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	Undo adding glass detail, but leave the colorizing
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										36
									
								
								nodes.lua
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								nodes.lua
									
									
									
									
									
								
							@@ -137,8 +137,8 @@ local nodes = {
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	["iron_glass"] = {
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		description = S("Iron Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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		--tiles = {"moreblocks_iron_glass.png"},
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		--tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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		tiles = {"default_glass.png^[colorize:#DEDEDE"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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@@ -148,8 +148,8 @@ local nodes = {
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	["coal_glass"] = {
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		description = S("Coal Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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		--tiles = {"moreblocks_coal_glass.png"},
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		--tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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		tiles = {"default_glass.png^[colorize:#828282"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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@@ -159,8 +159,8 @@ local nodes = {
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	["clean_glass"] = {
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		description = S("Clean Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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		--tiles = {"moreblocks_clean_glass.png"},
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		--tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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		tiles = {"moreblocks_clean_glass.png"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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@@ -259,8 +259,8 @@ local nodes = {
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	["trap_glass"] = {
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		description = S("Trap Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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		--tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
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		--tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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		tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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@@ -272,8 +272,8 @@ local nodes = {
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	["trap_obsidian_glass"] = {
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		description = S("Trap Obsidian Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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		--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
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		--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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		tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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@@ -342,8 +342,8 @@ local nodes = {
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	["glow_glass"] = {
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		description = S("Glow Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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		--tiles = {"moreblocks_glow_glass.png"},
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		--tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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		tiles = {"default_glass.png^[colorize:#E9CD61"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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@@ -354,8 +354,8 @@ local nodes = {
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	["trap_glow_glass"] = {
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		description = S("Trap Glow Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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		--tiles = {"moreblocks_glow_glass.png^moreblocks_trap_box_glass.png"},
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		--tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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		tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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@@ -368,8 +368,8 @@ local nodes = {
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	["super_glow_glass"] = {
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		description = S("Super Glow Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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		--tiles = {"moreblocks_super_glow_glass.png"},
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		--tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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		tiles = {"default_glass.png^[colorize:#FFFF78"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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@@ -380,8 +380,8 @@ local nodes = {
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	["trap_super_glow_glass"] = {
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		description = S("Trap Super Glow Glass"),
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		drawtype = "glasslike_framed_optional",
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		tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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		--tiles = {"moreblocks_super_glow_glass.png^moreblocks_trap_box_glass.png"},
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		--tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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		tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png"},
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		paramtype = "light",
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		sunlight_propagates = true,
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		is_ground_content = false,
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