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Dynamic/hardware portal colouring
Currently proof of concept: Removes wormhole colour from .png texture and specifies it through MT API instead. The post_effect_color may call for registering a separate node per portal colour. Palette 0 will have to be the traditional portal magenta (instead of 0 being black) for map compatibility with mod when colour was in the texture and not param2.
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init.lua
29
init.lua
@ -22,10 +22,10 @@
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-- Parameters
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local DEBUG = false
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local NETHER_DEPTH = -5000
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local TCAVE = 0.6
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local BLEND = 128
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local DEBUG = false
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-- 3D noise
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@ -284,11 +284,25 @@ local function get_timerPos_from_p1_and_p2(p1, p2)
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end
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-- orientation is the rotation degrees passed to place_schematic: 0, 90, 180, or 270
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local function get_param2_from_orientation(param2, orientation)
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return orientation / 90
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-- color is a value from 0 to 7 corresponding to the pixels in portal_palette.png
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local function get_param2_from_color_and_orientation(color, orientation)
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assert(orientation, "no orientation passed")
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-- wormhole nodes have a paramtype2 of colorfacedir, which means the
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-- high 3 bits are palette, followed by 3 direction bits and 2 rotation bits.
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-- We set the palette bits and rotation
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return (orientation / 90) + color * 32
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end
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local function get_orientation_from_param2(param2)
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-- Strip off the top 6 bits, unfortunately MT lua has no bitwise '&'
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-- (high 3 bits are palette, followed by 3 direction bits then 2 rotation bits)
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if param2 >= 128 then param2 = param2 - 128 end
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if param2 >= 64 then param2 = param2 - 64 end
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if param2 >= 32 then param2 = param2 - 32 end
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if param2 >= 16 then param2 = param2 - 16 end
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if param2 >= 8 then param2 = param2 - 8 end
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return param2 * 90
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end
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@ -336,7 +350,7 @@ local function set_portal_metadata(portal_definition, anchorPos, orientation, de
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-- they define the bounding volume for the portal.
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local p1, p2 = portal_definition.shape:get_p1_and_p2_from_anchorPos(anchorPos, orientation)
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local p1_string, p2_string = minetest.pos_to_string(p1), minetest.pos_to_string(p2)
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local param2 = get_param2_from_orientation(0, orientation)
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local param2 = get_param2_from_color_and_orientation(portal_definition.wormhole_node_color, orientation)
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local update_aborted-- using closures to allow the updateFunc to return extra information - by setting this variable
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@ -863,7 +877,7 @@ function run_wormhole(pos, time_elapsed)
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minsize = 0.5,
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maxsize = 1.5,
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collisiondetection = false,
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texture = "nether_particle.png",
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texture = "nether_particle.png^[colorize:#808:alpha",
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glow = 5
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})
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end
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@ -975,7 +989,9 @@ minetest.register_node("nether:portal", {
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "colorfacedir",
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palette = "portal_palette.png",
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post_effect_color = {a = 180, r = 128, g = 0, b = 128},
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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@ -985,7 +1001,6 @@ minetest.register_node("nether:portal", {
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is_ground_content = false,
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drop = "",
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light_source = 5,
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post_effect_color = {a = 180, r = 128, g = 0, b = 128},
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alpha = 192,
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node_box = {
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type = "fixed",
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textures/portal_palette.png
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textures/portal_palette.png
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