mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-11-14 22:30:32 +01:00
2089931d5a
It's possible to change axis with the screw driver. Note that It does not really use facedir but still use 3 pre-made orientations. Paramtype2 facedir is required for some screw driver to trigger on_rotate but it's not really used for the rotation.
170 lines
5.5 KiB
Lua
170 lines
5.5 KiB
Lua
-- Sticky blocks can be used together with pistons or movestones to push / pull
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-- structures that are "glued" together using sticky blocks
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-- Flat sticky block not Y
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minetest.register_node("mesecons_stickyblocks_flat:sticky_block_xz", {
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description = "Flat Sticky Block",
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drawtype = "nodebox",
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paramtype2 = "facedir",
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tiles = {
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"mesecons_stickyblocks_flat.png",
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"mesecons_stickyblocks_flat.png",
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat_sticky.png",
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},
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1},
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mvps_sticky = function (pos, node)
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local connected = {}
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for _, r in ipairs(mesecon.rules.xz) do
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table.insert(connected, vector.add(pos, r))
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end
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return connected
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375},
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{-0.5, -0.5, 0.375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
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{-0.5, -0.5, -0.375, -0.375, 0.5, 0.375},
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{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, player, pointed_thing)
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if string.find(player:get_wielded_item():get_name(), "sticky_") then
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minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_xy" })
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end
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end,
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on_rotate = function(pos, node, player, pointed_thing)
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minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_xy" })
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return true
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end,
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})
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-- Flat sticky block not Z
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minetest.register_node("mesecons_stickyblocks_flat:sticky_block_xy", {
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description = "Flat XY Sticky Block",
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drawtype = "nodebox",
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paramtype2 = "facedir",
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drop = "mesecons_stickyblocks_flat:sticky_block_xz",
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tiles = { --+Y, -Y, +X, -X, +Z, -Z
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat.png",
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"mesecons_stickyblocks_flat.png",
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},
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1, not_in_creative_inventory = 1},
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mvps_sticky = function (pos, node)
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local connected = {}
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for _, r in ipairs(mesecon.rules.xy) do
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table.insert(connected, vector.add(pos, r))
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end
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return connected
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375},
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{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
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{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.375, -0.5, -0.375, 0.375, 0.5},
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{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, player, pointed_thing)
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if string.find(player:get_wielded_item():get_name(), "sticky_") then
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minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_yz" })
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end
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end,
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on_rotate = function(pos, node, player, pointed_thing)
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minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_yz" })
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return true
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end,
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})
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-- Flat sticky block not X
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minetest.register_node("mesecons_stickyblocks_flat:sticky_block_yz", {
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description = "Flat YZ Sticky Block",
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drawtype = "nodebox",
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paramtype2 = "facedir",
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drop = "mesecons_stickyblocks_flat:sticky_block_xz",
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tiles = {
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat.png",
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"mesecons_stickyblocks_flat.png",
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"mesecons_stickyblocks_flat_sticky.png",
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"mesecons_stickyblocks_flat_sticky.png",
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},
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1, not_in_creative_inventory = 1},
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mvps_sticky = function (pos, node)
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local connected = {}
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for _, r in ipairs(mesecon.rules.yz) do
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table.insert(connected, vector.add(pos, r))
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end
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return connected
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375},
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{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
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{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.375, 0.375, 0.5, 0.375, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
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}
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},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, player, pointed_thing)
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local wilded_item_nane = player:get_wielded_item():get_name()
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if string.find(player:get_wielded_item():get_name(), "sticky_") then
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minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_xz" })
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end
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end,
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on_rotate = function(pos, node, player, pointed_thing)
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minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_xz" })
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return true
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end,
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})
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mesecon.rules.xz = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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}
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mesecon.rules.xy = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0},
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}
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mesecon.rules.yz = {
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{x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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}
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minetest.register_craft({
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output = "mesecons_stickyblocks_flat:sticky_block_xz",
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recipe = {
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{"mesecons_materials:glue","group:wood", "mesecons_materials:glue"},
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}
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})
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