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Make ShiftExistingBiomes available via API (#40)
* bug fixes Fixes wrong new_y_min when shift_existing_biomes() shifts a biome below the nether floor, find_surface_anchorPos() no longer assumes y=0 will be outside the nether. Nil-reference fixed when a mods tries to register a portal after mods are finished loading, but the portal shape+material was already registered by another mod. * Make ShiftExistingBiomes available via API makes the ShiftExistingBiomes function available to other mods via the nether global, since it's not a simple function and biomes would also need to be shifted if another mod wants to add a second nether layer. * Allow layers to extend the depth of nether effects Mods can set/lower nether.DEPTH_FLOOR_LAYERS when creating a layer under the nether. This allows multiple layer mods to know where their ceiling should start, and to be included in the effects which only happen in the nether. * document nether API More of a tentative interop guide than an API. Use snake_case for API functions.
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@ -250,16 +250,16 @@ Used by `nether.register_portal`.
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-- player_name may be "", e.g. if the portal was ignited by a mesecon,
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-- and is provided for use with volume_is_natural_and_unprotected() etc.
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on_run_wormhole = function(portalDef, anochorPos, orientation),
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on_run_wormhole = function(portalDef, anchorPos, orientation),
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-- invoked once per second per portal
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on_extinguish = function(portalDef, anochorPos, orientation),
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on_extinguish = function(portalDef, anchorPos, orientation),
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-- invoked when a portal is extinguished, including when the portal
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-- it connected to was extinguished.
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on_player_teleported = function(portalDef, player, oldPos, newPos),
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-- invoked immediately after a player is teleported
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on_ignite = function(portalDef, anochorPos, orientation)
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on_ignite = function(portalDef, anchorPos, orientation)
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-- invoked when a player or mesecon ignites a portal
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on_created = function(portalDef, anochorPos, orientation)
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on_created = function(portalDef, anchorPos, orientation)
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-- invoked when a portal creates a remote twin, this is usually when
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-- a player travels through a portal for the first time.
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}
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