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Make jungle grass drop cotton
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@ -169,105 +169,30 @@ minetest.register_node(":default:fence_wood", {
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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})
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})
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minetest.register_node(":default:grass_1", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_1.png"},
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inventory_image = "default_grass_1.png",
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wield_image = "default_grass_1.png",
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paramtype = "light",
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walkable = false,
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sunlight_propagates = true,
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groups = {snappy=3,flammable=3,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random grass node
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local stack = ItemStack("default:grass_" .. math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:grass_1 " .. itemstack:get_count()-(1-ret:get_count()))
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end,
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})
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minetest.register_node(":default:grass_2", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_2.png"},
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paramtype = "light",
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walkable = false,
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sunlight_propagates = true,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
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},
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})
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minetest.register_node(":default:grass_3", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_3.png"},
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paramtype = "light",
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walkable = false,
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sunlight_propagates = true,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
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},
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})
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minetest.register_node(":default:grass_4", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_4.png"},
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paramtype = "light",
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walkable = false,
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sunlight_propagates = true,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
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},
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})
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minetest.register_node(":default:grass_5", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_5.png"},
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paramtype = "light",
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walkable = false,
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sunlight_propagates = true,
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drop = "default:grass_1",
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
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},
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})
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minetest.register_node(":default:junglegrass", {
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minetest.register_node(":default:junglegrass", {
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description = "Jungle Grass",
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description = "Jungle Grass",
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drawtype = "plantlike",
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drawtype = "plantlike",
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visual_scale = 1.25,
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visual_scale = 1.3,
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tiles = {"default_junglegrass.png"},
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tiles = {"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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paramtype = "light",
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walkable = false,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = {snappy=3,flammable=2,attached_node=1},
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_cotton'},rarity = 8},
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{items = {'default:junglegrass'}},
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}
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},
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groups = {snappy=3,flammable=2,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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},
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})
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})
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