9 Commits

Author SHA1 Message Date
e7547d57ba Merge branch 'master' into nalc-1.2 2019-05-10 01:02:13 +02:00
72a6ee6032 Make Stairs+ nodes emit slightly less light compared to full nodes
This makes up for their smaller visual size.
2019-05-08 20:00:57 +02:00
c13321142b Ajoute message de chargement du mod dans le journal action 2019-05-06 00:18:07 +02:00
f7ff9644c9 Add description and dependencies to mod.conf
The legacy `depends.txt` and `description.txt` files are no longer
needed since Minetest 5.0.0 or later will read everything from
`mod.conf`.

This raises the minimum supported Minetest version to 5.0.0.
2019-04-21 17:03:15 +02:00
e09d2fab01 Fix several typos in comments 2019-04-21 16:57:42 +02:00
c30366d2dc Add settingtypes.txt to allow configuring settings in the main menu 2019-04-21 16:56:16 +02:00
b3d0f0d179 Remove the optional mod loading message 2019-04-03 00:19:18 +02:00
835aa95f35 Update changelog for the new Polish translation 2019-04-01 11:00:55 +02:00
e8293c4994 Polish translation (#142) 2019-04-01 10:59:16 +02:00
11 changed files with 318 additions and 17 deletions

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@ -7,6 +7,17 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased]
### Added
- `settingtypes.txt` file to allow configuring settings in the main menu.
- Polish translation.
### Changed
- Stairs+ nodes now emit one light level less compared to full nodes to make up
for their smaller visual size.
- The minimum supported Minetest version is now 5.0.0.
## [1.3.0] - 2019-03-23
### Changed

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@ -152,7 +152,7 @@ function circular_saw:update_inventory(pos, amount)
amount = meta:get_int("anz") + amount
-- The material is recycled automaticly.
-- The material is recycled automatically.
inv:set_list("recycle", {})
if amount < 1 then -- If the last block is taken out.
@ -246,7 +246,7 @@ function circular_saw.allow_metadata_inventory_put(
local stackname = stack:get_name()
local count = stack:get_count()
-- Only alow those items that are offered in the output inventory to be recycled:
-- Only allow those items that are offered in the output inventory to be recycled:
if listname == "recycle" then
if not inv:contains_item("output", stackname) then
return 0
@ -345,7 +345,7 @@ function circular_saw.on_metadata_inventory_take(
end
-- If it is one of the offered stairs: find out how many
-- microblocks have to be substracted:
-- microblocks have to be subtracted:
if listname == "output" then
-- We do know how much each block at each position costs:
local cost = circular_saw.cost_in_microblocks[index]

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@ -1,6 +0,0 @@
default
intllib?
stairs?
farming?
wool?
basic_materials?

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@ -1 +0,0 @@
Adds various miscellaneous blocks to the game.

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@ -24,6 +24,4 @@ dofile(modpath .. "/redefinitions.lua")
dofile(modpath .. "/crafting.lua")
dofile(modpath .. "/aliases.lua")
if minetest.settings:get_bool("log_mods") then
minetest.log("action", S("[moreblocks] loaded."))
end
minetest.log("action", "[moreblocks] loaded.")

289
locale/pl.po Normal file
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@ -0,0 +1,289 @@
# Polish translation for More Blocks.
# Copyright © 2011-2019 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# mat9117, 2019
# CodeXP <codexp@gmx.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: pl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr "Piła tarczowa"
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
"wejście\n"
"materiał"
#: circular_saw.lua
msgid "Left-over"
msgstr "Resztki"
#: circular_saw.lua
msgid "Max"
msgstr "Maks"
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
"Przetwarzanie\n"
"Wyjście"
#: circular_saw.lua
msgid "Set"
msgstr "Ustaw"
#: circular_saw.lua
msgid "owned by @1"
msgstr "Należy do @1"
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr "Piła tarczowa jest pusta"
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr "Piła tarczowa pracuje na @1"
#: init.lua
msgid "[moreblocks] loaded."
msgstr "[moreblocks] załadowane."
#: nodes.lua
msgid "Deprecated"
msgstr "Przestarzałe"
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr "Wielostronna tekstura akacji"
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr "Wielostronna tekstura osiki"
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr "Wielostronna tekstura drzewa dżunglowego"
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr "Wielostronna tekstura sosny"
#: nodes.lua
msgid "All-faces Tree"
msgstr "Wielostronna tekstura drzewa"
#: nodes.lua
msgid "Cactus Brick"
msgstr "Kaktusowa cegła"
#: nodes.lua
msgid "Cactus Checker"
msgstr "Kaktusowa szachownica"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "Wyśrodkowany drewniany kafelek"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr "Kamienna szachownica"
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "Okrągłe kamienne cegły"
#: nodes.lua
msgid "Clean Glass"
msgstr "Czyste szkło"
#: nodes.lua
msgid "Coal Checker"
msgstr "Węglowa szachownica"
#: nodes.lua
msgid "Coal Glass"
msgstr "Szkło węglowe"
#: nodes.lua
msgid "Coal Stone"
msgstr "Kamień węglowy"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr "Węglowe kamienne cegły"
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr "Skompresowany bruk"
#: nodes.lua
msgid "Compressed Dirt"
msgstr "Skompresowana ziemia"
#: nodes.lua
msgid "Copper Patina Block"
msgstr "Blok patynowanej miedzi"
#: nodes.lua
msgid "Empty Shelf"
msgstr "Pusta półka"
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "Pełny drewniany kafelek"
#: nodes.lua
msgid "Glow Glass"
msgstr "Świecące szkło"
#: nodes.lua
msgid "Iron Checker"
msgstr "Żelazna szachownica"
#: nodes.lua
msgid "Iron Glass"
msgstr "Żelazne szkło"
#: nodes.lua
msgid "Iron Stone"
msgstr "Żelazny kamień"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr "Żelazne kamienne cegły"
#: nodes.lua
msgid "Plankstone"
msgstr "Deskokamień"
#: nodes.lua
msgid "Rope"
msgstr "Lina"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "Kamienny blok kafelkowy"
#: nodes.lua
msgid "Stone Bricks"
msgstr "Kamienne cegły"
#: nodes.lua
msgid "Stone Tile"
msgstr "Kamienny kafelek"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "Super świecące szkło"
#: nodes.lua
msgid "Sweeper"
msgstr "Miotła"
#: nodes.lua
msgid "Tar"
msgstr "Smoła"
#: nodes.lua
msgid "Trap Desert Stone"
msgstr "Pułapka z pustynnego kamienia"
#: nodes.lua
msgid "Trap Glass"
msgstr "Szklana pułapka"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr "Pułapka ze świecącego szkłą"
#: nodes.lua
msgid "Trap Obsidian"
msgstr "Obsydianowa pułapka"
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr "Pułapka z obsydianowego szkła"
#: nodes.lua
msgid "Trap Sandstone"
msgstr "Pułapka z piaskowca"
#: nodes.lua
msgid "Trap Stone"
msgstr "Kamienna pułapka"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr "Pułapka z super świecącego szkła"
#: nodes.lua
msgid "Wooden Tile"
msgstr "Drewniany kafelek"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr ""
# @deprecated
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr "Dolny drewniany kafelek"
# @deprecated
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr "Lewy drewniany kafelek"
# @deprecated
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr "Prawy drewniany kafelek"
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr "Przykro mi, to miejsce należy do @1"
#: ownership.lua
msgid "someone"
msgstr "ktoś"
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "%s Mikroblok"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "%s Płyta"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr "%s Spad"
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "%s Panel"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "% Schody"

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@ -1 +1,4 @@
name = moreblocks
description = Adds various miscellaneous blocks to the game.
depends = default
optional_depends = intllib,stairs,farming,wool,basic_materials

2
settingtypes.txt Normal file
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@ -0,0 +1,2 @@
# If enabled, Stairs+ nodes will be displayed in the inventory when playing in creative mode.
moreblocks.stairsplus_in_creative_inventory (Display Stairs+ nodes in creative inventory) bool true

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@ -6,7 +6,7 @@
This also registers the node with the circular saw.
Example:
```lua
stairsplus:register_all("moreblocks", "wood", "defaut:wood", {
stairsplus:register_all("moreblocks", "wood", "default:wood", {
description = "Wooden",
tiles = {"default_wood.png"},
groups = {oddly_breakabe_by_hand=1},

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@ -35,6 +35,9 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
-- This makes node rotation work on placement
def.place_param2 = nil
-- Darken light sources slightly to make up for their smaller visual size
def.light_source = math.max(0, (def.light_source or 0) - 1)
def.on_place = minetest.rotate_node
def.groups = stairsplus:prepare_groups(fields.groups)

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@ -14,8 +14,10 @@ stairsplus.expect_infinite_stacks = false
stairsplus.shapes_list = {}
if not minetest.get_modpath("unified_inventory")
and minetest.settings:get_bool("creative_mode") then
if
not minetest.get_modpath("unified_inventory")
and minetest.settings:get_bool("creative_mode")
then
stairsplus.expect_infinite_stacks = true
end
@ -36,7 +38,7 @@ end
function stairsplus:register_all(modname, subname, recipeitem, fields)
self:register_stair(modname, subname, recipeitem, fields)
self:register_slab (modname, subname, recipeitem, fields)
self:register_slab(modname, subname, recipeitem, fields)
self:register_slope(modname, subname, recipeitem, fields)
self:register_panel(modname, subname, recipeitem, fields)
self:register_micro(modname, subname, recipeitem, fields)