mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-11-14 22:30:32 +01:00
72 lines
2.6 KiB
Lua
72 lines
2.6 KiB
Lua
--Aliases
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minetest.register_alias("mesecons_gamecompat:chest", "default:chest")
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minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked")
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minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock")
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minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble")
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minetest.register_alias("mesecons_gamecompat:glass", "default:glass")
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minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source")
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minetest.register_alias("mesecons_gamecompat:mese", "default:mese")
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minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal")
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minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment")
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minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass")
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minetest.register_alias("mesecons_gamecompat:stone", "default:stone")
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minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot")
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minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock")
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minetest.register_alias("mesecons_gamecompat:torch", "default:torch")
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if minetest.get_modpath("dye") then
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for _, color in ipairs(mesecon.dye_colors) do
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minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color)
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end
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end
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-- Sounds
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mesecon.node_sound.default = default.node_sound_defaults()
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mesecon.node_sound.glass = default.node_sound_glass_defaults()
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mesecon.node_sound.leaves = default.node_sound_leaves_defaults()
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mesecon.node_sound.stone = default.node_sound_stone_defaults()
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mesecon.node_sound.wood = default.node_sound_wood_defaults()
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if minetest.get_modpath("fire") then
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mesecon.sound_name.fire = "fire_fire"
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end
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if minetest.get_modpath("tnt") then
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mesecon.sound_name.explode = "tnt_explode"
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end
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-- Textures
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mesecon.texture.steel_block = "default_steel_block.png"
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-- MVPS stoppers
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if minetest.get_modpath("mesecons_mvps") then
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-- All of the locked and internal nodes in Minetest Game
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for _, name in ipairs({
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"default:chest_locked",
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"default:chest_locked_open",
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"doors:door_steel_b_1", -- old style doors
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"doors:door_steel_b_2", --
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"doors:door_steel_t_1", --
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"doors:door_steel_t_2", --
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"doors:door_steel_a", -- new style doors
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"doors:door_steel_b", --
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"doors:door_steel_c", --
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"doors:door_steel_d", --
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"doors:hidden",
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"doors:trapdoor_steel",
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"doors:trapdoor_steel_open",
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"xpanes:door_steel_bar_a",
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"xpanes:door_steel_bar_b",
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"xpanes:door_steel_bar_c",
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"xpanes:door_steel_bar_d",
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"xpanes:trapdoor_steel_bar",
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"xpanes:trapdoor_steel_bar_open",
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}) do
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mesecon.register_mvps_stopper(name)
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end
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end
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