) mesecon.queue:add_function("cooldown", function (pos)
local id = minetest.hash_node_position(pos) local meta = minetest.get_meta(pos)
return object_heat[id] or 0 local heat = meta:get_int("heat")
end
function mesecon.move_hot_nodes(moved_nodes) if (heat > 0) then
local new_heat = {} meta:set_int("heat", heat - 1)
for _, n in ipairs(moved_nodes) do
local old_id = minetest.hash_node_position(n.oldpos)
local new_id = minetest.hash_node_position(n.pos)
new_heat[new_id] = object_heat[old_id]
object_heat[old_id] = nil
end end
for id, heat in pairs(new_heat) do end)
object_heat[id] = heat
end
end
local function global_cooldown(dtime)
cooldown_timer = cooldown_timer + dtime
if cooldown_timer < COOLDOWN_STEP then
return -- don't overload the CPU
end
local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer
cooldown_timer = 0
for id, heat in pairs(object_heat) do
heat = heat - cooldown
if heat <= 0 then
object_heat[id] = nil -- free some RAM
else
object_heat[id] = heat
end
end
end
minetest.register_globalstep(global_cooldown)

30
mesecons/settings.lua Normal file → Executable file
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@ -1,15 +1,15 @@
-- SETTINGS -- SETTINGS
function mesecon.setting(setting, default) function mesecon.setting(setting, default)
if type(default) == "boolean" then if type(default) == "boolean" then
local read = minetest.settings:get_bool("mesecon."..setting) local read = minetest.setting_getbool("mesecon."..setting)
if read == nil then if read == nil then
return default return default
else else
return read return read
end end
elseif type(default) == "string" then elseif type(default) == "string" then
return minetest.settings:get("mesecon."..setting) or default return minetest.setting_get("mesecon."..setting) or default
elseif type(default) == "number" then elseif type(default) == "number" then
return tonumber(minetest.settings:get("mesecon."..setting) or default) return tonumber(minetest.setting_get("mesecon."..setting) or default)
end end
end end

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257
mesecons/util.lua Normal file → Executable file
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@ -6,56 +6,6 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
end end
-- Rules rotation Functions:
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
name = rule.name})
end
return nr
end
--
function mesecon.flattenrules(allrules) function mesecon.flattenrules(allrules)
--[[ --[[
{ {
@ -186,30 +136,29 @@ function mesecon.invertRule(r)
return vector.multiply(r, -1) return vector.multiply(r, -1)
end end
function mesecon.tablecopy(obj) -- deep copy function mesecon.tablecopy(table) -- deep table copy
if type(obj) == "table" then if type(table) ~= "table" then return table end -- no need to copy
return table.copy(obj) local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon.tablecopy(item)
else
newtable[idx] = item
end
end end
return obj
return newtable
end end
-- Returns whether two values are equal.
-- In tables, keys are compared for identity but values are compared recursively.
-- There is no protection from infinite recursion.
function mesecon.cmpAny(t1, t2) function mesecon.cmpAny(t1, t2)
if type(t1) ~= type(t2) then return false end if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" then return t1 == t2 end if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
-- Check that for each key of `t1` both tables have the same value
for i, e in pairs(t1) do for i, e in pairs(t1) do
if not mesecon.cmpAny(e, t2[i]) then return false end if not mesecon.cmpAny(e, t2[i]) then return false end
end end
-- Check that all keys of `t2` are also keys of `t1` so were checked in the previous loop
for i, _ in pairs(t2) do
if t1[i] == nil then return false end
end
return true return true
end end
@ -229,7 +178,6 @@ end
function mesecon.register_node(name, spec_common, spec_off, spec_on) function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off" spec_common.drop = spec_common.drop or name .. "_off"
spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
spec_common.__mesecon_basename = name spec_common.__mesecon_basename = name
spec_on.__mesecon_state = "on" spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off" spec_off.__mesecon_state = "off"
@ -271,7 +219,7 @@ function mesecon.table2file(filename, table)
f:close() f:close()
end end
-- Block position "hashing" (convert to integer) functions for voxelmanip cache -- Forceloading: Force server to load area if node is nil
local BLOCKSIZE = 16 local BLOCKSIZE = 16
-- convert node position --> block hash -- convert node position --> block hash
@ -283,160 +231,45 @@ local function hash_blockpos(pos)
}) })
end end
-- Maps from a hashed mapblock position (as returned by hash_blockpos) to a -- convert block hash --> node position
-- table. local function unhash_blockpos(hash)
-- return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
-- Contents of the table are:
-- “vm” → the VoxelManipulator
-- “va” → the VoxelArea
-- “data” → the data array
-- “param1” → the param1 array
-- “param2” → the param2 array
-- “dirty” → true if data has been modified
--
-- Nil if no VM-based transaction is in progress.
local vm_cache = nil
-- Starts a VoxelManipulator-based transaction.
--
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
-- cached copy of the world loaded via VoxelManipulators. That cache can later
-- be committed to the real map by means of vm_commit or discarded by means of
-- vm_abort.
function mesecon.vm_begin()
vm_cache = {}
end end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data mesecon.forceloaded_blocks = {}
-- and writing back any modified areas.
function mesecon.vm_commit()
for hash, tbl in pairs(vm_cache) do
if tbl.dirty then
local vm = tbl.vm
vm:set_data(tbl.data)
vm:write_to_map()
vm:update_map()
end
end
vm_cache = nil
end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing -- get node and force-load area
-- away any modified areas.
function mesecon.vm_abort()
vm_cache = nil
end
-- Gets the cache entry covering a position, populating it if necessary.
local function vm_get_or_create_entry(pos)
local hash = hash_blockpos(pos)
local tbl = vm_cache[hash]
if not tbl then
local vm = minetest.get_voxel_manip(pos, pos)
local min_pos, max_pos = vm:get_emerged_area()
local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
vm_cache[hash] = tbl
end
return tbl
end
-- Gets the node at a given position during a VoxelManipulator-based
-- transaction.
function mesecon.vm_get_node(pos)
local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos)
local node_value = tbl.data[index]
if node_value == core.CONTENT_IGNORE then
return nil
else
local node_param1 = tbl.param1[index]
local node_param2 = tbl.param2[index]
return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
end
end
-- Sets a nodes name during a VoxelManipulator-based transaction.
--
-- Existing param1, param2, and metadata are left alone.
function mesecon.vm_swap_node(pos, name)
local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos)
tbl.data[index] = minetest.get_content_id(name)
tbl.dirty = true
end
-- Gets the node at a given position, regardless of whether it is loaded or
-- not, respecting a transaction if one is in progress.
--
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
-- the servers main map data cache and then accessed from there.
--
-- Inside a VM transaction, the transactions VM cache is used.
function mesecon.get_node_force(pos) function mesecon.get_node_force(pos)
if vm_cache then local hash = hash_blockpos(pos)
return mesecon.vm_get_node(pos)
else if mesecon.forceloaded_blocks[hash] == nil then
local node = minetest.get_node_or_nil(pos) -- if no more forceload spaces are available, try again next time
if node == nil then if minetest.forceload_block(pos) then
-- Node is not currently loaded; use a VoxelManipulator to prime mesecon.forceloaded_blocks[hash] = 0
-- the mapblock cache and try again.
minetest.get_voxel_manip(pos, pos)
node = minetest.get_node_or_nil(pos)
end end
return node
end
end
-- Swaps the node at a given position, regardless of whether it is loaded or
-- not, respecting a transaction if one is in progress.
--
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
-- the servers main map data cache and then accessed from there.
--
-- Inside a VM transaction, the transactions VM cache is used.
--
-- This function can only be used to change the nodes name, not its parameters
-- or metadata.
function mesecon.swap_node_force(pos, name)
if vm_cache then
return mesecon.vm_swap_node(pos, name)
else else
-- This serves to both ensure the mapblock is loaded and also hand us mesecon.forceloaded_blocks[hash] = 0
-- the old node table so we can preserve param2.
local node = mesecon.get_node_force(pos)
node.name = name
minetest.swap_node(pos, node)
end end
return minetest.get_node_or_nil(pos)
end end
-- Autoconnect Hooks minetest.register_globalstep(function (dtime)
-- Nodes like conductors may change their appearance and their connection rules for hash, time in pairs(mesecon.forceloaded_blocks) do
-- right after being placed or after being dug, e.g. the default wires use this -- unload forceloaded blocks after 10 minutes without usage
-- to automatically connect to linking nodes after placement. if (time > mesecon.setting("forceload_timeout", 600)) then
-- After placement, the update function will be executed immediately so that the minetest.forceload_free_block(unhash_blockpos(hash))
-- possibly changed rules can be taken into account when recalculating the circuit. mesecon.forceloaded_blocks[hash] = nil
-- After digging, the update function will be queued and executed after else
-- recalculating the circuit. The update function must take care of updating the mesecon.forceloaded_blocks[hash] = time + dtime
-- node at the given position itself, but also all of the other nodes the given end
-- position may have (had) a linking connection to.
mesecon.autoconnect_hooks = {}
-- name: A unique name for the hook, e.g. "foowire". Used to name the actionqueue function.
-- fct: The update function with parameters function(pos, node)
function mesecon.register_autoconnect_hook(name, fct)
mesecon.autoconnect_hooks[name] = fct
mesecon.queue:add_function("autoconnect_hook_"..name, fct)
end
function mesecon.execute_autoconnect_hooks_now(pos, node)
for _, fct in pairs(mesecon.autoconnect_hooks) do
fct(pos, node)
end end
end end)
function mesecon.execute_autoconnect_hooks_queue(pos, node) -- Store and read the forceloaded blocks to / from a file
for name in pairs(mesecon.autoconnect_hooks) do -- so that those blocks are remembered when the game
mesecon.queue:add_action(pos, "autoconnect_hook_"..name, {node}) -- is restarted
end mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
end minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
end)

20
mesecons_wires/init.lua → mesecons/wires.lua Normal file → Executable file
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@ -91,7 +91,10 @@ local update_on_place_dig = function (pos, node)
end end
end end
mesecon.register_autoconnect_hook("wire", update_on_place_dig) function mesecon.update_autoconnect(pos, node)
if (not node) then node = minetest.get_node(pos) end
update_on_place_dig(pos, node)
end
-- ############################ -- ############################
-- ## Wire node registration ## -- ## Wire node registration ##
@ -140,7 +143,7 @@ nid_inc = function (nid)
return i <= 8 return i <= 8
end end
local function register_wires() register_wires = function()
local nid = {} local nid = {}
while true do while true do
-- Create group specifiction and nodeid string (see note above for details) -- Create group specifiction and nodeid string (see note above for details)
@ -194,29 +197,26 @@ local function register_wires()
offstate = "mesecons:wire_"..nodeid.."_off" offstate = "mesecons:wire_"..nodeid.."_off"
}} }}
local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1, local groups_on = {dig_immediate = 2, mesecon_conductor_craftable = 1,
not_in_creative_inventory = 1} not_in_creative_inventory = 1} --MFF
local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1} local groups_off = {dig_immediate = 2, mesecon_conductor_craftable = 1} --MFF
if nodeid ~= "00000000" then if nodeid ~= "00000000" then
groups_off["not_in_creative_inventory"] = 1 groups_off["not_in_creative_inventory"] = 1
end end
mesecon.register_node(":mesecons:wire_"..nodeid, { mesecon.register_node("mesecons:wire_"..nodeid, {
description = "Mesecon", description = "Mesecon",
drawtype = "nodebox", drawtype = "nodebox",
inventory_image = "mesecons_wire_inv.png", inventory_image = "mesecons_wire_inv.png",
wield_image = "mesecons_wire_inv.png", wield_image = "mesecons_wire_inv.png",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = selectionbox, selection_box = selectionbox,
node_box = nodebox, node_box = nodebox,
walkable = false, walkable = false,
drop = "mesecons:wire_00000000_off", drop = "mesecons:wire_00000000_off",
mesecon_wire = true, mesecon_wire = true
sounds = default.node_sound_defaults(),
on_rotate = false,
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off}, }, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on}) {tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})

1
mesecons_alias/depends.txt Executable file
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@ -0,0 +1 @@
mesecons

0
mesecons_alias/init.lua Normal file → Executable file
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@ -1,2 +0,0 @@
name = mesecons_alias
depends = mesecons

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@ -0,0 +1 @@
mesecons

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@ -1,2 +1 @@
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game. The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.
It stops blinking in an inactive block, then starts again when the block becomes active.

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25
mesecons_blinkyplant/init.lua Normal file → Executable file
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@ -10,11 +10,25 @@ local toggle_timer = function (pos)
end end
local on_timer = function (pos) local on_timer = function (pos)
local node = minetest.get_node(pos) -- DO NOT TOUCH OR.. THREATS! Thanks, MFF
if(mesecon.flipstate(pos, node) == "on") then local activate = false
mesecon.receptor_on(pos) for _, player in pairs(minetest.get_connected_players()) do
else local p = player:getpos()
mesecon.receptor_off(pos) local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
if dist < 40 then
activate = true
break
end
end
if activate then
local node = minetest.get_node(pos)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
-- Our modification stops there, thank you, @crabman77
end end
toggle_timer(pos) toggle_timer(pos)
end end
@ -24,7 +38,6 @@ mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png", inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {

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@ -1,2 +0,0 @@
name = mesecons_blinkyplant
depends = mesecons

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mesecons_blinkyplant/textures/jeija_blinky_plant_on.png Normal file → Executable file

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2
mesecons_button/depends.txt Executable file
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@ -0,0 +1,2 @@
mesecons
mesecons_receiver

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28
mesecons_button/init.lua Normal file → Executable file
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@ -4,13 +4,12 @@
mesecon.button_turnoff = function (pos) mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name ~= "mesecons_button:button_on" then -- has been dug if node.name=="mesecons_button:button_on" then --has not been dug
return minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end end
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
minetest.sound_play("mesecons_button_pop", { pos = pos }, true)
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end end
minetest.register_node("mesecons_button:button_off", { minetest.register_node("mesecons_button:button_off", {
@ -25,10 +24,8 @@ minetest.register_node("mesecons_button:button_off", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
legacy_wallmounted = true, legacy_wallmounted = true,
walkable = false, walkable = false,
on_rotate = mesecon.buttonlike_onrotate,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -46,15 +43,14 @@ minetest.register_node("mesecons_button:button_off", {
on_rightclick = function (pos, node) on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", { pos = pos }, true) minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.get_node_timer(pos):start(1) minetest.after(1, mesecon.button_turnoff, pos)
end, end,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
}}, }}
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_button:button_on", { minetest.register_node("mesecons_button:button_on", {
@ -69,11 +65,9 @@ minetest.register_node("mesecons_button:button_on", {
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
legacy_wallmounted = true, legacy_wallmounted = true,
walkable = false, walkable = false,
on_rotate = false, light_source = default.LIGHT_MAX-7,
light_source = minetest.LIGHT_MAX-7,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -93,9 +87,7 @@ minetest.register_node("mesecons_button:button_on", {
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
}}, }}
on_timer = mesecon.button_turnoff,
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({

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@ -1,2 +0,0 @@
name = mesecons_button
depends = mesecons, mesecons_receiver

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mesecons_button/sounds/mesecons_button_pop.ogg Normal file → Executable file
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0
mesecons_button/sounds/mesecons_button_push.ogg Normal file → Executable file
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mesecons

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There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands. There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.
It works in inactive blocks.

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mesecons_commandblock/init.lua Normal file → Executable file
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@ -1,213 +1,208 @@
minetest.register_chatcommand("say", { minetest.register_chatcommand("say", {
params = "<text>", params = "<text>",
description = "Say <text> as the server", description = "Say <text> as the server",
privs = {server=true}, privs = {server=true},
func = function(name, param) func = function(name, param)
minetest.chat_send_all(name .. ": " .. param) minetest.chat_send_all(name .. ": " .. param)
end end
}) })
minetest.register_chatcommand("tell", { minetest.register_chatcommand("tell", {
params = "<name> <text>", params = "<name> <text>",
description = "Say <text> to <name> privately", description = "Say <text> to <name> privately",
func = function(name, param) func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$") local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
if found == nil then if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param) minetest.chat_send_player(name, "Invalid usage: " .. param)
return return
end end
if not minetest.get_player_by_name(target) then if not minetest.get_player_by_name(target) then
minetest.chat_send_player(name, "Invalid target: " .. target) minetest.chat_send_player(name, "Invalid target: " .. target)
end end
minetest.chat_send_player(target, name .. " whispers: " .. message, false) minetest.chat_send_player(target, name .. " whispers: " .. message, false)
end end
}) })
minetest.register_chatcommand("hp", { minetest.register_chatcommand("hp", {
params = "<name> <value>", params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints", description = "Set health of <name> to <value> hitpoints",
privs = {ban=true}, privs = {ban=true},
func = function(name, param) func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$") local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
if found == nil then if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param) minetest.chat_send_player(name, "Invalid usage: " .. param)
return return
end end
local player = minetest.get_player_by_name(target) local player = minetest.get_player_by_name(target)
if player then if player then
player:set_hp(value) player:set_hp(value)
else else
minetest.chat_send_player(name, "Invalid target: " .. target) minetest.chat_send_player(name, "Invalid target: " .. target)
end end
end end
}) })
local function initialize_data(meta) local function initialize_data(meta)
local commands = minetest.formspec_escape(meta:get_string("commands")) local commands = minetest.formspec_escape(meta:get_string("commands"))
meta:set_string("formspec", meta:set_string("formspec",
"invsize[9,5;]" .. "invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" .. "textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" .. "label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]") "button_exit[3.3,4.5;2,1;submit;Submit]")
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
if owner == "" then if owner == "" then
owner = "not owned" owner = "not owned"
else else
owner = "owned by " .. owner owner = "owned by " .. owner
end end
meta:set_string("infotext", "Command Block\n" .. meta:set_string("infotext", "Command Block\n" ..
"(" .. owner .. ")\n" .. "(" .. owner .. ")\n" ..
"Commands: "..commands) "Commands: "..commands)
end end
local function construct(pos) local function construct(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("commands", "tell @nearest Commandblock unconfigured") meta:set_string("commands", "tell @nearest Commandblock unconfigured")
meta:set_string("owner", "") meta:set_string("owner", "")
initialize_data(meta) initialize_data(meta)
end end
local function after_place(pos, placer) local function after_place(pos, placer)
if placer then if placer then
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name()) meta:set_string("owner", placer:get_player_name())
initialize_data(meta) initialize_data(meta)
end end
end end
local function receive_fields(pos, formname, fields, sender) local function receive_fields(pos, formname, fields, sender)
if not fields.submit then if not fields.submit then
return return
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
if owner ~= "" and sender:get_player_name() ~= owner then if owner ~= "" and sender:get_player_name() ~= owner then
return return
end end
meta:set_string("commands", fields.commands) meta:set_string("commands", fields.commands)
initialize_data(meta) initialize_data(meta)
end end
local function resolve_commands(commands, pos) local function resolve_commands(commands, pos)
local players = minetest.get_connected_players() local players = minetest.get_connected_players()
-- No players online: remove all commands containing -- No players online: remove all commands containing
-- @nearest, @farthest and @random -- @nearest, @farthest and @random
if #players == 0 then if #players == 0 then
commands = commands:gsub("[^\r\n]+", function (line) commands = commands:gsub("[^\r\n]+", function (line)
if line:find("@nearest") then return "" end if line:find("@nearest") then return "" end
if line:find("@farthest") then return "" end if line:find("@farthest") then return "" end
if line:find("@random") then return "" end if line:find("@random") then return "" end
return line return line
end) end)
return commands return commands
end end
local nearest, farthest = nil, nil local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1 local min_distance, max_distance = math.huge, -1
for index, player in pairs(players) do for index, player in pairs(players) do
local distance = vector.distance(pos, player:get_pos()) local distance = vector.distance(pos, player:getpos())
if distance < min_distance then if distance < min_distance then
min_distance = distance min_distance = distance
nearest = player:get_player_name() nearest = player:get_player_name()
end end
if distance > max_distance then if distance > max_distance then
max_distance = distance max_distance = distance
farthest = player:get_player_name() farthest = player:get_player_name()
end end
end end
local random = players[math.random(#players)]:get_player_name() local random = players[math.random(#players)]:get_player_name()
commands = commands:gsub("@nearest", nearest) commands = commands:gsub("@nearest", nearest)
commands = commands:gsub("@farthest", farthest) commands = commands:gsub("@farthest", farthest)
commands = commands:gsub("@random", random) commands = commands:gsub("@random", random)
return commands return commands
end end
local function commandblock_action_on(pos, node) local function commandblock_action_on(pos, node)
if node.name ~= "mesecons_commandblock:commandblock_off" then if node.name ~= "mesecons_commandblock:commandblock_off" then
return return
end end
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"}) minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
if owner == "" then if owner == "" then
return return
end end
local commands = resolve_commands(meta:get_string("commands"), pos) local commands = resolve_commands(meta:get_string("commands"), pos)
for _, command in pairs(commands:split("\n")) do for _, command in pairs(commands:split("\n")) do
local pos = command:find(" ") local pos = command:find(" ")
local cmd, param = command, "" local cmd, param = command, ""
if pos then if pos then
cmd = command:sub(1, pos - 1) cmd = command:sub(1, pos - 1)
param = command:sub(pos + 1) param = command:sub(pos + 1)
end end
local cmddef = minetest.chatcommands[cmd] local cmddef = minetest.chatcommands[cmd]
if not cmddef then if not cmddef then
minetest.chat_send_player(owner, "The command "..cmd.." does not exist") minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
return return
end end
local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs) local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
if not has_privs then if not has_privs then
minetest.chat_send_player(owner, "You don't have permission " minetest.chat_send_player(owner, "You don't have permission "
.."to run "..cmd .."to run "..cmd
.." (missing privileges: " .." (missing privileges: "
..table.concat(missing_privs, ", ")..")") ..table.concat(missing_privs, ", ")..")")
return return
end end
cmddef.func(owner, param) cmddef.func(owner, param)
end end
end end
local function commandblock_action_off(pos, node) local function commandblock_action_off(pos, node)
if node.name == "mesecons_commandblock:commandblock_on" then if node.name == "mesecons_commandblock:commandblock_on" then
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"}) minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
end end
end end
local function can_dig(pos, player) local function can_dig(pos, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
return owner == "" or owner == player:get_player_name() or return owner == "" or owner == player:get_player_name()
minetest.check_player_privs(player, "protection_bypass") end
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
minetest.register_node("mesecons_commandblock:commandblock_off", { description = "Command Block",
description = "Command Block", tiles = {"jeija_commandblock_off.png"},
tiles = {"jeija_commandblock_off.png"}, inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"), groups = {cracky=2, mesecon_effector_off=1},
is_ground_content = false, on_construct = construct,
groups = {cracky=2, mesecon_effector_off=1}, after_place_node = after_place,
on_construct = construct, on_receive_fields = receive_fields,
after_place_node = after_place, can_dig = can_dig,
on_receive_fields = receive_fields, sounds = default.node_sound_stone_defaults(),
can_dig = can_dig, mesecons = {effector = {
sounds = default.node_sound_stone_defaults(), action_on = commandblock_action_on
mesecons = {effector = { }}
action_on = commandblock_action_on })
}},
on_blast = mesecon.on_blastnode, minetest.register_node("mesecons_commandblock:commandblock_on", {
}) tiles = {"jeija_commandblock_on.png"},
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
minetest.register_node("mesecons_commandblock:commandblock_on", { light_source = 10,
tiles = {"jeija_commandblock_on.png"}, drop = "mesecons_commandblock:commandblock_off",
is_ground_content = false, on_construct = construct,
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1}, after_place_node = after_place,
light_source = 10, on_receive_fields = receive_fields,
drop = "mesecons_commandblock:commandblock_off", can_dig = can_dig,
on_construct = construct, sounds = default.node_sound_stone_defaults(),
after_place_node = after_place, mesecons = {effector = {
on_receive_fields = receive_fields, action_off = commandblock_action_off
can_dig = can_dig, }}
sounds = default.node_sound_stone_defaults(), })
mesecons = {effector = {
action_off = commandblock_action_off
}},
on_blast = mesecon.on_blastnode,
})

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@ -1,2 +0,0 @@
name = mesecons_commandblock
depends = mesecons

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1
mesecons_delayer/depends.txt Executable file
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@ -0,0 +1 @@
mesecons

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@ -1 +1 @@
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock. It works in unloaded blocks. The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock.

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136
mesecons_delayer/init.lua Normal file → Executable file
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@ -33,12 +33,21 @@ end
-- Register the 2 (states) x 4 (delay times) delayers -- Register the 2 (states) x 4 (delay times) delayers
local delaytime = { 0.1, 0.3, 0.5, 1.0 }
for i = 1, 4 do for i = 1, 4 do
local groups = {}
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
end
local boxes = { local delaytime
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0 end
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator { -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 }, { -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
@ -48,12 +57,21 @@ local boxes = {
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator { -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs { -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 } { 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}
}
-- Delayer definition defaults minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
local def = { description = "Delayer",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
walkable = true, walkable = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -63,46 +81,26 @@ local def = {
type = "fixed", type = "fixed",
fixed = boxes fixed = boxes
}, },
groups = groups,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = true,
delayer_time = delaytime[i], drop = 'mesecons_delayer:delayer_off_1',
sounds = default.node_sound_stone_defaults(), on_punch = function (pos, node)
on_blast = mesecon.on_blastnode, if node.name=="mesecons_delayer:delayer_off_1" then
drop = "mesecons_delayer:delayer_off_1", minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
} elseif node.name=="mesecons_delayer:delayer_off_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
-- Deactivated delayer definition defaults elseif node.name=="mesecons_delayer:delayer_off_3" then
local off_groups = {bendy=2,snappy=1,dig_immediate=2} minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
if i > 1 then elseif node.name=="mesecons_delayer:delayer_off_4" then
off_groups.not_in_creative_inventory = 1 minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
end
local off_state = {
description = "Delayer",
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
return
end end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_off_"..tostring(i % 4 + 1),
param2 = node.param2
})
end, end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -114,16 +112,13 @@ local off_state = {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_on = delayer_activate action_on = delayer_activate
} }
}, }
} })
for k, v in pairs(def) do
off_state[k] = off_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
-- Activated delayer definition defaults
local on_state = { minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
description = "You hacker you", description = "You hacker you",
drawtype = "nodebox",
tiles = { tiles = {
"mesecons_delayer_on_"..tostring(i)..".png", "mesecons_delayer_on_"..tostring(i)..".png",
"mesecons_delayer_bottom.png", "mesecons_delayer_bottom.png",
@ -131,18 +126,34 @@ local on_state = {
"mesecons_delayer_ends_on.png", "mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png" "mesecons_delayer_sides_on.png"
},
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = boxes
}, },
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1}, groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher) paramtype = "light",
if minetest.is_protected(pos, puncher and puncher:get_player_name()) then paramtype2 = "facedir",
return sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
end end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_on_"..tostring(i % 4 + 1),
param2 = node.param2
})
end, end,
delayer_time = delaytime,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = { mesecons = {
receptor = receptor =
@ -155,13 +166,8 @@ local on_state = {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_off = delayer_deactivate action_off = delayer_deactivate
} }
}, }
} })
for k, v in pairs(def) do
on_state[k] = on_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), on_state)
end end
minetest.register_craft({ minetest.register_craft({

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@ -1,2 +0,0 @@
name = mesecons_delayer
depends = mesecons

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mesecons_detector/depends.txt Executable file
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mesecons
mesecons_materials

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The node detector is a receptor. It changes its state when either any node The node detector is a receptor. It changes its state when either any node
or a specific node is detected. Right-click it to set a nodename to scan for. or a specific node is detected. Right-click it to set a nodename to scan for.
It can also receive digiline signals. For example, you can send It can also receive digiline signals. You can either send "GET" and it will
<code>{distance=4, scanname="default:dirt"}</code> respond with the detected nodename or you can send any other string and it will
to set distance to 4 and scan for dirt. You can omit either parameter. set this string as the node to scan for.
There is also a command parameter: <code>{command="get"}</code> will respond
with the detected nodename and <code>{command="scan"}</code> will respond with
a boolean using the distance and nodename of the detector.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt. Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
The distance parameter specifies how many blocks are between the node detector and the node to detect.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.

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@ -1,5 +1,3 @@
The object detector is a receptor. It changes its state when a player approaches. The object detector is a receptor. It changes its state when a player approaches.
Right-click it to set a name to scan for. Right-click it to set a name to scan for.
You can also search for comma-separated lists of players where the detector gets activated if any of the names in the list are found.
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu. It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.
Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.

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156
mesecons_detector/init.lua Normal file → Executable file
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@ -4,19 +4,18 @@ local GET_COMMAND = "GET"
-- Detects players in a certain radius -- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua -- The radius can be specified in mesecons/settings.lua
local function object_detector_make_formspec(pos) -- The following file was modified to detect multiple players
local object_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" .. meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]".. "field[0.3, 0;12,2;scanname;Name of player(s) to scan for (empty for any, separate with comma):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "field[0.3,1.5;4 ,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function object_detector_on_receive_fields(pos, formname, fields, sender) local function object_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname) meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel) meta:set_string("digiline_channel", fields.digiline_channel)
@ -26,37 +25,36 @@ end
-- returns true if player was found, false if not -- returns true if player was found, false if not
local function object_detector_scan(pos) local function object_detector_scan(pos)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6)) local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
for k, obj in pairs(objs) do
-- abort if no scan results were found local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
if next(objs) == nil then return false end local scanname = minetest.get_meta(pos):get_string("scanname"):gsub(' ', "")
if (scanname == "" and isname ~= "") then
local scanname = minetest.get_meta(pos):get_string("scanname") minetest.get_meta(pos):set_string("scanedname", "")
local scan_for = {} return true
for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do end
scan_for[str] = true local founds = {}
end for _, name in pairs(scanname:split(',')) do
if (isname == name and isname ~= "") then
local every_player = scanname == "" table.insert(founds, isname)
for _, obj in pairs(objs) do
-- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= ""
local foundname = obj:get_player_name()
if foundname ~= "" then
if every_player or scan_for[foundname] then
return true
end end
end end
if #founds > 0 then
minetest.get_meta(pos):set_string("scannedname", table.concat(founds, ','))
return true
end
end end
minetest.get_meta(pos):set_string("scanedname", "")
return false return false
end end
-- set player name when receiving a digiline signal on a specific channel -- set player name when receiving a digiline signal on a specific channel
local object_detector_digiline = { local object_detector_digiline = {
effector = { effector = {
action = function(pos, node, channel, msg) action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if channel == meta:get_string("digiline_channel") then local active_channel = meta:get_string("digiline_channel")
meta:set_string("scanname", msg) if channel == active_channel then
meta:set_string("scanedname", msg)
object_detector_make_formspec(pos) object_detector_make_formspec(pos)
end end
end, end,
@ -66,7 +64,6 @@ local object_detector_digiline = {
minetest.register_node("mesecons_detector:object_detector_off", { minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Player Detector", description="Player Detector",
@ -77,14 +74,12 @@ minetest.register_node("mesecons_detector:object_detector_off", {
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline, digiline = object_detector_digiline
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:object_detector_on", { minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3,not_in_creative_inventory=1}, groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off', drop = 'mesecons_detector:object_detector_off',
@ -95,8 +90,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline, digiline = object_detector_digiline
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({
@ -108,15 +102,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
minetest.register_abm({ minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_off"}, nodenames = {"mesecons_detector:object_detector_off"},
interval = 1, interval = 1,
@ -147,23 +132,17 @@ minetest.register_abm({
-- Detects the node in front of it -- Detects the node in front of it
local function node_detector_make_formspec(pos) local function node_detector_make_formspec(pos)
local meta = minetest.get_meta(pos) minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
if meta:get_string("distance") == "" then meta:set_string("distance", "0") end
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]".. "field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;2.5,2;distance;Distance (0-"..mesecon.setting("node_detector_distance_max", 10).."):;${distance}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]") "button_exit[7,0.75;2,3;;Save]")
end end
local function node_detector_on_receive_fields(pos, fieldname, fields, sender) local function node_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end if not fields.scanname or not fields.digiline_channel then return end
if minetest.is_protected(pos, sender:get_player_name()) then return end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname) meta:set_string("scanname", fields.scanname)
meta:set_string("distance", fields.distance or "0")
meta:set_string("digiline_channel", fields.digiline_channel) meta:set_string("digiline_channel", fields.digiline_channel)
node_detector_make_formspec(pos) node_detector_make_formspec(pos)
end end
@ -173,65 +152,31 @@ local function node_detector_scan(pos)
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
if not node then return end if not node then return end
local meta = minetest.get_meta(pos)
local distance = meta:get_int("distance")
local distance_max = mesecon.setting("node_detector_distance_max", 10)
if distance < 0 then distance = 0 end
if distance > distance_max then distance = distance_max end
local frontname = minetest.get_node( local frontname = minetest.get_node(
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1)) vector.subtract(pos, minetest.facedir_to_dir(node.param2))
).name ).name
local scanname = meta:get_string("scanname") local scanname = minetest.get_meta(pos):get_string("scanname")
return (frontname == scanname) or return (frontname == scanname) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "") (frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end end
local function node_detector_send_node_name(pos, node, channel, meta)
local distance = meta:get_int("distance")
local distance_max = mesecon.setting("node_detector_distance_max", 10)
if distance < 0 then distance = 0 end
if distance > distance_max then distance = distance_max end
local nodename = minetest.get_node(
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name
digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
end
-- set player name when receiving a digiline signal on a specific channel -- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = { local node_detector_digiline = {
effector = { effector = {
action = function(pos, node, channel, msg) action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("digiline_channel") then return end if channel ~= meta:get_string("digiline_channel") then return end
if type(msg) == "table" then if msg == GET_COMMAND then
if msg.distance or msg.scanname then local nodename = minetest.get_node(
if msg.distance then vector.subtract(pos, minetest.facedir_to_dir(node.param2))
meta:set_string("distance", msg.distance) ).name
end
if msg.scanname then digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
meta:set_string("scanname", msg.scanname)
end
node_detector_make_formspec(pos)
end
if msg.command == "get" then
node_detector_send_node_name(pos, node, channel, meta)
elseif msg.command == "scan" then
local result = node_detector_scan(pos)
digiline:receptor_send(pos, digiline.rules.default, channel, result)
end
else else
if msg == GET_COMMAND then meta:set_string("scanname", msg)
node_detector_send_node_name(pos, node, channel, meta) node_detector_make_formspec(pos)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end end
end, end,
}, },
@ -239,7 +184,7 @@ local node_detector_digiline = {
} }
local function after_place_node_detector(pos, placer) local function after_place_node_detector(pos, placer)
local placer_pos = placer:get_pos() local placer_pos = placer:getpos()
if not placer_pos then if not placer_pos then
return return
end end
@ -259,7 +204,6 @@ minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Node Detector", description="Node Detector",
@ -268,16 +212,15 @@ minetest.register_node("mesecons_detector:node_detector_off", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline, digiline = node_detector_digiline
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:node_detector_on", { minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3,not_in_creative_inventory=1}, groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:node_detector_off', drop = 'mesecons_detector:node_detector_off',
@ -286,9 +229,9 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline, digiline = node_detector_digiline
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({
@ -300,15 +243,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_abm({ minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_off"}, nodenames = {"mesecons_detector:node_detector_off"},
interval = 1, interval = 1,

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@ -1,2 +0,0 @@
name = mesecons_detector
depends = mesecons, mesecons_materials

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2
mesecons_doors/depends.txt Executable file
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@ -0,0 +1,2 @@
mesecons
doors

28
mesecons_doors/init.lua Normal file → Executable file
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@ -13,9 +13,9 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
minetest.swap_node(pos, {name = replace, param2 = p2}) minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true) minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true) minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end end
end end
@ -73,17 +73,29 @@ meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel") meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass") meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass") meseconify_door("doors:door_obsidian_glass")
meseconify_door("xpanes:door_steel_bar")
--MFF meseconify all doors, crabman 12/06/2016
meseconify_door("doors:door_cherry")
meseconify_door("doors:door_tin")
meseconify_door("doors:door_prison")
meseconify_door("doors:door_gardengate_white")
meseconify_door("doors:door3_wood")
meseconify_door("doors:door3_steel")
meseconify_door("doors:door3_glass")
meseconify_door("doors:door3_obsidian_glass")
meseconify_door("doors:door3_cherry")
meseconify_door("doors:door3_prison")
-- Trapdoor -- Trapdoor
local function trapdoor_switch(pos, node) local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state") local state = minetest.get_meta(pos):get_int("state")
if state == 1 then if state == 1 then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true) minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2}) minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true) minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2}) minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end end
@ -111,12 +123,6 @@ if doors and doors.get then
minetest.override_item("doors:trapdoor_open", override) minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override) minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override) minetest.override_item("doors:trapdoor_steel_open", override)
if minetest.registered_items["xpanes:trapdoor_steel_bar"] then
minetest.override_item("xpanes:trapdoor_steel_bar", override)
minetest.override_item("xpanes:trapdoor_steel_bar_open", override)
end
else else
if minetest.registered_nodes["doors:trapdoor"] then if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", { minetest.override_item("doors:trapdoor", {

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@ -1,3 +0,0 @@
name = mesecons_doors
depends = mesecons, doors
optional_depends = xpanes

53
mesecons_extrawires/corner.lua Normal file → Executable file
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@ -1,8 +1,12 @@
local screwdriver_exists = minetest.global_exists("screwdriver") local corner_nodebox = {
type = "fixed",
fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}}
}
local corner_selectionbox = { local corner_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 }, fixed = { -16/32-0.001, -18/32, -16/32, 5/32, -12/32, 5/32 },
} }
local corner_get_rules = function (node) local corner_get_rules = function (node)
@ -18,63 +22,62 @@ local corner_get_rules = function (node)
end end
minetest.register_node("mesecons_extrawires:corner_on", { minetest.register_node("mesecons_extrawires:corner_on", {
drawtype = "mesh", drawtype = "nodebox",
mesh = "mesecons_extrawires_corner.obj",
tiles = { tiles = {
{ name = "jeija_insulated_wire_sides_on.png", backface_culling = true }, "jeija_insulated_wire_curved_tb_on.png",
{ name = "jeija_insulated_wire_ends_on.png", backface_culling = true }, "jeija_insulated_wire_curved_tb_on.png^[transformR270",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox, node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 2, not_in_creative_inventory = 1}, -- MFF
drop = "mesecons_extrawires:corner_off", drop = "mesecons_extrawires:corner_off",
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
rules = corner_get_rules, rules = corner_get_rules,
offstate = "mesecons_extrawires:corner_off" offstate = "mesecons_extrawires:corner_off"
}}, }}
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_node("mesecons_extrawires:corner_off", { minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "mesh", drawtype = "nodebox",
description = "Insulated Mesecon Corner", description = "Mesecon Corner",
mesh = "mesecons_extrawires_corner.obj",
tiles = { tiles = {
{ name = "jeija_insulated_wire_sides_off.png", backface_culling = true }, "jeija_insulated_wire_curved_tb_off.png",
{ name = "jeija_insulated_wire_ends_off.png", backface_culling = true }, "jeija_insulated_wire_curved_tb_off.png^[transformR270",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png"
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox, node_box = corner_nodebox,
groups = {dig_immediate = 3}, groups = {dig_immediate = 2}, --MFF
sounds = default.node_sound_defaults(),
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
rules = corner_get_rules, rules = corner_get_rules,
onstate = "mesecons_extrawires:corner_on" onstate = "mesecons_extrawires:corner_on"
}}, }}
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
}) })
minetest.register_craft({ minetest.register_craft({
output = "mesecons_extrawires:corner_off 3", output = "mesecons_extrawires:corner_off 3",
recipe = { recipe = {
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"}, {"", "", ""},
{"", "mesecons_insulated:insulated_off"}, {"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},
{"", "mesecons_insulated:insulated_off", ""},
} }
}) })

115
mesecons_extrawires/crossover.lua Normal file → Executable file
View File

@ -1,4 +1,4 @@
local function crossover_get_rules(node) function crossover_get_rules(node)
return { return {
{--first wire {--first wire
{x=-1,y=0,z=0}, {x=-1,y=0,z=0},
@ -19,110 +19,143 @@ local crossover_states = {
} }
minetest.register_node("mesecons_extrawires:crossover_off", { minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Mesecon Crossover", description = "Insulated Crossover",
drawtype = "mesh", drawtype = "nodebox",
mesh = "mesecons_extrawires_crossover.b3d",
tiles = { tiles = {
"jeija_insulated_wire_ends_off.png", "jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_sides_off.png", "jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png" "jeija_insulated_wire_ends_off.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
groups = {dig_immediate=3, mesecon=3}, node_box = {
sounds = default.node_sound_defaults(), type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=2, mesecon=3}, --MFF
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_01", { minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!", description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "nodebox",
mesh = "mesecons_extrawires_crossover.b3d",
tiles = { tiles = {
"jeija_insulated_wire_ends_on.png", "jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_sides_on.png", "jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_sides_off.png", "jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_off.png" "jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01z.png",
"jeija_insulated_wire_ends_01z.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, node_box = {
sounds = default.node_sound_defaults(), type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=2, mesecon=3, not_in_creative_inventory=1}, --MFF
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_10", { minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!", description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "nodebox",
mesh = "mesecons_extrawires_crossover.b3d",
tiles = { tiles = {
"jeija_insulated_wire_ends_off.png", "jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_sides_off.png", "jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_sides_on.png", "jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_on.png" "jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10z.png",
"jeija_insulated_wire_ends_10z.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_extrawires:crossover_on", { minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!", description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "nodebox",
mesh = "mesecons_extrawires_crossover.b3d",
tiles = { tiles = {
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png", "jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png" "jeija_insulated_wire_ends_on.png"
}, },
paramtype = "light", paramtype = "light",
is_ground_content = false,
walkable = false, walkable = false,
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
rules = crossover_get_rules(), rules = crossover_get_rules(),
} }
}, },
on_blast = mesecon.on_blastnode,
}) })
minetest.register_craft({ minetest.register_craft({

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@ -0,0 +1,2 @@
default
mesecons

View File

@ -1 +1 @@
Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision. Like uninsulated wires, they work through unloaded blocks. Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision.

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