mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-11-13 22:00:33 +01:00
81 lines
3.4 KiB
Lua
81 lines
3.4 KiB
Lua
--SHORT RANGE DETECTORS
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minetest.register_node("mesecons_detector:object_detector_off", {
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tile_images = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
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paramtype = "light",
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walkable = true,
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groups = {cracky=3},
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description="Player Detector",
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})
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minetest.register_node("mesecons_detector:object_detector_on", {
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tile_images = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
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paramtype = "light",
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walkable = true,
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groups = {cracky=3,not_in_creative_inventory=1},
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drop = 'mesecons_detector:object_detector_off',
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description="Player Detector",
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after_dig_node = function(pos)
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mesecon:receptor_off(pos, mesecon:get_rules("pressureplate"))
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end
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})
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minetest.register_craft({
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output = 'mesecons_detector:object_detector_off',
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recipe = {
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{"default:steelblock", '', "default:steelblock"},
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{"default:steelblock", "mesecons_materials:ic", "default:steelblock"},
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{"default:steelblock", "mesecons:mesecon_off", "default:steelblock"},
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}
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})
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minetest.register_abm(
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{nodenames = {"mesecons_detector:object_detector_off"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.env:get_objects_inside_radius(pos, 6)
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for k, obj in pairs(objs) do
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if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj:get_player_name()~=nil then -- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
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if obj:get_player_name()~=minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text") then
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return
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end
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end
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local objpos=obj:getpos()
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minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"})
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mesecon:receptor_on(pos, mesecon:get_rules("pressureplate"))
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end
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end
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end,
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})
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minetest.register_abm(
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{nodenames = {"mesecons_detector:object_detector_on"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.env:get_objects_inside_radius(pos, 6)
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local objectfound=0
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for k, obj in pairs(objs) do
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if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj~=nil
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and obj:get_player_name()~=nil then
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
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if minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text")== obj:get_player_name() then
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objectfound=objectfound+1
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end
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else
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-- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
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objectfound=objectfound + 1
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end
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end
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end
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if objectfound==0 then
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minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"})
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mesecon:receptor_off(pos, mesecon:get_rules("pressureplate"))
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end
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end,
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})
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mesecon:add_receptor_node("mesecons_detector:object_detector_on")
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mesecon:add_receptor_node_off("mesecons_detector:object_detector_off")
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