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https://github.com/minetest-mods/moreblocks.git
synced 2024-11-15 15:00:19 +01:00
remove dead code, fix luacheck
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parent
5990d7c6a4
commit
9a617992b4
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@ -19,7 +19,7 @@ stds.minetest = {
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}
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}
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stds.moreblocks = {
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stds.invsaw = {
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globals = {
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"invsaw",
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},
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@ -1,5 +1,3 @@
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local station = stairsplus.api.station
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function invsaw.has_saw_in_inventory(player)
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local inv = player:get_inventory()
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return inv:contains_item("main", invsaw.settings.saw_item)
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@ -19,16 +17,13 @@ function invsaw.allow_use_saw(player)
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)
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end
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function invsaw.on_join(player)
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local meta = player:get_meta()
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local inv = player:get_inventory()
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function invsaw.check_use_status(player)
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if invsaw.can_use_saw(player) then
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station.initialize_metadata(meta, inv, {"legacy"})
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station.initialize_inventory(inv)
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invsaw.initialize_inventory(player)
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else
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invsaw.drop_inventory(player)
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end
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end
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minetest.register_on_joinplayer(invsaw.on_join)
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minetest.register_on_joinplayer(invsaw.check_use_status)
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@ -1,56 +1,6 @@
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local ui = unified_inventory
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local get_location_string = stairsplus.util.get_location_string
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local station = stairsplus.api.station
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local circular_saw = stairsplus.api.circular_saw
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local S = stairsplus.S
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local F = minetest.formspec_escape
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invsaw.formspec = [[
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formspec_version[4]
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size[16,15]
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background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]
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listcolors[#00000000;#FFFFFF80;#00000000]
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label[0.75,1.3;%s]
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%s
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list[%s;stairsplus:input;3,1;1,1;]
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label[0.75,3;%s]
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%s
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list[%s;stairsplus:micro;3,2.5;1,1;]
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label[0.75,4.3;%s]
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%s
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list[%s;stairsplus:recycle;3,4;1,1;]
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field[0.75,6;1,1;max_offered;%s:;%i]
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button[2,6;1,1;Set;%s]
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%s
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list[%s;stairsplus:output;5,1;8,6;]
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%s
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%s
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list[current_player;main;4,9.5;8,4;]
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]]
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function invsaw.build_formspec(meta, inv)
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local inv_location = get_location_string(inv)
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return invsaw.formspec:format(
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F(S("Nodes")),
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ui.single_slot(1.88, 0.88, true),
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inv_location,
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F(S("Microblocks")),
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ui.single_slot(1.88, 2.38),
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inv_location,
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F(S("Input")),
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ui.single_slot(1.88, 3.88),
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inv_location,
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F(S("Max")),
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meta:get_int("stairsplus:max_offered"),
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F(S("Set")),
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ui.make_inv_img_grid(3.88, 0.88, 8, 6),
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inv_location,
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ui.make_inv_img_grid(3.88, 9.38, 8, 1, true),
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ui.make_inv_img_grid(3.88, 10.63, 8, 3)
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)
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end
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function invsaw.show_formspec(player)
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local name = player:get_player_name()
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local meta = player:get_meta()
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@ -1,5 +1,13 @@
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local station = stairsplus.api.station
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function invsaw.initialize_inventory(player)
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local meta = player:get_meta()
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local inv = player:get_inventory()
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station.initialize_metadata(meta, inv, {"legacy"})
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station.initialize_inventory(inv)
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end
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function invsaw.drop_inventory(player)
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local pos = player:get_pos()
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local inv = player:get_inventory()
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@ -24,8 +32,6 @@ local function is_stairsplus_inventory(listname)
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)
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end
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local get_location_string = stairsplus.util.get_location_string
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minetest.register_allow_player_inventory_action(function(player, action, inv, info)
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local meta = player:get_meta()
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if action == "move" and is_stairsplus_inventory(info.from_list) and is_stairsplus_inventory(info.to_list) then
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@ -48,16 +54,14 @@ end)
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minetest.register_on_player_inventory_action(function(player, action, inv, info)
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local meta = player:get_meta()
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if action == "move" and is_stairsplus_inventory(info.from_list) and is_stairsplus_inventory(info.to_list) then
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elseif action == "move" and is_stairsplus_inventory(info.from_list) then
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if action == "move" and is_stairsplus_inventory(info.from_list) and not is_stairsplus_inventory(info.to_list) then
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local stack = inv:get_stack(info.to_list, info.to_index)
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stack:set_count(info.count)
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station.on_inventory_take(
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meta, inv, info.from_list, info.from_index, stack, player
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)
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elseif action == "move" and is_stairsplus_inventory(info.to_list) then
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elseif action == "move" and not is_stairsplus_inventory(info.from_list) and is_stairsplus_inventory(info.to_list) then
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local stack = inv:get_stack(info.from_list, info.from_index)
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station.on_inventory_put(
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meta, inv, info.to_list, info.to_index, stack, player
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@ -1,10 +1,12 @@
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-- luacheck: globals minetest
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local creative_priv = invsaw.settings.creative_priv
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local priv = invsaw.settings.priv
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local function on_priv_change(name)
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local player = minetest.get_player_by_name(name)
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if player then
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invsaw.on_join(player)
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invsaw.check_use_status(player)
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end
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end
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@ -8,33 +8,3 @@ ui.register_button("saw", {
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return invsaw.allow_use_saw(player)
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end,
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})
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-- this takes over 3 seconds on my machine O_O
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--local old_get_formspec = ui.get_formspec
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--
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--function ui.get_formspec(player, page)
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-- local fs = old_get_formspec(player, page)
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-- if invsaw.can_use_saw(player) then
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-- return fs
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-- end
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--
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-- local start = minetest.get_us_time()
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-- -- excise the button
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-- local pre, post = fs:match(
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-- "(.*)image_button%[%-?%d+%.?%d*,%-?%d+%.?%d*;%-?%d+%.?%d*,%-?%d+%.?%d*;stairsplus_saw_button.png[^%]]*](.*)"
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-- )
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--
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-- if not pre and post then
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-- pre, post = fs:match(
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-- "(.*)image%[%-?%d+%.?%d*,%-?%d+%.?%d*;%-?%d+%.?%d*,%-?%d+%.?%d*;stairsplus_saw_button.png[^%]]*](.*)"
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-- )
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-- end
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--
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-- if pre and post then
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-- fs = pre .. post
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-- end
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--
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-- minetest.chat_send_player(player:get_player_name(), ("took %s"):format((minetest.get_us_time() - start) / 1000000))
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--
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-- return fs
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--end
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