mirror of
https://github.com/minetest-mods/nether.git
synced 2024-11-12 21:40:37 +01:00
Make ShiftExistingBiomes available via API (#40)
* bug fixes Fixes wrong new_y_min when shift_existing_biomes() shifts a biome below the nether floor, find_surface_anchorPos() no longer assumes y=0 will be outside the nether. Nil-reference fixed when a mods tries to register a portal after mods are finished loading, but the portal shape+material was already registered by another mod. * Make ShiftExistingBiomes available via API makes the ShiftExistingBiomes function available to other mods via the nether global, since it's not a simple function and biomes would also need to be shifted if another mod wants to add a second nether layer. * Allow layers to extend the depth of nether effects Mods can set/lower nether.DEPTH_FLOOR_LAYERS when creating a layer under the nether. This allows multiple layer mods to know where their ceiling should start, and to be included in the effects which only happen in the nether. * document nether API More of a tentative interop guide than an API. Use snake_case for API functions.
This commit is contained in:
parent
54613d673a
commit
52038017f3
25
init.lua
25
init.lua
|
@ -76,6 +76,19 @@ if nether.DEPTH_FLOOR + 1000 > nether.DEPTH_CEILING then
|
|||
end
|
||||
nether.DEPTH = nether.DEPTH_CEILING -- Deprecated, use nether.DEPTH_CEILING instead.
|
||||
|
||||
-- DEPTH_FLOOR_LAYERS gives the bottom Y of all locations that wish to be
|
||||
-- considered part of the Nether.
|
||||
-- DEPTH_FLOOR_LAYERS Allows mods to insert extra layers below the
|
||||
-- Nether, by knowing where their layer ceiling should start, and letting
|
||||
-- the layers be included in effects which only happen in the Nether.
|
||||
-- If a mod wishes to add a layer below the Nether it should read
|
||||
-- nether.DEPTH_FLOOR_LAYERS to find the bottom Y of the Nether and any
|
||||
-- other layers already under the Nether. The mod should leave a small gap
|
||||
-- between DEPTH_FLOOR_LAYERS and its ceiling (e.g. use DEPTH_FLOOR_LAYERS - 6
|
||||
-- for its ceiling Y, so there is room to shift edge-case biomes), then set
|
||||
-- nether.DEPTH_FLOOR_LAYERS to reflect the mod's floor Y value, and call
|
||||
-- shift_existing_biomes() with DEPTH_FLOOR_LAYERS as the floor_y argument.
|
||||
nether.DEPTH_FLOOR_LAYERS = nether.DEPTH_FLOOR
|
||||
|
||||
-- A debug-print function that understands vectors etc. and does not
|
||||
-- evaluate when debugging is turned off.
|
||||
|
@ -163,7 +176,7 @@ The expedition parties have found no diamonds or gold, and after an experienced
|
|||
local destination_pos = vector.divide(surface_anchorPos, nether.FASTTRAVEL_FACTOR)
|
||||
destination_pos.x = math.floor(0.5 + destination_pos.x) -- round to int
|
||||
destination_pos.z = math.floor(0.5 + destination_pos.z) -- round to int
|
||||
destination_pos.y = nether.DEPTH_CEILING - 1000 -- temp value so find_nearest_working_portal() returns nether portals
|
||||
destination_pos.y = nether.DEPTH_CEILING - 1 -- temp value so find_nearest_working_portal() returns nether portals
|
||||
|
||||
-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are in the Nether)
|
||||
local existing_portal_location, existing_portal_orientation =
|
||||
|
@ -188,7 +201,7 @@ The expedition parties have found no diamonds or gold, and after an experienced
|
|||
local destination_pos = vector.multiply(realm_anchorPos, nether.FASTTRAVEL_FACTOR)
|
||||
destination_pos.x = math.min(30900, math.max(-30900, destination_pos.x)) -- clip to world boundary
|
||||
destination_pos.z = math.min(30900, math.max(-30900, destination_pos.z)) -- clip to world boundary
|
||||
destination_pos.y = 0 -- temp value so find_nearest_working_portal() doesn't return nether portals
|
||||
destination_pos.y = nether.DEPTH_CEILING + 1 -- temp value so find_nearest_working_portal() doesn't return nether portals
|
||||
|
||||
-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are outside the Nether)
|
||||
local existing_portal_location, existing_portal_orientation =
|
||||
|
@ -253,12 +266,12 @@ The expedition parties have found no diamonds or gold, and after an experienced
|
|||
if pos.y <= nether.DEPTH_CEILING and pos.y >= nether.DEPTH_FLOOR then
|
||||
result = "nether"
|
||||
|
||||
-- since mapgen_nobiomes.lua has no regions it doesn't implement getRegion(),
|
||||
-- so only use getRegion() if it exists
|
||||
if nether.mapgen.getRegion ~= nil then
|
||||
-- since mapgen_nobiomes.lua has no regions it doesn't implement get_region(),
|
||||
-- so only use get_region() if it exists
|
||||
if nether.mapgen.get_region ~= nil then
|
||||
-- the biomes-based mapgen supports 2 extra regions
|
||||
local regions = nether.mapgen.RegionEnum
|
||||
local region = nether.mapgen.getRegion(pos)
|
||||
local region = nether.mapgen.get_region(pos)
|
||||
if region == regions.CENTER or region == regions.CENTERSHELL then
|
||||
result = "mantle"
|
||||
elseif region == regions.NEGATIVE or region == regions.NEGATIVESHELL then
|
||||
|
|
25
mapgen.lua
25
mapgen.lua
|
@ -81,7 +81,8 @@ local math_max, math_min, math_abs, math_floor = math.max, math.min, math.abs, m
|
|||
|
||||
-- Inject nether_caverns biome
|
||||
|
||||
local function override_underground_biomes()
|
||||
-- Move any existing biomes out of the y-range specified by 'floor_y' and 'ceiling_y'
|
||||
mapgen.shift_existing_biomes = function(floor_y, ceiling_y)
|
||||
-- https://forum.minetest.net/viewtopic.php?p=257522#p257522
|
||||
-- Q: Is there a way to override an already-registered biome so I can get it out of the
|
||||
-- way of my own underground biomes without disturbing the other biomes registered by
|
||||
|
@ -124,21 +125,21 @@ local function override_underground_biomes()
|
|||
if type(new_biome_def.y_min) == 'number' then biome_y_min = new_biome_def.y_min end
|
||||
if type(new_biome_def.y_max) == 'number' then biome_y_max = new_biome_def.y_max end
|
||||
|
||||
if biome_y_max > NETHER_FLOOR and biome_y_min < NETHER_CEILING then
|
||||
if biome_y_max > floor_y and biome_y_min < ceiling_y then
|
||||
-- This biome occupies some or all of the depth of the Nether, shift/crop it.
|
||||
local new_y_min, new_y_max
|
||||
local spaceOccupiedAbove = biome_y_max - NETHER_CEILING
|
||||
local spaceOccupiedBelow = NETHER_FLOOR - biome_y_min
|
||||
local spaceOccupiedAbove = biome_y_max - ceiling_y
|
||||
local spaceOccupiedBelow = floor_y - biome_y_min
|
||||
if spaceOccupiedAbove >= spaceOccupiedBelow or biome_y_min <= -30000 then
|
||||
-- place the biome above the Nether
|
||||
-- We also shift biomes which extend to the bottom of the map above the Nether, since they
|
||||
-- likely only extend that deep as a catch-all, and probably have a role nearer the surface.
|
||||
new_y_min = NETHER_CEILING + 1
|
||||
new_y_max = math_max(biome_y_max, NETHER_CEILING + 2)
|
||||
new_y_min = ceiling_y + 1
|
||||
new_y_max = math_max(biome_y_max, ceiling_y + 2)
|
||||
else
|
||||
-- shift the biome to below the Nether
|
||||
new_y_max = NETHER_FLOOR - 1
|
||||
new_y_min = math_min(biome_y_min, NETHER_CEILING - 2)
|
||||
new_y_max = floor_y - 1
|
||||
new_y_min = math_min(biome_y_min, floor_y - 2)
|
||||
end
|
||||
|
||||
debugf("Moving biome \"%s\" from %s..%s to %s..%s", new_biome_def.name, new_biome_def.y_min, new_biome_def.y_max, new_y_min, new_y_max)
|
||||
|
@ -162,7 +163,7 @@ local function override_underground_biomes()
|
|||
end
|
||||
|
||||
-- Shift any overlapping biomes out of the way before we create the Nether biomes
|
||||
override_underground_biomes()
|
||||
mapgen.shift_existing_biomes(NETHER_FLOOR, NETHER_CEILING)
|
||||
|
||||
-- nether:native_mapgen is used to prevent ores and decorations being generated according
|
||||
-- to landforms created by the native mapgen.
|
||||
|
@ -259,12 +260,12 @@ mapgen.np_cave = {
|
|||
|
||||
local cavePointPerlin = nil
|
||||
|
||||
mapgen.getCavePointPerlin = function()
|
||||
mapgen.get_cave_point_perlin = function()
|
||||
cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
|
||||
return cavePointPerlin
|
||||
end
|
||||
|
||||
mapgen.getCavePerlinAt = function(pos)
|
||||
mapgen.get_cave_perlin_at = function(pos)
|
||||
cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
|
||||
return cavePointPerlin:get_3d(pos)
|
||||
end
|
||||
|
@ -477,7 +478,7 @@ end
|
|||
-- use knowledge of the nether mapgen algorithm to return a suitable ground level for placing a portal.
|
||||
-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
|
||||
function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
|
||||
local nobj_cave_point = mapgen.getCavePointPerlin()
|
||||
local nobj_cave_point = mapgen.get_cave_point_perlin()
|
||||
local air = 0 -- Consecutive air nodes found
|
||||
|
||||
local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, "nether_portal")
|
||||
|
|
|
@ -119,7 +119,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
|
|||
local yStride = area.ystride
|
||||
local yCaveStride = x1 - x0 + 1
|
||||
|
||||
local cavePerlin = mapgen.getCavePointPerlin()
|
||||
local cavePerlin = mapgen.get_cave_point_perlin()
|
||||
nobj_basalt = nobj_basalt or minetest.get_perlin_map(np_basalt, {x = yCaveStride, y = yCaveStride})
|
||||
local nvals_basalt = nobj_basalt:get_2d_map_flat({x=minp.x, y=minp.z}, {x=yCaveStride, y=yCaveStride}, nbuf_basalt)
|
||||
|
||||
|
@ -431,13 +431,13 @@ mapgen.RegionEnum = {
|
|||
|
||||
-- Returns (region, noise) where region is a value from mapgen.RegionEnum
|
||||
-- and noise is the unadjusted cave perlin value
|
||||
mapgen.getRegion = function(pos)
|
||||
mapgen.get_region = function(pos)
|
||||
|
||||
if pos.y > nether.DEPTH_CEILING or pos.y < nether.DEPTH_FLOOR then
|
||||
return mapgen.RegionEnum.OVERWORLD, nil
|
||||
end
|
||||
|
||||
local caveNoise = mapgen.getCavePerlinAt(pos)
|
||||
local caveNoise = mapgen.get_cave_perlin_at(pos)
|
||||
local sealevel, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(pos.y)
|
||||
local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(pos.y)
|
||||
local tcave = mapgen.TCAVE + tcave_adj
|
||||
|
@ -482,7 +482,7 @@ minetest.register_chatcommand("nether_whereami",
|
|||
if player == nil then return false, S("Unknown player position") end
|
||||
local playerPos = vector.round(player:get_pos())
|
||||
|
||||
local region, caveNoise = mapgen.getRegion(playerPos)
|
||||
local region, caveNoise = mapgen.get_region(playerPos)
|
||||
local seaLevel, cavernLimitDistance = mapgen.find_nearest_lava_sealevel(playerPos.y)
|
||||
local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(playerPos.y)
|
||||
|
||||
|
|
78
nether_api.txt
Normal file
78
nether_api.txt
Normal file
|
@ -0,0 +1,78 @@
|
|||
Modding/interop guide to Nether
|
||||
===============================
|
||||
|
||||
For portals API see portal_api.txt
|
||||
|
||||
The Nether mod exposes some of its functions and data via the lua global
|
||||
`nether` and `nether.mapgen`
|
||||
|
||||
|
||||
* `nether.DEPTH_CEILING`: [read-only] Y value of the top of the Nether.
|
||||
|
||||
* `nether.DEPTH_FLOOR`: [read-only] Y value of the bottom of the Nether.
|
||||
|
||||
* `nether.DEPTH_FLOOR_LAYERS`: [writable] Gives the bottom Y of all
|
||||
locations that wish to be considered part of the Nether.
|
||||
DEPTH_FLOOR_LAYERS Allows mods to insert extra layers below the
|
||||
Nether, by knowing where their layer ceiling should start, and letting
|
||||
the layers be included in effects which only happen in the Nether.
|
||||
If a mod wishes to add a layer below the Nether it should read
|
||||
`nether.DEPTH_FLOOR_LAYERS` to find the bottom Y of the Nether and any
|
||||
other layers already under the Nether. The mod should leave a small gap
|
||||
between DEPTH_FLOOR_LAYERS and its ceiling (e.g. use DEPTH_FLOOR_LAYERS - 6
|
||||
for its ceiling Y, so there is room to shift edge-case biomes), then set
|
||||
`nether.DEPTH_FLOOR_LAYERS` to reflect the mod's floor Y value, and call
|
||||
`shift_existing_biomes()` with DEPTH_FLOOR_LAYERS as the `floor_y` argument.
|
||||
|
||||
* `nether.NETHER_REALM_ENABLED`: [read-only] Gets the value of the "Enable
|
||||
Nether realm & portal" setting the nether mod exposes in Minetest's
|
||||
"All Settings" -> "Mods" -> "nether" options.
|
||||
When false, the entire nether mapgen is disabled (not run), and the portal
|
||||
to it is not registered. Reasons someone might disable the Nether realm
|
||||
include if a nether-layer mod was to be used as the Nether instead, or if
|
||||
the portal mechanic was desired in a game without the Nether, etc.
|
||||
|
||||
* `nether.useBiomes`: [read-only] When this is false, the Nether interop
|
||||
functions below are not available (nil).
|
||||
Indicates that the biomes-enabled mapgen is in use. The Nether mod falls back
|
||||
to older mapgen code for v6 maps and old versions of Minetest, the older
|
||||
mapgen code doesn't use biomes and doesn't provide API/interop functions.
|
||||
|
||||
|
||||
Mapgen functions available when nether.useBiomes is true
|
||||
--------------------------------------------------------
|
||||
|
||||
The following functions are nil if `nether.useBiomes` is false,
|
||||
and also nil if `nether.NETHER_REALM_ENABLED` is false.
|
||||
|
||||
* `nether.mapgen.shift_existing_biomes(floor_y, ceiling_y)` Move any existing
|
||||
biomes out of the y-range specified by `floor_y` and `ceiling_y`.
|
||||
|
||||
* `nether.mapgen.get_region(pos)`: Returns two values, (region, noise) where
|
||||
`region` is a value from `nether.mapgen.RegionEnum` and `noise` is the
|
||||
unadjusted cave perlin value.
|
||||
* `nether.mapgen.RegionEnum` values are tables which contain an invariant
|
||||
`name` and a localized `desc`. Current region names include overworld,
|
||||
positive, positive shell, center, center shell, negative, and negative
|
||||
shell.
|
||||
"positive" corresponds to conventional Nether caverns, and "center"
|
||||
corresponds to the Mantle region.
|
||||
|
||||
* `nether.mapgen.get_cave_point_perlin()`: Returns the PerlinNoise object for
|
||||
the Nether's cavern noise.
|
||||
|
||||
* `nether.mapgen.get_cave_perlin_at(pos)`: Returns the Nether cavern noise
|
||||
value at a given 3D position.
|
||||
|
||||
|
||||
Other mapgen functions
|
||||
-------------------------------------------
|
||||
|
||||
If the Nether realm is enabled, then this function will be available
|
||||
regardless of whether `nether.useBiomes` is true:
|
||||
|
||||
* `nether.find_nether_ground_y(target_x, target_z, start_y, player_name)`
|
||||
Uses knowledge of the nether mapgen algorithm to return a suitable ground
|
||||
level for placing a portal.
|
||||
* `player_name` is optional, allowing a player to spawn a remote portal
|
||||
in their own protected areas.
|
|
@ -337,7 +337,7 @@ nether.cool_lava = function(pos, node)
|
|||
-- Evaporate water sitting above lava, if it's in the Nether.
|
||||
-- (we don't want Nether mod to affect overworld lava mechanics)
|
||||
if minetest.get_item_group(node_above.name, "water") > 0 and
|
||||
pos.y < nether.DEPTH_CEILING and pos.y > nether.DEPTH_FLOOR then
|
||||
pos.y < nether.DEPTH_CEILING and pos.y > nether.DEPTH_FLOOR_LAYERS then
|
||||
-- cools_lava might be a better group to check for, but perhaps there's
|
||||
-- something in that group that isn't a liquid and shouldn't be evaporated?
|
||||
minetest.swap_node(pos_above, {name="air"})
|
||||
|
@ -604,7 +604,7 @@ local function fumarole_onTimer(pos, elapsed)
|
|||
|
||||
-- Fumaroles in the Nether can catch fire.
|
||||
-- (if taken to the surface and used as cottage chimneys, they don't catch fire)
|
||||
local inNether = pos.y <= nether.DEPTH and pos.y >= nether.DEPTH_FLOOR
|
||||
local inNether = pos.y <= nether.DEPTH and pos.y >= nether.DEPTH_FLOOR_LAYERS
|
||||
local canCatchFire = inNether and minetest.registered_nodes["fire:permanent_flame"] ~= nil
|
||||
local smoke_offset = 0
|
||||
local timeout_factor = 1
|
||||
|
|
|
@ -2073,7 +2073,7 @@ function nether.register_portal(name, portaldef)
|
|||
end
|
||||
|
||||
portaldef.name = name
|
||||
portaldef.mod_name = minetest.get_current_modname()
|
||||
portaldef.mod_name = minetest.get_current_modname() or "<mod name not recorded>"
|
||||
|
||||
-- use portaldef_default for any values missing from portaldef or portaldef.sounds
|
||||
if portaldef.sounds ~= nil then setmetatable(portaldef.sounds, {__index = portaldef_default.sounds}) end
|
||||
|
|
|
@ -250,16 +250,16 @@ Used by `nether.register_portal`.
|
|||
-- player_name may be "", e.g. if the portal was ignited by a mesecon,
|
||||
-- and is provided for use with volume_is_natural_and_unprotected() etc.
|
||||
|
||||
on_run_wormhole = function(portalDef, anochorPos, orientation),
|
||||
on_run_wormhole = function(portalDef, anchorPos, orientation),
|
||||
-- invoked once per second per portal
|
||||
on_extinguish = function(portalDef, anochorPos, orientation),
|
||||
on_extinguish = function(portalDef, anchorPos, orientation),
|
||||
-- invoked when a portal is extinguished, including when the portal
|
||||
-- it connected to was extinguished.
|
||||
on_player_teleported = function(portalDef, player, oldPos, newPos),
|
||||
-- invoked immediately after a player is teleported
|
||||
on_ignite = function(portalDef, anochorPos, orientation)
|
||||
on_ignite = function(portalDef, anchorPos, orientation)
|
||||
-- invoked when a player or mesecon ignites a portal
|
||||
on_created = function(portalDef, anochorPos, orientation)
|
||||
on_created = function(portalDef, anchorPos, orientation)
|
||||
-- invoked when a portal creates a remote twin, this is usually when
|
||||
-- a player travels through a portal for the first time.
|
||||
}
|
||||
|
|
|
@ -106,7 +106,7 @@ end
|
|||
-- Surface-travel portal, playable code example --
|
||||
--==============================================--
|
||||
|
||||
-- These Moore Curve functions requred by surface_portal's find_surface_anchorPos() will
|
||||
-- These Moore Curve functions required by surface_portal's find_surface_anchorPos() will
|
||||
-- be assigned later in this file.
|
||||
local get_moore_distance -- will be function get_moore_distance(cell_count, x, y): integer
|
||||
local get_moore_coords -- will be function get_moore_coords(cell_count, distance): pos2d
|
||||
|
|
Loading…
Reference in New Issue
Block a user