Deprecate hoes to follow changes in Minetest Game

Hoes crafted from "rare" materials were deprecated in
9c459e77ac.

Hoes are still available in existing worlds, but they cannot
be crafted anymore.

This closes #29.
This commit is contained in:
Hugo Locurcio 2019-02-24 15:44:42 +01:00
parent 2831c806f1
commit 4db884e00c
No known key found for this signature in database
GPG Key ID: 39E8F8BE30B0A49C
6 changed files with 34 additions and 55 deletions

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@ -25,6 +25,7 @@ stds.minetest = {
}
read_globals = {
"farming",
"intllib",
"mg",
}

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@ -9,7 +9,14 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
### Added
- Brazilian translation.
- Brazilian and Dutch translations.
### Deprecated
- Deprecated hoes to follow Minetest Game's deprecation of hoes
made of "rare" materials.
- Hoes are still available in existing worlds, but they
cannot be crafted anymore.
### Fixed

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@ -1,2 +1,3 @@
default
mg?
farming?

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@ -37,37 +37,6 @@ end
local default_stone_sounds = default.node_sound_stone_defaults()
local default_metal_sounds = default.node_sound_metal_defaults()
local function hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- Check if pointing at a node:
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
local above = minetest.get_node(pos)
-- Return if any of the nodes is not registered:
if not minetest.registered_nodes[under.name] then return end
if not minetest.registered_nodes[above.name] then return end
-- Check if the node above the pointed thing is air:
if above.name ~= "air" then return end
-- Check if pointing at dirt:
if minetest.get_item_group(under.name, "soil") ~= 1 then return end
-- Turn the node into soil, wear out item and play sound:
minetest.set_node(pt.under, {name ="farming:soil"})
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
itemstack:add_wear(65535 / (uses - 1))
return itemstack
end
local function get_recipe(c, name)
if name == "sword" then
return {{c}, {c}, {"group:stick"}}
@ -81,9 +50,6 @@ local function get_recipe(c, name)
if name == "pick" then
return {{c, c, c}, {"", "group:stick", ""}, {"", "group:stick", ""}}
end
if name == "hoe" then
return {{c, c}, {"", "group:stick"}, {"", "group:stick"}}
end
if name == "block" then
return {{c, c, c}, {c, c, c}, {c, c, c}}
end
@ -217,18 +183,21 @@ local function add_ore(modname, description, mineral_name, oredef)
tdef.wield_image = toolimg_base .. tool_name .. ".png^[transformR90"
end
if tool_name == "hoe" then
local fulltool_name = tool_base .. tool_name .. tool_post
if tool_name == "hoe" and minetest.get_modpath("farming") then
tdef.max_uses = tooldef.uses
tdef.description = S("%s Hoe"):format(S(description))
local uses = tooldef.uses
tooldef.uses = nil
tdef.on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, uses)
end
farming.register_hoe(fulltool_name, tdef)
end
local fulltool_name = tool_base .. tool_name .. tool_post
-- Hoe registration is handled above.
-- There are no crafting recipes for hoes, as they have been
-- deprecated from Minetest Game:
-- https://github.com/minetest/minetest_game/commit/9c459e77a
if tool_name ~= "hoe" then
minetest.register_tool(fulltool_name, tdef)
minetest.register_alias(tool_name .. tool_post, fulltool_name)
if oredef.makes.ingot then
minetest.register_craft({
output = fulltool_name,
@ -236,6 +205,9 @@ local function add_ore(modname, description, mineral_name, oredef)
})
end
end
minetest.register_alias(tool_name .. tool_post, fulltool_name)
end
end
-- Add everything:

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@ -10,7 +10,6 @@
%s Shovel = %sschaufel
%s Axe = %saxt
%s Sword = %sschwert
%s Hoe = %shacke
Copper = Kupfer
Tin = Zinn

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@ -8,7 +8,6 @@
%s Shovel = %s Schep
%s Axe = %s Bijl
%s Sword = %s Zwaard
%s Hoe = %s Schoffel
Copper = Koper
Tin = Tin