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Refactor stairsplus registrations (#93)
* Refactor stairsplus registrations - Reorganize and remove redundant code. - Remove sunlight_propagates=true and default to paramtype="light". This causes cut blocks to have a shadow but not completely block light. - Fix several bugs (#90, #91, #92). * Readd sunlight_propagates=true for compatibility.
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@ -5,6 +5,7 @@ Copyright (c) 2011-2017 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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-- default registrations
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local default_nodes = { -- Default stairs/slabs/panels/microblocks:
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"stone",
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"stone_block",
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@ -48,73 +49,53 @@ local default_nodes = { -- Default stairs/slabs/panels/microblocks:
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"desert_sandstone_block",
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"sandstone_block",
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"coral_skeleton",
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"farming:straw"
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}
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for _, name in pairs(default_nodes) do
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local nodename = "default:"..name
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local a,b = string.find(name, ":")
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if b then
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nodename = name
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name = string.sub(name, b+1)
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local mod = "default"
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local nodename = mod .. ":" .. name
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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-- Stone and desert_stone drop cobble and desert_cobble respectively.
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if type(ndef.drop) == "string" then
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ndef.drop = ndef.drop:gsub(".+:", "")
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end
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local ndef = minetest.registered_nodes[nodename]
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if ndef then
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local drop
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if type(ndef.drop) == "string" then
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drop = ndef.drop:sub((b or 8)+1)
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end
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local tiles = ndef.tiles
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if #ndef.tiles > 1 and ndef.drawtype:find("glass") then
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tiles = { ndef.tiles[1] }
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end
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-- Use the primary tile for all sides of cut glasslike nodes.
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if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
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ndef.tiles = {ndef.tiles[1]}
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end
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stairsplus:register_all("moreblocks", name, nodename, {
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description = ndef.description,
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drop = drop,
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groups = ndef.groups,
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sounds = ndef.sounds,
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tiles = tiles,
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sunlight_propagates = true,
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light_source = ndef.light_source
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})
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stairsplus:register_all("moreblocks", name, nodename, ndef)
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end
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-- farming registrations
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if minetest.get_modpath("farming") then
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local farming_nodes = {"straw"}
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for _, name in pairs(farming_nodes) do
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local mod = "farming"
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local nodename = mod .. ":" .. name
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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stairsplus:register_all("moreblocks", name, nodename, ndef)
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end
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end
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-- wool registrations
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if minetest.get_modpath("wool") then
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local dyes = {"white", "grey", "black", "red", "yellow", "green", "cyan",
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"blue", "magenta", "orange", "violet", "brown", "pink",
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"dark_grey", "dark_green"}
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for _, name in pairs(dyes) do
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local mod = "wool"
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local nodename = mod .. ":" .. name
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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local colorlist = {
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{"white", "White Wool"},
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{"grey", "Grey Wool"},
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{"black", "Black Wool"},
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{"red", "Red Wool"},
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{"yellow", "Yellow Wool"},
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{"green", "Green Wool"},
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{"cyan", "Cyan Wool"},
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{"blue", "Blue Wool"},
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{"magenta", "Magenta Wool"},
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{"orange", "Orange Wool"},
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{"violet", "Violet Wool"},
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{"brown", "Brown Wool"},
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{"pink", "Pink Wool"},
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{"dark_grey", "Dark Grey Wool"},
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{"dark_green", "Dark Green Wool"},
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}
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-- Prevent dye+cut wool recipy from creating a full wool block.
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ndef.groups.wool = nil
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for i in ipairs(colorlist) do
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local color = colorlist[i][1]
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local colordesc = colorlist[i][2]
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stairsplus:register_all("wool", color, "wool:"..color, {
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description = colordesc,
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tiles = {"wool_"..color..".png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,
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flammable=3,wool=1,not_in_creative_inventory=1},
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sounds = default.node_sound_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all(mod, name, nodename, ndef)
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end
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end
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