Optional dependency on default mod (#182)

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Buckaroo Banzai 2021-08-26 20:46:07 +02:00 committed by GitHub
parent 1f1959ba54
commit e8d219f108
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13 changed files with 121 additions and 90 deletions

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@ -363,9 +363,15 @@ function circular_saw.on_metadata_inventory_take(
-- The recycle field plays no role here since it is processed immediately. -- The recycle field plays no role here since it is processed immediately.
end end
local has_default_mod = minetest.get_modpath("default")
function circular_saw.on_construct(pos) function circular_saw.on_construct(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots local fancy_inv = ""
if has_default_mod then
-- prepend background and slot styles from default if available
fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots
end
meta:set_string( meta:set_string(
"formspec", "size[11,10]"..fancy_inv.. "formspec", "size[11,10]"..fancy_inv..
"label[0,0;" ..F(S("Input\nmaterial")).. "]" .. "label[0,0;" ..F(S("Input\nmaterial")).. "]" ..
@ -437,7 +443,7 @@ minetest.register_node("moreblocks:circular_saw", {
sunlight_propagates = true, sunlight_propagates = true,
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {choppy = 2,oddly_breakable_by_hand = 2}, groups = {choppy = 2,oddly_breakable_by_hand = 2},
sounds = default.node_sound_wood_defaults(), sounds = moreblocks.node_sound_wood_defaults(),
on_construct = circular_saw.on_construct, on_construct = circular_saw.on_construct,
can_dig = circular_saw.can_dig, can_dig = circular_saw.can_dig,
-- Set the owner of this circular saw. -- Set the owner of this circular saw.

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@ -17,9 +17,13 @@ moreblocks.S = S
moreblocks.NS = NS moreblocks.NS = NS
dofile(modpath .. "/config.lua") dofile(modpath .. "/config.lua")
dofile(modpath .. "/sounds.lua")
dofile(modpath .. "/circular_saw.lua") dofile(modpath .. "/circular_saw.lua")
dofile(modpath .. "/stairsplus/init.lua") dofile(modpath .. "/stairsplus/init.lua")
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/redefinitions.lua") if minetest.get_modpath("default") then
dofile(modpath .. "/crafting.lua") dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/aliases.lua") dofile(modpath .. "/redefinitions.lua")
dofile(modpath .. "/crafting.lua")
dofile(modpath .. "/aliases.lua")
end

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@ -1,5 +1,4 @@
name = moreblocks name = moreblocks
description = Adds various miscellaneous blocks to the game. description = Adds various miscellaneous blocks to the game.
depends = default optional_depends = default,intllib,stairs,farming,wool,basic_materials
optional_depends = intllib,stairs,farming,wool,basic_materials
min_minetest_version = 5.0.0 min_minetest_version = 5.0.0

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@ -7,15 +7,15 @@ Licensed under the zlib license. See LICENSE.md for more information.
local S = moreblocks.S local S = moreblocks.S
local sound_dirt = default.node_sound_dirt_defaults() local sound_dirt = moreblocks.node_sound_dirt_defaults()
local sound_wood = default.node_sound_wood_defaults() local sound_wood = moreblocks.node_sound_wood_defaults()
local sound_stone = default.node_sound_stone_defaults() local sound_stone = moreblocks.node_sound_stone_defaults()
local sound_glass = default.node_sound_glass_defaults() local sound_glass = moreblocks.node_sound_glass_defaults()
local sound_leaves = default.node_sound_leaves_defaults() local sound_leaves = moreblocks.node_sound_leaves_defaults()
-- Don't break on 0.4.14 and earlier. -- Don't break on 0.4.14 and earlier.
local sound_metal = (default.node_sound_metal_defaults local sound_metal = (moreblocks.node_sound_metal_defaults
and default.node_sound_metal_defaults() or sound_stone) and moreblocks.node_sound_metal_defaults() or sound_stone)
local function tile_tiles(name) local function tile_tiles(name)
local tex = "moreblocks_" ..name.. ".png" local tex = "moreblocks_" ..name.. ".png"

20
sounds.lua Normal file
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@ -0,0 +1,20 @@
--[[
More Blocks: sound definitions
Copyright © 2011-2021 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local has_default_mod = minetest.get_modpath("default")
for _, sound in ipairs({"dirt", "wood", "stone", "metal", "glass", "leaves"}) do
-- use sound-function from default if available
-- otherwise fall back to a no-op function (no sounds)
local sound_function_name = "node_sound_" .. sound .. "_defaults"
if has_default_mod then
-- use default sounds
moreblocks[sound_function_name] = default[sound_function_name]
else
-- no-op
moreblocks[sound_function_name] = function() end
end
end

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@ -10,7 +10,7 @@
description = "Wooden", description = "Wooden",
tiles = {"default_wood.png"}, tiles = {"default_wood.png"},
groups = {oddly_breakabe_by_hand=1}, groups = {oddly_breakabe_by_hand=1},
sounds = default.node_sound_wood_defaults(), sounds = moreblocks.node_sound_wood_defaults(),
}) })
``` ```
The following register only a particular type of microblock. The following register only a particular type of microblock.

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@ -69,7 +69,7 @@ local function register_custom_subset(subset, modname, subname, recipeitem, grou
description = description, description = description,
drop = drop, drop = drop,
light_source = light, light_source = light,
sounds = default.node_sound_stone_defaults(), sounds = moreblocks.node_sound_stone_defaults(),
}) })
end end

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@ -15,7 +15,7 @@ local function register_micro(modname, subname, recipeitem, groups, images, desc
description = description, description = description,
drop = drop, drop = drop,
light_source = light, light_source = light,
sounds = default.node_sound_stone_defaults(), sounds = moreblocks.node_sound_stone_defaults(),
}) })
end end

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@ -15,7 +15,7 @@ local function register_panel(modname, subname, recipeitem, groups, images, desc
description = description, description = description,
drop = drop, drop = drop,
light_source = light, light_source = light,
sounds = default.node_sound_stone_defaults(), sounds = moreblocks.node_sound_stone_defaults(),
}) })
end end

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@ -6,75 +6,77 @@ Licensed under the zlib license. See LICENSE.md for more information.
--]] --]]
-- default registrations -- default registrations
local default_nodes = { -- Default stairs/slabs/panels/microblocks: if minetest.get_modpath("default") then
"stone", local default_nodes = { -- Default stairs/slabs/panels/microblocks:
"stone_block", "stone",
"cobble", "stone_block",
"mossycobble", "cobble",
"brick", "mossycobble",
"sandstone", "brick",
"steelblock", "sandstone",
"goldblock", "steelblock",
"copperblock", "goldblock",
"bronzeblock", "copperblock",
"diamondblock", "bronzeblock",
"tinblock", "diamondblock",
"desert_stone", "tinblock",
"desert_stone_block", "desert_stone",
"desert_cobble", "desert_stone_block",
"meselamp", "desert_cobble",
"glass", "meselamp",
"tree", "glass",
"wood", "tree",
"jungletree", "wood",
"junglewood", "jungletree",
"pine_tree", "junglewood",
"pine_wood", "pine_tree",
"acacia_tree", "pine_wood",
"acacia_wood", "acacia_tree",
"aspen_tree", "acacia_wood",
"aspen_wood", "aspen_tree",
"obsidian", "aspen_wood",
"obsidian_block", "obsidian",
"obsidianbrick", "obsidian_block",
"obsidian_glass", "obsidianbrick",
"stonebrick", "obsidian_glass",
"desert_stonebrick", "stonebrick",
"sandstonebrick", "desert_stonebrick",
"silver_sandstone", "sandstonebrick",
"silver_sandstone_brick", "silver_sandstone",
"silver_sandstone_block", "silver_sandstone_brick",
"desert_sandstone", "silver_sandstone_block",
"desert_sandstone_brick", "desert_sandstone",
"desert_sandstone_block", "desert_sandstone_brick",
"sandstone_block", "desert_sandstone_block",
"coral_skeleton", "sandstone_block",
"ice", "coral_skeleton",
} "ice",
}
for _, name in pairs(default_nodes) do for _, name in pairs(default_nodes) do
local mod = "default" local mod = "default"
local nodename = mod .. ":" .. name local nodename = mod .. ":" .. name
local ndef = table.copy(minetest.registered_nodes[nodename]) local ndef = table.copy(minetest.registered_nodes[nodename])
ndef.sunlight_propagates = true ndef.sunlight_propagates = true
-- Stone and desert_stone drop cobble and desert_cobble respectively. -- Stone and desert_stone drop cobble and desert_cobble respectively.
if type(ndef.drop) == "string" then if type(ndef.drop) == "string" then
ndef.drop = ndef.drop:gsub(".+:", "") ndef.drop = ndef.drop:gsub(".+:", "")
end
-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
ndef.tiles = {ndef.tiles[1]}
ndef.paramtype2 = nil
end
mod = "moreblocks"
stairsplus:register_all(mod, name, nodename, ndef)
minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
end end
-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
ndef.tiles = {ndef.tiles[1]}
ndef.paramtype2 = nil
end
mod = "moreblocks"
stairsplus:register_all(mod, name, nodename, ndef)
minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
end end
-- farming registrations -- farming registrations
@ -118,7 +120,7 @@ if minetest.get_modpath("basic_materials") then
description = "Concrete", description = "Concrete",
tiles = {"basic_materials_concrete_block.png",}, tiles = {"basic_materials_concrete_block.png",},
groups = {cracky=1, level=2, concrete=1}, groups = {cracky=1, level=2, concrete=1},
sounds = default.node_sound_stone_defaults(), sounds = moreblocks.node_sound_stone_defaults(),
}) })
minetest.register_alias("prefab:concrete_stair","technic:stair_concrete") minetest.register_alias("prefab:concrete_stair","technic:stair_concrete")
@ -128,7 +130,7 @@ if minetest.get_modpath("basic_materials") then
description = "Cement", description = "Cement",
tiles = {"basic_materials_cement_block.png"}, tiles = {"basic_materials_cement_block.png"},
groups = {cracky=2, not_in_creative_inventory=1}, groups = {cracky=2, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(), sounds = moreblocks.node_sound_stone_defaults(),
sunlight_propagates = true, sunlight_propagates = true,
}) })

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@ -15,7 +15,7 @@ local function register_slab(modname, subname, recipeitem, groups, images, descr
description = description, description = description,
drop = drop, drop = drop,
light_source = light, light_source = light,
sounds = default.node_sound_stone_defaults(), sounds = moreblocks.node_sound_stone_defaults(),
}) })
end end

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@ -15,7 +15,7 @@ local function register_slope(modname, subname, recipeitem, groups, images, desc
description = description, description = description,
drop = drop, drop = drop,
light_source = light, light_source = light,
sounds = default.node_sound_stone_defaults(), sounds = moreblocks.node_sound_stone_defaults(),
}) })
end end

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@ -15,7 +15,7 @@ local function register_stair(modname, subname, recipeitem, groups, images, desc
description = description, description = description,
drop = drop, drop = drop,
light_source = light, light_source = light,
sounds = default.node_sound_stone_defaults(), sounds = moreblocks.node_sound_stone_defaults(),
}) })
end end