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https://github.com/minetest-mods/moreblocks.git
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Some fixes for keeping in line with the default game (#59)
* Tweak some nodes - Add function for recently-added metal sounds, and make copper patina use this sound - Add all the wood tiles to the wood group - Make empty bookshelf usable as fuel for half the time of book and vessel shelves (for 15 seconds) * Return the books when crafting enpty bookshelves
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@ -207,6 +207,8 @@ minetest.register_craft({
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output = "moreblocks:empty_bookshelf",
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output = "moreblocks:empty_bookshelf",
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type = "shapeless",
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type = "shapeless",
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recipe = {"moreblocks:sweeper", "default:bookshelf"},
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recipe = {"moreblocks:sweeper", "default:bookshelf"},
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replacements = {{"default:bookshelf", "default:book 3"}},
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-- When obtaining an empty bookshelf, return the books used in it as well
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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18
nodes.lua
18
nodes.lua
@ -11,6 +11,7 @@ local sound_wood = default.node_sound_wood_defaults()
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local sound_stone = default.node_sound_stone_defaults()
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local sound_stone = default.node_sound_stone_defaults()
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local sound_glass = default.node_sound_glass_defaults()
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local sound_glass = default.node_sound_glass_defaults()
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local sound_leaves = default.node_sound_leaves_defaults()
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local sound_leaves = default.node_sound_leaves_defaults()
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local sound_metal = default.node_sound_metal_defaults()
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local function tile_tiles(name)
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local function tile_tiles(name)
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local tex = "moreblocks_" ..name.. ".png"
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local tex = "moreblocks_" ..name.. ".png"
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@ -31,7 +32,7 @@ local nodes = {
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},
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},
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["wood_tile_flipped"] = {
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["wood_tile_flipped"] = {
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description = S("Wooden Tile"),
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description = S("Wooden Tile"),
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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@ -43,40 +44,40 @@ local nodes = {
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},
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},
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["wood_tile_center"] = {
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["wood_tile_center"] = {
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description = S("Centered Wooden Tile"),
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description = S("Centered Wooden Tile"),
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
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tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
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sounds = sound_wood,
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sounds = sound_wood,
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},
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},
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["wood_tile_full"] = {
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["wood_tile_full"] = {
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description = S("Full Wooden Tile"),
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description = S("Full Wooden Tile"),
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = tile_tiles("wood_tile_full"),
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tiles = tile_tiles("wood_tile_full"),
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sounds = sound_wood,
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sounds = sound_wood,
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},
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},
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["wood_tile_up"] = {
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["wood_tile_up"] = {
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description = S("Upwards Wooden Tile"),
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description = S("Upwards Wooden Tile"),
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = {"default_wood.png^moreblocks_wood_tile_up.png"},
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tiles = {"default_wood.png^moreblocks_wood_tile_up.png"},
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sounds = sound_wood,
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sounds = sound_wood,
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no_stairs = true,
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no_stairs = true,
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},
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},
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["wood_tile_down"] = {
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["wood_tile_down"] = {
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description = S("Downwards Wooden Tile"),
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description = S("Downwards Wooden Tile"),
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_up.png^[transformR180"},
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tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_up.png^[transformR180"},
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sounds = sound_wood,
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sounds = sound_wood,
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no_stairs = true,
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no_stairs = true,
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},
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},
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["wood_tile_left"] = {
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["wood_tile_left"] = {
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description = S("Leftwards Wooden Tile"),
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description = S("Leftwards Wooden Tile"),
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_up.png^[transformR270"},
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tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_up.png^[transformR270"},
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sounds = sound_wood,
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sounds = sound_wood,
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no_stairs = true,
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no_stairs = true,
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},
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},
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["wood_tile_right"] = {
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["wood_tile_right"] = {
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description = S("Rightwards Wooden Tile"),
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description = S("Rightwards Wooden Tile"),
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_up.png^[transformR90"},
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tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_up.png^[transformR90"},
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sounds = sound_wood,
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sounds = sound_wood,
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no_stairs = true,
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no_stairs = true,
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@ -186,6 +187,7 @@ local nodes = {
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"moreblocks_empty_bookshelf.png"},
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"moreblocks_empty_bookshelf.png"},
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groups = {snappy = 2, choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {snappy = 2, choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = sound_wood,
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sounds = sound_wood,
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furnace_burntime = 15,
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no_stairs = true,
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no_stairs = true,
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},
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},
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["coal_stone"] = {
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["coal_stone"] = {
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@ -319,7 +321,7 @@ local nodes = {
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["copperpatina"] = {
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["copperpatina"] = {
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description = S("Copper Patina Block"),
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description = S("Copper Patina Block"),
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groups = {cracky = 1, level = 2},
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groups = {cracky = 1, level = 2},
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sounds = sound_stone,
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sounds = sound_metal,
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},
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},
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}
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}
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