[init.lua] Use variable default_metal_sounds
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08ec51b1ee
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6
init.lua
6
init.lua
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@ -103,14 +103,14 @@ local function add_ore(modname, description, mineral_name, oredef)
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description = S("@1 Block", S(description)),
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tiles = {img_base .. "_block.png"},
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groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2},
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sounds = default.node_sound_metal_defaults(),
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sounds = default_metal_sounds,
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})
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all("moreores", mineral_name.."_block", block_item, {
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description = S("@1 Block", S(description)),
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tiles = { img_base .. "_block.png" },
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groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level= 2},
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sounds = default.node_sound_metal_defaults()
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sounds = default_metal_sounds
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})
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elseif minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(
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@ -120,7 +120,7 @@ local function add_ore(modname, description, mineral_name, oredef)
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{ img_base .. "_block.png"},
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S("@1 Stair", S(description)),
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S("@1 Slab", S(description)),
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default.node_sound_metal_defaults(),
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default_metal_sounds,
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false,
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S("Inner @1 Stair", S(description)),
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S("Outer @1 Stair", S(description))
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