Make jungle grass drop cotton

This commit is contained in:
Calinou 2013-08-28 10:50:18 +02:00
parent 1fa318c117
commit ee1b3025cc

View File

@ -169,105 +169,30 @@ minetest.register_node(":default:fence_wood", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_node(":default:grass_1", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_1.png"},
inventory_image = "default_grass_1.png",
wield_image = "default_grass_1.png",
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_" .. math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 " .. itemstack:get_count()-(1-ret:get_count()))
end,
})
minetest.register_node(":default:grass_2", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_2.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
},
})
minetest.register_node(":default:grass_3", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_3.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
},
})
minetest.register_node(":default:grass_4", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_4.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
},
})
minetest.register_node(":default:grass_5", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_5.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
},
})
minetest.register_node(":default:junglegrass", { minetest.register_node(":default:junglegrass", {
description = "Jungle Grass", description = "Jungle Grass",
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.25, visual_scale = 1.3,
tiles = {"default_junglegrass.png"}, tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
buildable_to = true,
is_ground_content = true,
sunlight_propagates = true, sunlight_propagates = true,
groups = {snappy=3,flammable=2,attached_node=1}, drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'},rarity = 8},
{items = {'default:junglegrass'}},
}
},
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
}, },
}) })