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mesecons
mesecons_alias
mesecons_blinkyplant
mesecons_button
mesecons_commandblock
mesecons_delayer
mesecons_detector
doc
nodedetector
description.html
preview.png
recipe.png
objectdetector
textures
depends.txt
init.lua
mesecons_doors
mesecons_extrawires
mesecons_fpga
mesecons_gates
mesecons_hydroturbine
mesecons_insulated
mesecons_lamp
mesecons_lightstone
mesecons_luacontroller
mesecons_materials
mesecons_microcontroller
mesecons_movestones
mesecons_mvps
mesecons_noteblock
mesecons_pistons
mesecons_powerplant
mesecons_pressureplates
mesecons_random
mesecons_receiver
mesecons_solarpanel
mesecons_stickyblocks
mesecons_switch
mesecons_torch
mesecons_walllever
mesecons_wires
.gitignore
COPYING.txt
LICENSE.txt
README.md
bower.json
documentation.json
modpack.txt
screenshot.png
* Support detection of multiple players in object detector * Add distance parameter to node detector * Fix area protection
8 lines
545 B
HTML
8 lines
545 B
HTML
The node detector is a receptor. It changes its state when either any node
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or a specific node is detected. Right-click it to set a nodename to scan for.
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It can also receive digiline signals. You can either send "GET" and it will
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respond with the detected nodename or you can send any other string and it will
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set this string as the node to scan for.
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Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
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The distance parameter specifies how many blocks are between the node detector and the node to detect.
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