Images instead of ASCII diagrams in Book of Portals

This commit is contained in:
Treer 2020-02-01 16:51:58 +11:00 committed by SmallJoker
parent 0618325710
commit 36d1f6f573
8 changed files with 135 additions and 105 deletions

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@ -37,7 +37,7 @@ SOFTWARE.
* `nether_portal_ignite.ogg` is a derivative of "Flame Ignition" by hykenfreak (https://freesound.org/people/hykenfreak), used under CC BY 3.0. "Nether Portal ignite" is licensed under CC BY 3.0 by Treer. * `nether_portal_ignite.ogg` is a derivative of "Flame Ignition" by hykenfreak (https://freesound.org/people/hykenfreak), used under CC BY 3.0. "Nether Portal ignite" is licensed under CC BY 3.0 by Treer.
### [Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)](https://creativecommons.org/licenses/by-sa/4.0/) ### [Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)](https://creativecommons.org/licenses/by-sa/4.0/)
* `nether_book_`* (files starting with "nether_book"): Treer, 2019 * `nether_book_`* (files starting with "nether_book"): Treer, 2019-2020
* `nether_portal_ignition_failure.ogg`: Treer, 2019 * `nether_portal_ignition_failure.ogg`: Treer, 2019
* `nether_particle_anim`* (files starting with "nether_particle_anim"): Treer, 2019 * `nether_particle_anim`* (files starting with "nether_particle_anim"): Treer, 2019

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@ -75,24 +75,12 @@ if nether.NETHER_REALM_ENABLED then
shape = nether.PortalShape_Traditional, shape = nether.PortalShape_Traditional,
frame_node_name = "default:obsidian", frame_node_name = "default:obsidian",
wormhole_node_color = 0, -- 0 is magenta wormhole_node_color = 0, -- 0 is magenta
title = S("Nether Portal"),
-- Warning: "Four per Em" spaces have been used to align the diagram in this text, rather book_of_portals_pagetext = S([[Construction requires 14 blocks of obsidian, which we found deep underground where water had solidified molten rock. The finished frame is four blocks wide, five blocks high, and stands vertically, like a doorway.
-- than ASCII spaces. If Minetest changes font this may need to be updated.
book_of_portals_pagetext = S([[ The Nether
Requiring 14 blocks of obsidian, which we found deep underground where water had solidified molten rock. The frame must be constructed in the following fashion:
four blocks wide
five blocks high
Standing vertically, like a doorway
This opens to a truly hellish place, though for small mercies the air there is still breathable. There is an intriguing dimensional mismatch happening between this realm and ours, as after opening the second portal into it we observed that 10 strides taken in the Nether appear to be an equivalent of @1 in the natural world. This opens to a truly hellish place, though for small mercies the air there is still breathable. There is an intriguing dimensional mismatch happening between this realm and ours, as after opening the second portal into it we observed that 10 strides taken in the Nether appear to be an equivalent of @1 in the natural world.
The expedition parties have found no diamonds or gold, and after an experienced search party failed to return from the trail of a missing expedition party, I must conclude this is a dangerous place. The expedition parties have found no diamonds or gold, and after an experienced search party failed to return from the trail of a missing expedition party, I must conclude this is a dangerous place.]], 10 * nether.FASTTRAVEL_FACTOR),
]], 10 * nether.FASTTRAVEL_FACTOR),
is_within_realm = function(pos) -- return true if pos is inside the Nether is_within_realm = function(pos) -- return true if pos is inside the Nether
return pos.y < nether.DEPTH return pos.y < nether.DEPTH

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@ -125,6 +125,8 @@ nether.PortalShape_Traditional = {
-- which may clear area around the portal. -- which may clear area around the portal.
schematic_filename = nether.path .. "/schematics/nether_portal.mts", schematic_filename = nether.path .. "/schematics/nether_portal.mts",
is_horizontal = false, -- whether the wormhole is a vertical or horizontal surface is_horizontal = false, -- whether the wormhole is a vertical or horizontal surface
diagram_image_texture = "nether_book_diagram_traditional.png", -- The diagram to be shown in the Book of Portals
diagram_image_aspect = 2.11, -- gives the vertical size of the image when multiplied by the width
-- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos -- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos
get_schematicPos_from_anchorPos = function(anchorPos, orientation) get_schematicPos_from_anchorPos = function(anchorPos, orientation)
@ -273,6 +275,8 @@ nether.PortalShape_Circular = {
-- which may clear area around the portal. -- which may clear area around the portal.
schematic_filename = nether.path .. "/schematics/nether_portal_circular.mts", schematic_filename = nether.path .. "/schematics/nether_portal_circular.mts",
is_horizontal = false, -- whether the wormhole is a vertical or horizontal surface is_horizontal = false, -- whether the wormhole is a vertical or horizontal surface
diagram_image_texture = "nether_book_diagram_circular.png", -- The diagram to be shown in the Book of Portals
diagram_image_aspect = 1.62, -- gives the vertical size of the image when multiplied by the width
-- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos -- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos
get_schematicPos_from_anchorPos = function(anchorPos, orientation) get_schematicPos_from_anchorPos = function(anchorPos, orientation)
@ -403,6 +407,8 @@ nether.PortalShape_Platform = {
-- which may clear area around the portal. -- which may clear area around the portal.
schematic_filename = nether.path .. "/schematics/nether_portal_platform.mts", schematic_filename = nether.path .. "/schematics/nether_portal_platform.mts",
is_horizontal = true, -- whether the wormhole is a vertical or horizontal surface is_horizontal = true, -- whether the wormhole is a vertical or horizontal surface
diagram_image_texture = "nether_book_diagram_platform.png", -- The diagram to be shown in the Book of Portals
diagram_image_aspect = 0.65, -- gives the vertical size of the image when multiplied by the width
-- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos -- returns the coords for minetest.place_schematic() that will place the schematic on the anchorPos
get_schematicPos_from_anchorPos = function(anchorPos, orientation) get_schematicPos_from_anchorPos = function(anchorPos, orientation)
@ -1379,7 +1385,7 @@ function run_wormhole(timerPos, time_elapsed)
end end
local function create_book(item_name, inventory_description, inventory_image, title, author, page1_text, page2_text) local function create_book(item_name, inventory_description, inventory_image, title, author, chapters)
local display_book = function(itemstack, user, pointed_thing) local display_book = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name() local player_name = user:get_player_name()
@ -1388,15 +1394,55 @@ local function create_book(item_name, inventory_description, inventory_image, ti
local formspec = local formspec =
"size[18,12.122]" .. "size[18,12.122]" ..
"background[0,0;18,11;nether_book_background.png;true]"..
"image_button_exit[17.3,0;0.8,0.8;nether_book_close.png;;]"..
"label[3.1,0.5;" .. minetest.formspec_escape(title) .. "]" .. "label[3.1,0.5;" .. minetest.formspec_escape(title) .. "]" ..
"label[3.6,0.9;" .. author .. "]" .. "label[3.6,0.9;" .. author .. "]"
"textarea[ 0.9,1.7;7.9,12.0;;" .. minetest.formspec_escape(page1_text) .. ";]" .. local image_x_adj = -0.4
"textarea[10.1,0.8;7.9,12.9;;" .. minetest.formspec_escape(page2_text) .. ";]" .. local image_width = 1.6
local image_padding = 0.06
"background[0,0;18,11;nether_book_background.png;true]".. for i, chapter in ipairs(chapters) do
"image_button_exit[17.3,0;0.8,0.8;nether_book_close.png;;]" local left = 0.9
local top = 1.7
local width = 7.9
local height = 12.0
local item_number = i
local items_on_page = math.floor(#chapters / 2)
if i > items_on_page then
-- page 2
left = 10.1
top = 0.8
height = 12.9
item_number = i - items_on_page
items_on_page = #chapters - items_on_page
end
local available_height = (height - top) / items_on_page
local y = top + (item_number - 1) * available_height
-- add chapter title
local title_height = 0
if chapter.title ~= nil then
title_height = 0.6
formspec = formspec .. "label[".. left + 1.5 .. ","
.. y .. "; ──══♦♦♦◊ " .. minetest.formspec_escape(chapter.title) .. " ◊♦♦♦══──]"
end
-- add chapter image
local x_offset = 0
if chapter.image ~= nil then
x_offset = image_width + image_x_adj + image_padding
formspec = formspec .. "image[" .. left + image_x_adj .. "," .. y + title_height .. ";" .. image_width .. ","
.. image_width * chapter.aspect .. ";" .. chapter.image .. "]"
end
-- add chapter text
formspec = formspec .. "textarea[" .. left + x_offset .. "," .. y + title_height .. ";" .. width - x_offset .. ","
.. available_height - title_height .. ";;" .. minetest.formspec_escape(chapter.text) .. ";]"
end
minetest.show_formspec(player_name, item_name, formspec) minetest.show_formspec(player_name, item_name, formspec)
end end
@ -1438,14 +1484,14 @@ end
-- A book the player can read to lean how to build the different portals -- A book the player can read to lean how to build the different portals
local function create_book_of_portals() local function create_book_of_portals()
local page1_text local chapters = {}
local page2_text = ""
local intro_text
-- tell the player how many portal types there are -- tell the player how many portal types there are
if nether.registered_portals_count == 1 then if nether.registered_portals_count == 1 then
page1_text = S("In all my travels, and time spent in the Great Libraries, I have encountered no shortage of legends surrounding preternatural doorways said to open into other worlds, yet only one can I confirm as being more than merely a story.") intro_text = S("In all my travels, and time spent in the Great Libraries, I have encountered no shortage of legends surrounding preternatural doorways said to open into other worlds, yet only one can I confirm as being more than merely a story.")
else else
page1_text = S("In all my travels, and time spent in the Great Libraries, I have encountered no shortage of legends surrounding preternatural doorways said to open into other worlds, yet only @1 can I confirm as being more than merely stories.", nether.registered_portals_count) intro_text = S("In all my travels, and time spent in the Great Libraries, I have encountered no shortage of legends surrounding preternatural doorways said to open into other worlds, yet only @1 can I confirm as being more than merely stories.", nether.registered_portals_count)
end end
-- tell the player how to ignite portals -- tell the player how to ignite portals
@ -1453,26 +1499,30 @@ local function create_book_of_portals()
if ignition_item_name ~= nil and minetest.registered_items[ignition_item_name] ~= nil then if ignition_item_name ~= nil and minetest.registered_items[ignition_item_name] ~= nil then
ignition_item_description = minetest.registered_items[ignition_item_name].description ignition_item_description = minetest.registered_items[ignition_item_name].description
end end
page1_text = page1_text .. intro_text = intro_text ..
S("\n\nThe key to opening such a doorway is to strike the frame with a @1, at which point the very air inside begins to crackle and glow.\n\n\n", string.lower(ignition_item_description)) S("\n\nThe key to opening such a doorway is to strike the frame with a @1, at which point the very air inside begins to crackle and glow.", string.lower(ignition_item_description))
chapters[#chapters + 1] = {text = intro_text}
-- Describe how to create each type of portal, or perhaps just give clues or flavor text, -- Describe how to create each type of portal, or perhaps just give clues or flavor text,
-- but ensure the Nether is always listed first on the first page so other definitions can -- but ensure the Nether is always listed first on the first page so other definitions can
-- refer to it (pairs() returns order based on a random hash). -- refer to it (pairs() returns order based on a random hash).
local i = 1 local portalDefs_in_order = {}
if nether.registered_portals["nether_portal"] then if nether.registered_portals["nether_portal"] then
page1_text = page1_text .. nether.registered_portals["nether_portal"].book_of_portals_pagetext .. "\n\n\n" portalDefs_in_order[#portalDefs_in_order + 1] = nether.registered_portals["nether_portal"]
i = i + 1
end end
for portalName, portalDef in pairs(nether.registered_portals) do for portalName, portalDef in pairs(nether.registered_portals) do
if portalName ~= "nether_portal" then if portalName ~= "nether_portal" then
if i <= nether.registered_portals_count / 2 then portalDefs_in_order[#portalDefs_in_order + 1] = portalDef
page1_text = page1_text .. portalDef.book_of_portals_pagetext .. "\n\n\n"
else
page2_text = page2_text .. portalDef.book_of_portals_pagetext .. "\n\n\n"
end end
i = i + 1
end end
for _, portalDef in ipairs(portalDefs_in_order) do
chapters[#chapters + 1] = {
text = portalDef.book_of_portals_pagetext,
image = portalDef.shape.diagram_image_texture,
aspect = portalDef.shape.diagram_image_aspect,
title = portalDef.title
}
end end
local previouslyRegistered = minetest.registered_items["nether:book_of_portals"] ~= nil local previouslyRegistered = minetest.registered_items["nether:book_of_portals"] ~= nil
@ -1481,10 +1531,9 @@ local function create_book_of_portals()
"nether:book_of_portals", "nether:book_of_portals",
S("Book of Portals"), S("Book of Portals"),
"nether_book_of_portals.png", "nether_book_of_portals.png",
S("A treatise on Rifts and Portals"), S("A definitive guide to Rifts and Portals"),
"Riccard F. Burton", -- perhaps a Richard F. Burton of an alternate universe "Riccard F. Burton", -- perhaps a Richard F. Burton of an alternate universe
page1_text, chapters
page2_text
) )
if not previouslyRegistered and nether.PORTAL_BOOK_LOOT_WEIGHTING > 0 and nether.registered_portals_count > 0 then if not previouslyRegistered and nether.PORTAL_BOOK_LOOT_WEIGHTING > 0 and nether.registered_portals_count > 0 then
@ -1745,6 +1794,8 @@ end
-- The fallback defaults for registered portaldef tables -- The fallback defaults for registered portaldef tables
local portaldef_default = { local portaldef_default = {
title = S("Untitled portal"),
book_of_portals_pagetext = S("We know almost nothing about this portal"),
shape = nether.PortalShape_Traditional, shape = nether.PortalShape_Traditional,
wormhole_node_name = "nether:portal", wormhole_node_name = "nether:portal",
wormhole_node_color = 0, wormhole_node_color = 0,

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@ -173,6 +173,19 @@ Used by `nether.register_portal`.
-- nether_particle_anim3.png (sparks) -- nether_particle_anim3.png (sparks)
-- nether_particle_anim4.png (particles) -- nether_particle_anim4.png (particles)
title = "Gateway to Moria",
-- Optional. Provides a title for the portal.
-- Currently this title is only used by the Book of Portals.
book_of_portals_pagetext = "Everything I need the player to know",
-- Optional. Provides the text for the portal in the Book of Portals.
-- The Book of Portals is a book that can be found in chests, and
-- provides players with instructions on how to build and use the
-- portal, so be sure to mention the node type the frame must be built
-- from.
-- This can also provide flavortext or details about where the portal
-- will take the player.
sounds = { sounds = {
ambient = <SimpleSoundSpec>, ambient = <SimpleSoundSpec>,
-- if the ambient SimpleSoundSpec is a table it can also contain a -- if the ambient SimpleSoundSpec is a table it can also contain a

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@ -75,20 +75,8 @@ if minetest.settings:get_bool("nether_enable_portal_example_floatlands", ENABLE_
}, },
scale = 1.5 scale = 1.5
}, },
book_of_portals_pagetext = S([[ The Floatlands title = S("Floatlands Portal"),
book_of_portals_pagetext = S([[Requiring 21 blocks of ice, and constructed in the shape of a 3 × 3 platform with walls, or like a bowl. A finished platform is 2 blocks high, and 5 blocks wide at the widest in both directions.
Requiring 21 blocks of ice, and constructed in the shape of a 3 × 3 platform with walls, or like a bowl:
Plan view (looking down from above)
five blocks wide
in both directions
Side view (looking from either side)
two blocks deep
This portal is different to the others, rather than acting akin to a doorway it appears to the eye more like a small pool of water which can be stepped into. Upon setting foot in the portal we found ourselves at a tremendous altitude.@1]], This portal is different to the others, rather than acting akin to a doorway it appears to the eye more like a small pool of water which can be stepped into. Upon setting foot in the portal we found ourselves at a tremendous altitude.@1]],
floatlands_flavortext), floatlands_flavortext),
@ -129,22 +117,12 @@ if minetest.settings:get_bool("nether_enable_portal_example_surfacetravel", ENAB
shape = nether.PortalShape_Circular, shape = nether.PortalShape_Circular,
frame_node_name = "default:tinblock", frame_node_name = "default:tinblock",
wormhole_node_color = 4, -- 4 is cyan wormhole_node_color = 4, -- 4 is cyan
book_of_portals_pagetext = S([[ Surface portal title = S("Surface Portal"),
book_of_portals_pagetext = S([[Requiring 16 blocks of tin and constructed in a circular fashion, a finished frame is seven blocks wide, seven blocks high, and stands vertically like a doorway.
Requiring 16 blocks of tin, the frame must be constructed in the following fashion:
seven blocks wide
seven blocks high
in a circular shape
standing vertically, like a doorway
These travel a distance along the ground, and even when constructed deep underground will link back up to the surface. They appear to favor a strange direction, with the exit portal linking back only for as long as the portal stays open attempting to reopen a portal from the exit doorway leads to a new destination along this favored direction. It has stymied our ability to study the behavior of these portals because without constructing dual portals and keeping both open it's hard to step through more than one and still be able to return home. These travel a distance along the ground, and even when constructed deep underground will link back up to the surface. They appear to favor a strange direction, with the exit portal linking back only for as long as the portal stays open attempting to reopen a portal from the exit doorway leads to a new destination along this favored direction. It has stymied our ability to study the behavior of these portals because without constructing dual portals and keeping both open it's hard to step through more than one and still be able to return home.
Due to such difficulties, we never learned what determines the direction and distance a matching twin portal will appear, and I have lost my friend and protégé. In cavalier youth and with little more than a rucksack, Coudreau has decided to follow the chain as far as it goes, and has not been seen since. Coudreau believes it works in epicycles, but I am not convinced. Still, I cling to the hope that one day the portal will open and Coudreau will step out from whichever place leads to this one, perhaps with an epic tale to tell.]]), Due to such difficulties, we never learned what determines the direction and distance where the matching twin portal will appear, and I have lost my friend and protégé. In cavalier youth and with little more than a rucksack, Coudreau has decided to follow the chain as far as it goes, and has not been seen since. Coudreau believes it works in epicycles, but I am not convinced. Still, I cling to the hope that one day the portal will open and Coudreau will step out from whichever place leads to this one, perhaps with an epic tale to tell.]]),
is_within_realm = function(pos) is_within_realm = function(pos)
-- Always return true, because these portals always just take you around the surface -- Always return true, because these portals always just take you around the surface

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