Commit Graph

  • c50b68cf83 Use a simpler way of detecting up/down piston placement (thanks Jeija). Anthony Zhang 2012-12-16 15:12:24 -0500
  • 13befe3bba Fix #62 (Hopefully this time) Jeija 2012-12-16 19:03:46 +0100
  • 2c4a46a557 Minor cleanup, use addPosRule Jeija 2012-12-16 16:29:03 +0100
  • 0aab812487 Fix addPosRule without mesecon: in vertical wires (issue #62) Jeija 2012-12-16 13:02:05 +0100
  • c76c274cc0 Remove mesecons:updatenode Jeija 2012-12-16 12:00:11 +0100
  • a1852204fb Cleanup and improve piston code Jeija 2012-12-16 11:58:43 +0100
  • ae4bd1e21c Merge branch 'master' into nextgen Jeija 2012-12-16 08:59:06 +0100
  • 9dee0c020c Fix placing while facing diagonally. Anthony Zhang 2012-12-15 19:16:59 -0500
  • aab0d4d943 Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). Anthony Zhang 2012-12-15 19:12:20 -0500
  • b5f5beeb3d Attempt to update the wire crossing. Anthony Zhang 2012-12-15 17:53:03 -0500
  • 5fb5df446c Bugfix, use param2 for conductors when turning them on/off Jeija 2012-12-15 21:23:38 +0100
  • 18731cbc8a Bugfix, param2 for conductors Jeija 2012-12-15 21:21:54 +0100
  • 44dc1a128c Upload cleaned up mesecons to nextgen branch Jeija 2012-12-15 18:45:51 +0100
  • c0d3bd2abb Include experimental vertical wires (needs textures) Jeija 2012-12-13 18:42:45 +0100
  • 659060ddcd Fix a bug that occured when placing an effector next to a receptor Jeija 2012-12-11 19:54:53 +0100
  • de46729b97 Merge branch 'mesecons_in_nodedef' Jeija 2012-12-11 19:49:55 +0100
  • 5540fcbcb3 Fix a bug reported here: http://minetest.net/forum/viewtopic.php?pid=56152#p56152 Jeija 2012-12-11 18:15:44 +0100
  • a55874b5d2 Fix blinky plant bug (crash when placing mesecon next to it) Jeija 2012-12-10 22:05:13 +0100
  • 192b9eca4f Fix crash when digging unknown nodes Jeija 2012-12-10 21:14:03 +0100
  • 59a39204a9 Remove dead parts of the mod/dead textures/wireless mesecons Jeija 2012-12-10 20:55:13 +0100
  • e9f2beb2c6 Slightly change wire look (may be reverted?) Jeija 2012-12-10 20:39:12 +0100
  • 5904abbd79 Port gates (finally) Jeija 2012-12-10 19:46:24 +0100
  • d5825f9602 Fix insulated mesecon Jeija 2012-12-10 17:19:30 +0100
  • 05def1540a Fix microcontroller digging Jeija 2012-12-09 15:32:29 +0100
  • 961b955f2d Port door, fix button/lever bug, new visual style for receiver Jeija 2012-12-09 13:28:32 +0100
  • 31f3c99288 Fix microcontroller alias Jeija 2012-12-09 11:16:48 +0100
  • a0a3328f7c Fix microcontroller alias Jeija 2012-12-09 11:13:32 +0100
  • b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) Jeija 2012-12-09 00:42:30 +0100
  • cf6080f723 Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire Jeija 2012-12-08 22:28:46 +0100
  • 00e071b695 Cleanup, make and use util.lua, port command block and delayer to nodedef Jeija 2012-12-08 21:56:09 +0100
  • 8578fd89c8 Port lightstones (as reference for effectors) + blinky plant to the new nodedef system Jeija 2012-12-08 19:02:34 +0100
  • 472650f099 Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference. Jeija 2012-12-08 17:50:25 +0100
  • f28cf0af03 Fix major bug that often occured when using gates (caused by commit 64d109b) Jeija 2012-12-08 16:08:16 +0100
  • e0aa5b1d3d New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy Jeija 2012-12-08 14:14:04 +0100
  • 12206ac190 Add support for the preinstalled wooden door in minetest_game Jeija 2012-12-08 12:13:45 +0100
  • 3926c46293 Merge pull request #58 from PilzAdam/master v0.6-stable Jeija 2012-12-07 12:51:44 -0800
  • 4251b932ae Merge 4a8e20b68e into 7542dd4da0 #58 PilzAdam 2012-12-07 06:56:02 -0800
  • 4a8e20b68e Speed update of pressureplates up by using node_timers #58 PilzAdam 2012-12-07 15:52:52 +0100
  • 7542dd4da0 Fix a bug (in some cases the output rules of a receptor weren't respected, bug introduced by commit before, 64d109b31b) Jeija 2012-12-03 18:59:34 +0100
  • d1b88467ff Added textures for ON leds. #57 Novatux 2012-12-02 10:02:01 +0100
  • 4ae74cdae0 Added textures. Fixed microcontroller placing. Novatux 2012-12-02 09:45:00 +0100
  • 64d109b31b `mesecon:updatenode()` was written to work only with conductors, though in several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated. Anthony Zhang 2012-12-01 18:34:05 -0500
  • 7bd99b7fa1 Merge ac94fbd68c into 3bab7cb252 #56 simion314 2012-12-01 10:46:30 -0800
  • ac94fbd68c It seems wrong to return if the block is not a conductor, I checked also if is not a efector or eceptor #56 simion314 2012-12-01 19:11:44 +0200
  • 5c57878292 Fixed overheat Novatux 2012-11-29 18:57:59 +0100
  • 88e8917db4 Added 2x2 microcontroller Novatux 2012-11-29 18:47:17 +0100
  • 3bab7cb252 Simpler piston push/pull method. Anthony Zhang 2012-11-28 23:32:24 -0500
  • aaddd9e74d Fix a rare piston pushing bug and make piston updating faster. Anthony Zhang 2012-11-27 19:34:54 -0500
  • 618fd31f43 Merge remote-tracking branch 'origin/master' Anthony Zhang 2012-11-11 17:52:07 -0500
  • db434c6fe9 Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall. Anthony Zhang 2012-11-11 17:51:03 -0500
  • 938dc37623 Merge pull request #55 from Jat15/master Anthony 2012-11-08 16:24:22 -0800
  • f909028e27 Merge b312d73511 into 2d16152188 #55 Jat15 2012-11-08 11:54:37 -0800
  • b312d73511 Update tile_images #55 Jat 2012-11-08 20:52:36 +0100
  • 2d16152188 Add command block: Anthony Zhang 2012-10-28 16:31:03 -0400
  • 3ae31cd849 Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc. Anthony Zhang 2012-10-27 12:40:11 -0400
  • ff5dcda7c7 Further piston improvements, the pistons now delay before retracting and play nice with invalid states. Anthony Zhang 2012-10-13 12:45:15 -0400
  • 931ac23ff3 Improve T-FF code and add a reset pin on C. cornernote 2012-10-07 13:08:01 -0400
  • dcd2f94ba9 New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. Anthony Zhang 2012-10-02 17:09:39 -0400
  • cd8fd55fe3 Fix whitespace, simplify node updating. Anthony Zhang 2012-10-01 22:18:45 -0400
  • 208e95c2ff Captilization. Anthony Zhang 2012-09-27 17:27:34 -0400
  • ecefc937c9 Add ghoststone, crafted like removestone, with steel ingots at the corners. Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off. Anthony Zhang 2012-09-27 17:25:58 -0400
  • 1da390d263 Merge pull request #50 from khonkhortisan/master khonkhortisan 2012-09-10 15:50:25 -0700
  • d1edecb1d9 Merge cee2574ff2 into 12b0a38fb1 #50 khonkhortisan 2012-09-10 15:48:36 -0700
  • cee2574ff2 fix t-junction selectionbox when on #50 Kyle 2012-09-10 15:48:06 -0700
  • 12b0a38fb1 tweaked insulated wire textures to work for t-junctions Vanessa Ezekowitz 2012-09-10 12:47:31 -0400
  • e92387695d Add T-junction extrawire (no good textures yet) Jeija 2012-09-09 13:34:21 +0200
  • 500e95c331 Fix Microcontroller bug in a different way, define offstate ports as inputs only Jeija 2012-09-09 13:07:59 +0200
  • f0e3b13f3f Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons Jeija 2012-09-08 15:28:57 +0200
  • f959c16763 Fix Microcontroller bug (discovered by Fenris) and some others that propably noone found Jeija 2012-09-08 15:10:31 +0200
  • f8d6d72441 Merge pull request #49 from khonkhortisan/extrawires Jeija 2012-09-07 22:10:27 -0700
  • 2f57be5f4a Merge d3b1c43ee1 into 4ae7bc9aa6 #49 khonkhortisan 2012-09-07 21:59:09 -0700
  • d3b1c43ee1 crossing wire moved into mesecons #49 Kyle 2012-09-07 13:18:53 -0700
  • 4ae7bc9aa6 Use sunlight_propagates = true for some more nodes Jeija 2012-09-07 15:59:49 +0200
  • 70e9db28bc Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons Vanessa Ezekowitz 2012-09-06 10:32:10 -0400
  • c04870efe4 New textures for blinkyplant Vanessa Ezekowitz 2012-09-06 10:31:42 -0400
  • 3928d54d0c Implement mesecon:register_receptor(onstate, offstate, rules, get_rules) and make add_receptor_node(_off) deprecated Jeija 2012-09-06 09:53:30 +0200
  • 3c90f36a75 better "power plant" texture Vanessa Ezekowitz 2012-09-05 20:52:03 -0400
  • 7e7e1de725 Code cleanup Jeija 2012-09-05 23:52:09 +0200
  • 69c6f1a440 Remove door Jeija 2012-09-05 23:06:46 +0200
  • f2b11e4238 Merge pull request #48 from khonkhortisan/gates Jeija 2012-09-05 13:58:38 -0700
  • 73b93e19c3 Merge 6aa330e85c into 544dfb9e0b #48 khonkhortisan 2012-09-05 13:24:51 -0700
  • 6aa330e85c depend on mesecons_delayer's all_rules instead of getting both insulated and microcontroller rules #48 Kyle 2012-09-05 10:09:53 -0700
  • 9fbc4b4587 went back to large nodeboxes which agree with inventory image Kyle 2012-09-04 21:22:29 -0700
  • 17fc6ac1f0 FACEDIR! (among other things) Kyle 2012-09-04 21:16:32 -0700
  • e65c5ca9dc nodeboxes now show which sides connect Kyle 2012-09-03 11:50:43 -0700
  • b0142a7429 flat inventory image for easy gate identification Kyle 2012-09-01 23:27:23 -0700
  • 845c275121 registering the on receptor makes placing a mesecon on the out port of the gate update the circuitry after it Kyle 2012-09-01 22:06:25 -0700
  • 0f7a87538d (oops) forgot the "out" connection Kyle 2012-09-01 18:59:10 -0700
  • 6f1296198c simplified effector rules Kyle 2012-09-01 18:53:31 -0700
  • dc3fc4deb5 cut set_gate in half Kyle 2012-09-01 18:26:15 -0700
  • 9af83593ac added recipes Kyle 2012-09-01 17:07:00 -0700
  • efd06143b1 gates overheat Kyle 2012-09-01 16:10:23 -0700
  • 544dfb9e0b Merge pull request #46 from VanessaE/master VanessaE 2012-09-01 14:44:40 -0700
  • 48c95fc553 Merge 34737f62e9 into 00d797ae0f #46 VanessaE 2012-09-01 14:44:38 -0700
  • 34737f62e9 oops, that last commit broke something - evidently 'code' is not consistent. This restores the previous behavior when code=nil, and shows the code when not. #46 Vanessa Ezekowitz 2012-09-01 17:42:42 -0400
  • 00d797ae0f Merge pull request #45 from VanessaE/master VanessaE 2012-09-01 14:33:29 -0700
  • 65603fd8f7 Merge 1d29037d8b into 6fec23a5f2 #45 VanessaE 2012-09-01 14:33:27 -0700
  • 1d29037d8b fix missing code display when after() is involved #45 Vanessa Ezekowitz 2012-09-01 17:32:49 -0400
  • 6fec23a5f2 Merge pull request #44 from VanessaE/master VanessaE 2012-09-01 14:30:25 -0700
  • 5fc3c37c96 Merge f641a0cc9c into 65f614f9e1 #44 VanessaE 2012-09-01 14:30:23 -0700