mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-11-18 08:00:37 +01:00
128 lines
4.1 KiB
Lua
128 lines
4.1 KiB
Lua
local pp_box_off = {
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type = "fixed",
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fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
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}
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local pp_box_on = {
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type = "fixed",
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fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
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}
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pp_on_timer = function (pos, elapsed)
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local node = minetest.get_node(pos)
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local ppspec = minetest.registered_nodes[node.name].pressureplate
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-- This is a workaround for a strange bug that occurs when the server is started
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-- For some reason the first time on_timer is called, the pos is wrong
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if not ppspec then return end
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local objs = minetest.get_objects_inside_radius(pos, 1)
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local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
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if objs[1] == nil and node.name == ppspec.onstate then
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minetest.add_node(pos, {name = ppspec.offstate})
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mesecon:receptor_off(pos)
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-- force deactivation of mesecon two blocks below (hacky)
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if not mesecon:connected_to_receptor(two_below) then
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mesecon:turnoff(two_below)
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end
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else
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for k, obj in pairs(objs) do
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local objpos = obj:getpos()
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if objpos.y > pos.y-1 and objpos.y < pos.y then
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minetest.add_node(pos, {name=ppspec.onstate})
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mesecon:receptor_on(pos)
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-- force activation of mesecon two blocks below (hacky)
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mesecon:turnon(two_below)
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end
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end
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end
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return true
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end
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-- Register a Pressure Plate
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-- offstate: name of the pressure plate when inactive
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-- onstate: name of the pressure plate when active
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-- description: description displayed in the player's inventory
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-- tiles_off: textures of the pressure plate when inactive
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-- tiles_on: textures of the pressure plate when active
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-- image: inventory and wield image of the pressure plate
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-- recipe: crafting recipe of the pressure plate
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function mesecon:register_pressure_plate(offstate, onstate, description, textures_off, textures_on, image_w, image_i, recipe)
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local ppspec = {
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offstate = offstate,
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onstate = onstate
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}
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minetest.register_node(offstate, {
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drawtype = "nodebox",
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tiles = textures_off,
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inventory_image = image_i,
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wield_image = image_w,
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paramtype = "light",
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selection_box = pp_box_off,
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node_box = pp_box_off,
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groups = {snappy = 2, oddly_breakable_by_hand = 3},
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description = description,
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pressureplate = ppspec,
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on_timer = pp_on_timer,
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
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end,
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})
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minetest.register_node(onstate, {
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drawtype = "nodebox",
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tiles = textures_on,
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paramtype = "light",
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selection_box = pp_box_on,
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node_box = pp_box_on,
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groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
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drop = offstate,
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pressureplate = ppspec,
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on_timer = pp_on_timer,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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}},
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
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end,
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after_dig_node = function(pos)
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local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
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if not mesecon:connected_to_receptor(two_below) then
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mesecon:turnoff(two_below)
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end
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end
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})
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minetest.register_craft({
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output = offstate,
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recipe = recipe,
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})
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end
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mesecon:register_pressure_plate(
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"mesecons_pressureplates:pressure_plate_wood_off",
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"mesecons_pressureplates:pressure_plate_wood_on",
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"Wooden Pressure Plate",
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{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
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{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
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"jeija_pressure_plate_wood_wield.png",
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"jeija_pressure_plate_wood_inv.png",
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{{"group:wood", "group:wood"}})
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mesecon:register_pressure_plate(
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"mesecons_pressureplates:pressure_plate_stone_off",
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"mesecons_pressureplates:pressure_plate_stone_on",
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"Stone Pressure Plate",
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{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
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{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
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"jeija_pressure_plate_stone_wield.png",
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"jeija_pressure_plate_stone_inv.png",
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{{"default:cobble", "default:cobble"}})
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