mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-11-16 07:10:32 +01:00
43 lines
1.0 KiB
Lua
43 lines
1.0 KiB
Lua
local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"]
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if not mese_nodename then
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return
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end
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local mesewire_rules =
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{
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{x = 1, y = 0, z = 0},
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{x =-1, y = 0, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y =-1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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}
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minetest.override_item(mese_nodename, {
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mesecons = {conductor = {
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state = mesecon.state.off,
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onstate = "mesecons_extrawires:mese_powered",
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rules = mesewire_rules
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}}
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})
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-- Copy node definition of powered mese from normal mese
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-- and brighten texture tiles to indicate mese is powered
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local powered_def = mesecon.merge_tables(minetest.registered_nodes[mese_nodename], {
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drop = mese_nodename,
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light_source = 5,
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mesecons = {conductor = {
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state = mesecon.state.on,
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offstate = mese_nodename,
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rules = mesewire_rules
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}},
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groups = {cracky = 1, not_in_creative_inventory = 1},
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on_blast = mesecon.on_blastnode,
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})
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for i, v in pairs(powered_def.tiles) do
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powered_def.tiles[i] = v .. "^[brighten"
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end
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minetest.register_node("mesecons_extrawires:mese_powered", powered_def)
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