db90c1cb4bAdd /hp command to set the HP of a given player, requires the ban privelege.
Anthony Zhang
2013-03-07 16:47:32 -0500
3792b692aaDigging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
Anthony Zhang
2013-03-06 20:51:57 -0500
ac23eb070aMake vertical piston pusher selection boxes match their horizontal equivalents
#80
khonkhortisan
2013-03-02 22:22:43 -0800
e707afef1aDon't totally force deactivation of block two below the pressure plate if connected to a receptor
Jeija
2013-02-24 19:09:07 +0100
2848df007eBugfix: Also deactivate the block two below when digging a pressure plate
Jeija
2013-02-24 19:02:38 +0100
c9e89189ebImproved object detector craft recipe, picture soon available on mesecons.net
Jeija
2013-02-22 19:47:01 +0100
36263d481aAdd (shaped) craft recipe for vertical mesecons * Craft them from three wires in a vertical row * Craft them back into mesecons by just putting one of them in the grid
Jeija
2013-02-22 19:37:05 +0100
a0920104fcObject Detector, cleanup and different behaviour: * Name to scan for can be specified by right-clicking it * It can receive digiline signals that change the name to scan for * A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
Jeija
2013-02-22 19:20:23 +0100
536c77330bFix sticky piston crafting recipe.
Anthony Zhang
2013-02-08 19:50:20 -0500
fb45ee1d77Remove ghoststone shadow when active.
#74
Kyle
2013-02-08 16:49:27 -0800
5b5e919683Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
Anthony Zhang
2013-02-08 14:36:20 -0500
4714c908acFix #73 - receiver wire drops down one node when connected button is dug.
Anthony Zhang
2013-02-08 14:18:42 -0500
ccb3430540Merge pull request #70 from khonkhortisan/eghoststone
Jeija
2013-02-07 08:49:24 -0800
2b30360da2Bugfix for the luacontroller that occured when two events occur at the same time (output connected to input). The behaviour of the controller can now be described this way: The luacontroller sets port A, then B, then C, then D; if it is interrupted by another event during that time it stops and let the second event do the job.
Jeija
2013-01-22 18:26:27 +0100
18da94006aLots of bugfixes concerning the luacontroller - Bug when using NOT-Gates - Moved error label a little downwards - On digiline event, msg and channel are now in event.*, not in event.iid.*
Jeija
2013-01-20 17:48:43 +0100
5c2959826eFix piston bug: up piston pushing sand won't drop the sand anymore
Jeija
2013-01-20 13:01:40 +0100
ef087f2bb6Fix Bug: Wrong usage of action_on/action_off instead of action_change
Jeija
2013-01-19 22:18:28 +0100
62ddebaecbAdd support in luacontroller for a not yet released mod called 'digilines'
Jeija
2013-01-19 21:45:39 +0100
ec517becabTexture the LuaController formspec
Jeija
2013-01-19 12:03:27 +0100
0d44144421Bugfixes and improved stability of the luacontroller
Jeija
2013-01-14 17:58:14 +0100
240fb83e8bImplement interrupt(time, iid): The whole code is called again after a certain amount of time. Whenever it is called, an event is set. Possible events are: program, interrupt, on and off It also contains additional information (on/off -> event.in; interrupt -> event.iid) iid must be an integer or string value, otherwise the interrupt is not active
Jeija
2013-01-13 17:33:16 +0100
e297a02ec2Implement a memory for the controller (accesible via mem.) and cleanup code Based on PilzAdam's code.
Jeija
2013-01-13 11:05:04 +0100
bd749ec4d4Add luacontroller, a microcontroller that you can code in lua. It still misses some functionality such as a persistent memory and a timer, but that is subject to change. The code runs in a sandbox. Speaking long term this will hopefully replace the old controller.
Jeija
2013-01-13 00:18:25 +0100
841bc70b97Fix a bug that occured when using a receptor placed directly next to a gate. We need to call a changesignal even if the gate/other effector is still connected to a power source in a way.
Jeija
2013-01-09 16:56:25 +0100
17579a6aa1Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global namespace.
Anthony Zhang
2013-01-06 14:09:54 -0500
52ddd4bdc9Add crafting recipe for the delayer (similar to redstone, but with cobble instead of stone)
Jeija
2012-12-30 09:07:49 +0100
5921f6d46cmade tweaks to the way mese is converted to mesecons. If old mese paradigm is in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to get 18, or cook one mese block to get 162. Avoids conflict with new default recipe that crafts 9 crystals from one mese block.
Vanessa Ezekowitz
2012-12-28 16:51:11 -0500
7e231b99a6Make nr in rules rotation local in order not to pullute the holy global namespace
Jeija
2012-12-28 07:33:16 +0100
ab1966f763Fix server crash when using movestones
Jeija
2012-12-27 22:33:09 +0100
2bbc9dd4b7Rework the next nodes: Pressure Plates
Jeija
2012-12-27 22:28:39 +0100
84ad046533Added a couple of needed textures for curved/corner wires and tweak code to use them. Also fixed the "on" state image for wire ends so that it works for curved wires also.
Vanessa Ezekowitz
2012-12-27 12:48:02 -0500
cdd9a93da9revamped textures for all pistons, tweaked thickness of piston pusher
Vanessa Ezekowitz
2012-12-27 12:13:40 -0500
d3b77b5be3Compatibility with old pistons
Jeija
2012-12-27 12:03:05 +0100
ac0fb91139Minor cleanup of mesecno torch and add another rule to it (behind above)
Jeija
2012-12-27 10:50:20 +0100
d1ace465c7Add experimental 'corner' wire, an insulated bended wire (needs textures and maybe rename it)
Jeija
2012-12-27 09:54:19 +0100
7fe4947056Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers.
Jeija
2012-12-27 09:28:04 +0100
5a88a9715fRe-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
Jeija
2012-12-26 22:55:01 +0100
d91e0b66cbRe-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
Jeija
2012-12-26 22:54:28 +0100
a9a2108d13Implement /say and /tell commands to aid mapmakers using command blocks.
Anthony Zhang
2012-12-25 14:26:03 -0500
6b1bfe6391Add rule-name system. Every input rule can now have a name, that could help e.g. the microcontroller to know where a signal comes from.
Jeija
2012-12-19 17:34:05 +0100
f6ef7b005dSame for sticky piston
Jeija
2012-12-18 16:21:41 +0100