Fix use_texture_alpha warnings since 5.4.0-dev

This commit is contained in:
SmallJoker
2020-08-16 10:14:18 +02:00
parent c081caf494
commit b67028a417
2 changed files with 13 additions and 0 deletions

View File

@ -194,6 +194,7 @@ local nodes = {
description = S("Iron Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -204,6 +205,7 @@ local nodes = {
description = S("Coal Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -214,6 +216,7 @@ local nodes = {
description = S("Clean Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -313,6 +316,7 @@ local nodes = {
description = S("Trap Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -325,6 +329,7 @@ local nodes = {
description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -394,6 +399,7 @@ local nodes = {
description = S("Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -405,6 +411,7 @@ local nodes = {
description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -418,6 +425,7 @@ local nodes = {
description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -429,6 +437,7 @@ local nodes = {
description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,