Allow layers to extend the depth of nether effects

Mods can set/lower nether.DEPTH_FLOOR_LAYERS when creating a layer under the nether. This allows multiple layer mods to know where their ceiling should start, and to be included in the effects which only happen in the nether.
This commit is contained in:
Treer 2021-02-16 23:51:46 +11:00
parent db68df3596
commit 10d603f79c
1 changed files with 2 additions and 2 deletions

View File

@ -337,7 +337,7 @@ nether.cool_lava = function(pos, node)
-- Evaporate water sitting above lava, if it's in the Nether.
-- (we don't want Nether mod to affect overworld lava mechanics)
if minetest.get_item_group(node_above.name, "water") > 0 and
pos.y < nether.DEPTH_CEILING and pos.y > nether.DEPTH_FLOOR then
pos.y < nether.DEPTH_CEILING and pos.y > (nether.DEPTH_FLOOR_LAYERS or nether.DEPTH_FLOOR) then
-- cools_lava might be a better group to check for, but perhaps there's
-- something in that group that isn't a liquid and shouldn't be evaporated?
minetest.swap_node(pos_above, {name="air"})
@ -604,7 +604,7 @@ local function fumarole_onTimer(pos, elapsed)
-- Fumaroles in the Nether can catch fire.
-- (if taken to the surface and used as cottage chimneys, they don't catch fire)
local inNether = pos.y <= nether.DEPTH and pos.y >= nether.DEPTH_FLOOR
local inNether = pos.y <= nether.DEPTH and pos.y >= (nether.DEPTH_FLOOR_LAYERS or nether.DEPTH_FLOOR)
local canCatchFire = inNether and minetest.registered_nodes["fire:permanent_flame"] ~= nil
local smoke_offset = 0
local timeout_factor = 1