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Make ShiftExistingBiomes available via API (#40)
* bug fixes Fixes wrong new_y_min when shift_existing_biomes() shifts a biome below the nether floor, find_surface_anchorPos() no longer assumes y=0 will be outside the nether. Nil-reference fixed when a mods tries to register a portal after mods are finished loading, but the portal shape+material was already registered by another mod. * Make ShiftExistingBiomes available via API makes the ShiftExistingBiomes function available to other mods via the nether global, since it's not a simple function and biomes would also need to be shifted if another mod wants to add a second nether layer. * Allow layers to extend the depth of nether effects Mods can set/lower nether.DEPTH_FLOOR_LAYERS when creating a layer under the nether. This allows multiple layer mods to know where their ceiling should start, and to be included in the effects which only happen in the nether. * document nether API More of a tentative interop guide than an API. Use snake_case for API functions.
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@ -119,7 +119,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
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local yStride = area.ystride
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local yCaveStride = x1 - x0 + 1
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local cavePerlin = mapgen.getCavePointPerlin()
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local cavePerlin = mapgen.get_cave_point_perlin()
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nobj_basalt = nobj_basalt or minetest.get_perlin_map(np_basalt, {x = yCaveStride, y = yCaveStride})
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local nvals_basalt = nobj_basalt:get_2d_map_flat({x=minp.x, y=minp.z}, {x=yCaveStride, y=yCaveStride}, nbuf_basalt)
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@ -431,13 +431,13 @@ mapgen.RegionEnum = {
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-- Returns (region, noise) where region is a value from mapgen.RegionEnum
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-- and noise is the unadjusted cave perlin value
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mapgen.getRegion = function(pos)
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mapgen.get_region = function(pos)
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if pos.y > nether.DEPTH_CEILING or pos.y < nether.DEPTH_FLOOR then
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return mapgen.RegionEnum.OVERWORLD, nil
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end
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local caveNoise = mapgen.getCavePerlinAt(pos)
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local caveNoise = mapgen.get_cave_perlin_at(pos)
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local sealevel, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(pos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(pos.y)
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local tcave = mapgen.TCAVE + tcave_adj
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@ -482,7 +482,7 @@ minetest.register_chatcommand("nether_whereami",
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if player == nil then return false, S("Unknown player position") end
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local playerPos = vector.round(player:get_pos())
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local region, caveNoise = mapgen.getRegion(playerPos)
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local region, caveNoise = mapgen.get_region(playerPos)
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local seaLevel, cavernLimitDistance = mapgen.find_nearest_lava_sealevel(playerPos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(playerPos.y)
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