mesecons/mesecons_gates/init.lua

177 lines
3.9 KiB
Lua

gates = {"diode", "not", "nand", "and", "xor"}
for g in ipairs(gates) do gate = gates[g]
if g < 3 then
rules = {
{x=-1, y=0, z=0},
{x=1, y=0, z=0},
}
else
rules = {
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
}
end
for on=0,1 do
if on == 1 then
onoff = "on"
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon = 3}
drop = "mesecons_gates:"..gate.."_off"
description = "You hacker you!"
else
onoff = "off"
groups = {dig_immediate=2, mesecon = 3}
drop = nodename
description = gate.." Gate"
end
nodename = "mesecons_gates:"..gate.."_"..onoff
node_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
}
minetest.register_node(nodename, {
description = description,
paramtype = "light",
drawtype = "nodebox",
tiles = {
"jeija_microcontroller_bottom.png^"..
"jeija_gate_"..onoff..".png^"..
"jeija_gate_"..gate..".png",
},
selection_box = node_box,
node_box = node_box,
walkable = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("heat", 0)
update_gate(pos)
end,
groups = groups,
drop = drop,
})
mesecon:register_effector(nodename, nodename, rules)
end
end
function get_gate(pos)
string = minetest.env:get_node(pos).name
string = string.gsub(string, "mesecons_gates:", "")
--gate
string = string.gsub(string, "_on", "")
string = string.gsub(string, "_off", "")
return string
end
function gate_state(pos)
name = minetest.env:get_node(pos).name
return string.find(name, "off") == nil
end
function pop_gate(pos)
gate = get_gate(pos)
minetest.env:remove_node(pos)
minetest.after(0.2, yc_overheat_off, pos)
minetest.env:add_item(pos, "mesecons_gates:"..gate.."_off")
end
function set_gate(pos, on)
gate = get_gate(pos)
local meta = minetest.env:get_meta(pos)
local rules = {{x=1, y=0, z=0}}
if on ~= gate_state(pos) then
yc_heat(meta)
minetest.after(0.5, yc_cool, meta)
if yc_overheat(meta) then
pop_gate(pos)
else
heat = meta:get_int("heat")
if on then
onoff = "_on"
else
onoff = "_off"
end
minetest.env:add_node(pos, {name="mesecons_gates:"..gate..onoff})
local meta2 = minetest.env:get_meta(pos)
meta2:set_int("heat", heat)
if on then
mesecon:receptor_on(pos, rules)
else
mesecon:receptor_off(pos, rules)
end
end
end
end
function update_gate(pos)
gate = get_gate(pos)
L = yc_get_real_portstates(pos)
if gate == "diode" then
set_gate(pos, L.a)
elseif gate == "not" then
set_gate(pos, not L.a)
elseif gate == "nand" then
set_gate(pos, not(L.b and L.d))
elseif gate == "and" then
set_gate(pos, L.b and L.d)
else--if gate == "xor" then
set_gate(pos, (L.b and not L.d) or (not L.b and L.d))
end
end
mesecon:register_on_signal_change(function(pos,node)
if string.find(node.name, "mesecons_gates:")~=nil then
update_gate(pos)
end
end)
minetest.register_craft({
output = 'mesecons_gates:diode_off',
recipe = {
{'', '', ''},
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons_torch:mesecon_torch_on'},
{'', '', ''},
},
})
minetest.register_craft({
output = 'mesecons_gates:not_off',
recipe = {
{'', '', ''},
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons:mesecon'},
{'', '', ''},
},
})
minetest.register_craft({
output = 'mesecons_gates:and_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons:mesecon'},
{'mesecons:mesecon', '', ''},
},
})
minetest.register_craft({
output = 'mesecons_gates:nand_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons_torch:mesecon_torch_on'},
{'mesecons:mesecon', '', ''},
},
})
minetest.register_craft({
output = 'mesecons_gates:xor_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons_materials:silicon'},
{'mesecons:mesecon', '', ''},
},
})