mirror of
https://github.com/minetest-mods/nether.git
synced 2024-12-27 19:30:28 +01:00
Spawn portals on the surface, when possible
This commit is contained in:
parent
9a4c7ed875
commit
2113d332f8
30
init.lua
30
init.lua
@ -470,8 +470,12 @@ local function volume_is_natural(minp, maxp)
|
||||
local id = data[vi] -- Existing node
|
||||
if id ~= c_air and id ~= c_ignore then -- These are natural
|
||||
local name = minetest.get_name_from_content_id(id)
|
||||
if not minetest.registered_nodes[name].is_ground_content then
|
||||
return false
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if not nodedef.is_ground_content then
|
||||
-- trees are natural but not "ground content"
|
||||
if nodedef.groups == nil or (nodedef.groups.tree == nil and nodedef.groups.leaves == nil) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
@ -526,7 +530,7 @@ and are exploring the nether. The player will not be trapped.
|
||||
|
||||
Note that MC also often places portals embedded in stone.
|
||||
|
||||
The code could be altered to first try to find a surface position, but if this surface position is
|
||||
The code could be [edit: has been] altered to first try to find a surface position, but if this surface position is
|
||||
unsuitable due to being near player builds, the portal will still move downwards into the ground, so this is
|
||||
unavoidable.
|
||||
|
||||
@ -548,7 +552,23 @@ searches may happen if there a lot of underground player builds present. So the
|
||||
intensive procedures."
|
||||
-- https://github.com/minetest-mods/nether/issues/5#issuecomment-506983676
|
||||
]]
|
||||
local function find_surface_target_y(portal_definition, target_x, target_z, start_y)
|
||||
local function find_surface_target_y(portal_definition, target_x, target_z)
|
||||
|
||||
-- try to spawn on surface first
|
||||
if minetest.get_spawn_level ~= nil then -- older versions of Minetest don't have this
|
||||
local surface_level = minetest.get_spawn_level(target_x, target_z)
|
||||
if surface_level ~= nil then
|
||||
-- Check volume for non-natural nodes
|
||||
local minp = {x = target_x - 1, y = surface_level - 1, z = target_z - 2}
|
||||
local maxp = {x = target_x + 2, y = surface_level + 3, z = target_z + 2}
|
||||
if volume_is_natural(minp, maxp) then
|
||||
return surface_level
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- fallback to underground search
|
||||
local start_y = -16
|
||||
for y = start_y, start_y - 256, -16 do
|
||||
-- Check volume for non-natural nodes
|
||||
local minp = {x = target_x - 1, y = y - 1, z = target_z - 2}
|
||||
@ -597,7 +617,7 @@ local function ignite_portal(ignition_pos)
|
||||
-- pick a destination
|
||||
local destination_wormholePos = portal_definition.shape.get_wormholePos_from_anchorPos(anchorPos, orientation)
|
||||
if anchorPos.y < NETHER_DEPTH then
|
||||
destination_wormholePos.y = find_surface_target_y(portal_definition, destination_wormholePos.x, destination_wormholePos.z, -16)
|
||||
destination_wormholePos.y = find_surface_target_y(portal_definition, destination_wormholePos.x, destination_wormholePos.z)
|
||||
else
|
||||
local start_y = NETHER_DEPTH - math.random(500, 1500) -- Search start
|
||||
destination_wormholePos.y = find_nether_target_y(destination_wormholePos.x, destination_wormholePos.z, start_y)
|
||||
|
Loading…
Reference in New Issue
Block a user