mesecons/mesecons_stickyblocks_linear/init.lua

154 lines
4.9 KiB
Lua

-- Sticky blocks can be used together with pistons or movestones to push / pull
-- structures that are "glued" together using sticky blocks
-- X sticky block linear
minetest.register_node("mesecons_stickyblocks_linear:sticky_block_x", {
description = "X Sticky Block",
drawtype = "nodebox",
drop = "mesecons_stickyblocks_linear:sticky_block_y",
paramtype2 = "facedir",
tiles = {
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1, not_in_creative_inventory = 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.x) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_y" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_y" })
return true
end,
})
-- Y sticky block
minetest.register_node("mesecons_stickyblocks_linear:sticky_block_y", {
description = "Linear Sticky Block",
drawtype = "nodebox",
paramtype2 = "facedir",
tiles = {
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky= 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.y) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375},
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_z" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_z" })
return true
end,
})
-- Z sticky block
minetest.register_node("mesecons_stickyblocks_linear:sticky_block_z", {
description = "Z Sticky Block",
drawtype = "nodebox",
paramtype2 = "facedir",
drop = "mesecons_stickyblocks_linear:sticky_block_y",
tiles = {
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear_sticky.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1, not_in_creative_inventory = 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.z) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375},
{-0.5, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_x" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_x" })
return true
end,
})
mesecon.rules.y = {
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
}
mesecon.rules.x = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
}
mesecon.rules.z = {
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
minetest.register_craft({
output = "mesecons_stickyblocks_linear:sticky_block_y",
recipe = {
{"group:wood"},
{"mesecons_materials:glue"},
}
})