mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-11-09 11:50:18 +01:00
0a4651c33c
* plantlike, x-shaped torch * removed separate LEDs for luacontroller since already contained in base mod it depends on * changed delayer textures to be more consistent with other gates * Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics. * use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
485 lines
14 KiB
Lua
485 lines
14 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local specs = {
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normal = {
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offname = "mesecons_pistons:piston_normal_off",
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onname = "mesecons_pistons:piston_normal_on",
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pusher = "mesecons_pistons:piston_pusher_normal",
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},
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sticky = {
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offname = "mesecons_pistons:piston_sticky_off",
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onname = "mesecons_pistons:piston_sticky_on",
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pusher = "mesecons_pistons:piston_pusher_sticky",
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sticky = true,
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},
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}
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local function get_pistonspec_name(name, part)
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if part then
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for spec_name, spec in pairs(specs) do
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if name == spec[part] then
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return spec_name, part
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end
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end
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return
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end
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for spec_name, spec in pairs(specs) do
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for part, value in pairs(spec) do
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if name == value then
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return spec_name, part
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end
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end
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end
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end
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local function get_pistonspec(name, part)
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return specs[get_pistonspec_name(name, part)]
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end
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local max_push = mesecon.setting("piston_max_push", 15)
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local max_pull = mesecon.setting("piston_max_pull", 15)
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-- Get mesecon rules of pistons
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local function piston_get_rules(node)
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local dir = minetest.facedir_to_dir(node.param2)
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for k, v in pairs(dir) do
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if v ~= 0 then
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dir = {k, -v}
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break
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end
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end
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local rules = table.copy(mesecon.rules.default)
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for i, rule in ipairs(rules) do
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if rule[dir[1]] == dir[2] then
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table.remove(rules, i)
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end
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end
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return rules
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end
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local function piston_remove_pusher(pos, node, check_falling)
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local pistonspec = get_pistonspec(node.name, "onname")
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local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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local pusherpos = vector.add(pos, dir)
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local pushername = minetest.get_node(pusherpos).name
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-- make sure there actually is a pusher (for compatibility reasons mainly)
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if pushername ~= pistonspec.pusher then
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return
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end
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minetest.remove_node(pusherpos)
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minetest.sound_play("piston_retract", { pos = pos, max_hear_distance = 20, gain = 0.3 }, true)
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if check_falling then
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minetest.check_for_falling(pusherpos)
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end
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end
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local function piston_after_dig(pos, node)
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piston_remove_pusher(pos, node, true)
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end
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local piston_on = function(pos, node)
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local pistonspec = get_pistonspec(node.name, "offname")
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local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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local pusher_pos = vector.add(pos, dir)
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local meta = minetest.get_meta(pos)
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local success, stack, oldstack = mesecon.mvps_push(pusher_pos, dir, max_push, meta:get_string("owner"))
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if not success then
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if stack == "protected" then
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meta:set_string("infotext", "Can't extend: protected area on the way")
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end
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return
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end
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minetest.swap_node(pos, {param2 = node.param2, name = pistonspec.onname})
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minetest.set_node(pusher_pos, {param2 = node.param2, name = pistonspec.pusher})
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minetest.sound_play("piston_extend", { pos = pos, max_hear_distance = 20, gain = 0.3 }, true)
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mesecon.mvps_move_objects(pusher_pos, dir, oldstack)
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end
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local function piston_off(pos, node)
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local pistonspec = get_pistonspec(node.name, "onname")
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minetest.swap_node(pos, {param2 = node.param2, name = pistonspec.offname})
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piston_remove_pusher(pos, node, not pistonspec.sticky) -- allow that even in protected area
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if not pistonspec.sticky then
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return
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end
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local dir = minetest.facedir_to_dir(node.param2)
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local pullpos = vector.add(pos, vector.multiply(dir, -2))
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local meta = minetest.get_meta(pos)
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local success, _, oldstack = mesecon.mvps_pull_single(pullpos, dir, max_pull, meta:get_string("owner"))
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if success then
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mesecon.mvps_move_objects(pullpos, vector.multiply(dir, -1), oldstack, -1)
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end
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end
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local orientations = {
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[0] = { 4, 8},
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{13, 17},
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{10, 6},
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{20, 15},
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}
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local function piston_orientate(pos, placer)
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mesecon.mvps_set_owner(pos, placer)
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if not placer then
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return
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end
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local pitch = math.deg(placer:get_look_vertical())
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local node = minetest.get_node(pos)
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if pitch > 55 then
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node.param2 = orientations[node.param2][1]
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elseif pitch < -55 then
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node.param2 = orientations[node.param2][2]
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else
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return
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end
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minetest.swap_node(pos, node)
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-- minetest.after, because on_placenode for unoriented piston must be processed first
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minetest.after(0, mesecon.on_placenode, pos, node)
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end
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local rotations = {
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{0, 16, 20, 12},
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{2, 14, 22, 18},
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{1, 5, 23, 9},
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{3, 11, 21, 7},
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{4, 13, 10, 19},
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{6, 15, 8, 17},
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}
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local function get_rotation(param2)
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for a = 1, #rotations do
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for f = 1, #rotations[a] do
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if rotations[a][f] == param2 then
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return a, f
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end
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end
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end
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end
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local function rotate(param2, mode)
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local axis, face = get_rotation(param2)
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if mode == screwdriver.ROTATE_FACE then
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face = face + 1
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if face > 4 then
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face = 1
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end
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elseif mode == screwdriver.ROTATE_AXIS then
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axis = axis + 1
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if axis > 6 then
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axis = 1
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end
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face = 1
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else
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return param2
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end
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return rotations[axis][face]
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end
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local function piston_rotate(pos, node, _, mode)
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node.param2 = rotate(node.param2, mode)
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minetest.swap_node(pos, node)
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mesecon.execute_autoconnect_hooks_now(pos, node)
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return true
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end
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local function piston_rotate_on(pos, node, player, mode)
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local pistonspec = get_pistonspec(node.name, "onname")
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local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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local pusher_pos = vector.add(dir, pos)
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local pusher_node = minetest.get_node(pusher_pos)
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if pusher_node.name ~= pistonspec.pusher then
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return piston_rotate(pos, node, nil, mode)
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end
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if mode == screwdriver.ROTATE_FACE then
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piston_rotate(pusher_pos, pusher_node, nil, mode)
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return piston_rotate(pos, node, nil, mode)
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elseif mode ~= screwdriver.ROTATE_AXIS then
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return false
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end
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local player_name = player and player:is_player() and player:get_player_name() or ""
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local ok, dir_after, pusher_pos_after
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for i = 1, 5 do
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node.param2 = rotate(node.param2, mode)
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dir_after = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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pusher_pos_after = vector.add(dir_after, pos)
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local pusher_pos_after_node_name = minetest.get_node(pusher_pos_after).name
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local pusher_pos_after_node_def = minetest.registered_nodes[pusher_pos_after_node_name]
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if pusher_pos_after_node_def and pusher_pos_after_node_def.buildable_to and
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not minetest.is_protected(pusher_pos_after, player_name) then
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ok = true
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break
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end
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end
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if not ok then
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return false
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end
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pusher_node.param2 = node.param2
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minetest.remove_node(pusher_pos)
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minetest.set_node(pusher_pos_after, pusher_node)
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minetest.swap_node(pos, node)
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mesecon.execute_autoconnect_hooks_now(pos, node)
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return true
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end
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local function piston_rotate_pusher(pos, node, player, mode)
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local pistonspec = get_pistonspec(node.name, "pusher")
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local piston_pos = vector.add(pos, minetest.facedir_to_dir(node.param2))
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local piston_node = minetest.get_node(piston_pos)
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if piston_node.name ~= pistonspec.onname then
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minetest.remove_node(pos) -- Make it possible to remove alone pushers.
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return false
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end
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return piston_rotate_on(piston_pos, piston_node, player, mode)
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end
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local function piston_punch(pos, _, player)
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local player_name = player and player.get_player_name and player:get_player_name()
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if mesecon.mvps_claim(pos, player_name) then
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minetest.chat_send_player(player_name, "Reclaimed piston")
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end
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end
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-- Boxes:
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local pt = 3/16 -- pusher thickness
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local piston_pusher_box = {
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type = "fixed",
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fixed = {
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{-2/16, -2/16, -.5 + pt, 2/16, 2/16, .5 + pt},
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{-.5 , -.5 , -.5 , .5 , .5 , -.5 + pt},
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},
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}
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local piston_on_box = {
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type = "fixed",
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fixed = {
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{-.5, -.5, -.5 + pt, .5, .5, .5}
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},
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}
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-- Normal (non-sticky) Pistons:
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-- offstate
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minetest.register_node("mesecons_pistons:piston_normal_off", {
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description = S("Piston"),
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tiles = {
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"mesecons_piston_top.png",
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"mesecons_piston_top.png^[transform2",
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"mesecons_piston_top.png^[transform3",
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"mesecons_piston_top.png^[transform1",
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"mesecons_piston_back.png",
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"mesecons_piston_pusher_front.png"
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},
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groups = {cracky = 3},
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paramtype2 = "facedir",
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is_ground_content = false,
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after_place_node = piston_orientate,
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sounds = mesecon.node_sound.wood,
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mesecons = {effector={
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action_on = piston_on,
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rules = piston_get_rules,
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}},
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on_punch = piston_punch,
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on_rotate = piston_rotate,
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on_blast = mesecon.on_blastnode,
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})
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-- onstate
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minetest.register_node("mesecons_pistons:piston_normal_on", {
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description = S("Activated Piston Base"),
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drawtype = "nodebox",
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tiles = {
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"mesecons_piston_top.png",
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"mesecons_piston_top.png^[transform2",
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"mesecons_piston_top.png^[transform3",
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"mesecons_piston_top.png^[transform1",
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"mesecons_piston_back.png",
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"mesecons_piston_on_front.png"
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},
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groups = {cracky = 3, not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "mesecons_pistons:piston_normal_off",
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after_dig_node = piston_after_dig,
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node_box = piston_on_box,
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selection_box = piston_on_box,
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sounds = mesecon.node_sound.wood,
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mesecons = {effector={
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action_off = piston_off,
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rules = piston_get_rules,
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}},
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on_rotate = piston_rotate_on,
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on_blast = mesecon.on_blastnode,
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})
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-- pusher
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minetest.register_node("mesecons_pistons:piston_pusher_normal", {
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description = S("Piston Pusher"),
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drawtype = "nodebox",
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tiles = {
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"mesecons_piston_pusher_top.png",
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"mesecons_piston_pusher_top.png^[transform2",
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"mesecons_piston_pusher_top.png^[transform3",
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"mesecons_piston_pusher_top.png^[transform1",
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"mesecons_piston_pusher_back.png",
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"mesecons_piston_pusher_front.png"
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},
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groups = {not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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diggable = false,
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selection_box = piston_pusher_box,
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node_box = piston_pusher_box,
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on_rotate = piston_rotate_pusher,
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drop = "",
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sounds = mesecon.node_sound.wood,
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})
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-- Sticky ones
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-- offstate
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minetest.register_node("mesecons_pistons:piston_sticky_off", {
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description = S("Sticky Piston"),
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tiles = {
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"mesecons_piston_top.png",
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"mesecons_piston_top.png^[transform2",
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"mesecons_piston_top.png^[transform3",
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"mesecons_piston_top.png^[transform1",
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"mesecons_piston_back.png",
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"mesecons_piston_pusher_front_sticky.png"
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},
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groups = {cracky = 3},
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paramtype2 = "facedir",
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is_ground_content = false,
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after_place_node = piston_orientate,
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sounds = mesecon.node_sound.wood,
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mesecons = {effector={
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action_on = piston_on,
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rules = piston_get_rules,
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}},
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on_punch = piston_punch,
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on_rotate = piston_rotate,
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on_blast = mesecon.on_blastnode,
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})
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-- onstate
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minetest.register_node("mesecons_pistons:piston_sticky_on", {
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description = S("Activated Sticky Piston Base"),
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drawtype = "nodebox",
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tiles = {
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"mesecons_piston_top.png",
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"mesecons_piston_top.png^[transform2",
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"mesecons_piston_top.png^[transform3",
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"mesecons_piston_top.png^[transform1",
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"mesecons_piston_back.png",
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"mesecons_piston_on_front.png"
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},
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groups = {cracky = 3, not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "mesecons_pistons:piston_sticky_off",
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after_dig_node = piston_after_dig,
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node_box = piston_on_box,
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selection_box = piston_on_box,
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sounds = mesecon.node_sound.wood,
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mesecons = {effector={
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action_off = piston_off,
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rules = piston_get_rules,
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}},
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on_rotate = piston_rotate_on,
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on_blast = mesecon.on_blastnode,
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})
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-- pusher
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minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
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description = S("Sticky Piston Pusher"),
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drawtype = "nodebox",
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tiles = {
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"mesecons_piston_pusher_top.png",
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"mesecons_piston_pusher_top.png^[transform2",
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"mesecons_piston_pusher_top.png^[transform3",
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"mesecons_piston_pusher_top.png^[transform1",
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"mesecons_piston_pusher_back.png",
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"mesecons_piston_pusher_front_sticky.png"
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},
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groups = {not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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diggable = false,
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selection_box = piston_pusher_box,
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node_box = piston_pusher_box,
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on_rotate = piston_rotate_pusher,
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drop = "",
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sounds = mesecon.node_sound.wood,
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})
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-- Register pushers as stoppers if they would be seperated from the piston
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local function piston_pusher_get_stopper(node, _, stack, stackid)
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if (stack[stackid + 1]
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and stack[stackid + 1].node.name == get_pistonspec(node.name, "pusher").onname
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and stack[stackid + 1].node.param2 == node.param2)
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or (stack[stackid - 1]
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and stack[stackid - 1].node.name == get_pistonspec(node.name, "pusher").onname
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and stack[stackid - 1].node.param2 == node.param2) then
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return false
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end
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return true
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end
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mesecon.register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper)
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mesecon.register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper)
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-- Register pistons as stoppers if they would be seperated from the stopper
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local function piston_get_stopper(node, _, stack, stackid)
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local pistonspec = get_pistonspec(node.name, "onname")
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local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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local pusherpos = vector.add(stack[stackid].pos, dir)
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local pushernode = minetest.get_node(pusherpos)
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if pistonspec.pusher == pushernode.name then
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for _, s in ipairs(stack) do
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if vector.equals(s.pos, pusherpos) -- pusher is also to be pushed
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and s.node.param2 == node.param2 then
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return false
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end
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end
|
|
end
|
|
return true
|
|
end
|
|
|
|
mesecon.register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper)
|
|
mesecon.register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper)
|
|
|
|
|
|
--craft recipes
|
|
minetest.register_craft({
|
|
output = "mesecons_pistons:piston_normal_off 2",
|
|
recipe = {
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
{"mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble"},
|
|
{"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mesecons_pistons:piston_sticky_off",
|
|
recipe = {
|
|
{"mesecons_materials:glue"},
|
|
{"mesecons_pistons:piston_normal_off"},
|
|
}
|
|
})
|
|
|
|
|
|
-- load legacy code
|
|
dofile(minetest.get_modpath("mesecons_pistons").."/legacy.lua")
|