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@ -2,6 +2,11 @@ Nether Mod for Minetest, with Portal API.
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See portal_api.txt for how to create custom portals to your own realms.
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See portal_api.txt for how to create custom portals to your own realms.
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A Book of Portals item (nether:book_of_portals) is created which
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provides players with portal recipes, by default it can be found in
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dungeon chests.
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## License of source code:
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## License of source code:
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Copyright (C) 2013 PilzAdam
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Copyright (C) 2013 PilzAdam
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@ -15,15 +15,24 @@ Optionally decorate by choosing portal colors, particles, media etc.
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See `init.lua` and `portal_examples.lua` for examples of 3 different portals.
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See `init.lua` and `portal_examples.lua` for examples of 3 different portals.
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and perhaps a backup
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node-type incase another mod is already using that node)
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Portal code is more efficient when each type of portal uses a different type
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Portal code is more efficient when each type of portal uses a different type
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of node to build its frame out of, however it is possible to register more than
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of node to build its frame out of, however it is possible to register more than
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one kind of portal with the same frame material — such as obsidian — provided
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one kind of portal with the same frame material — such as obsidian — provided
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the size of the PortalShape is distinct from any other type of portal that is
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the size of the PortalShape is distinct from any other type of portal that is
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using the same node as its frame, and portal sizes remain small.
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using the same node as its frame, and portal sizes remain small.
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Realms
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------
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This API uses the concept of a "realm" for each type of portal. If a portal is
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outside its realm then it links to a portal inside the realm, if a portal is
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inside its realm then it links to the outside.
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You get to decide what consitutes your realm by implementing the function
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`is_within_realm(position)`.
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The Nether realm, for example, is defined as existing at a certain depth.
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Helper functions
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Helper functions
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----------------
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----------------
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@ -80,14 +89,15 @@ Used by `nether.register_portal`.
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{
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{
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shape = PortalShape_Traditional,
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shape = PortalShape_Traditional,
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-- optional.
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-- Optional. Defaults to PortalShape_Traditional
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wormhole_node_name = "nether:portal",
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wormhole_node_name = "nether:portal",
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-- optional. Allows a custom wormhole node to be specified.
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-- Optional. Allows a custom wormhole node to be specified.
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-- Useful if you want the portals to have a different post_effect_color
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-- Useful if you want the portals to have a different post_effect_color
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-- or texture.
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-- or texture.
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wormhole_node_color = 0,
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wormhole_node_color = 0,
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-- Optional. Defaults to 0/magenta.
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-- A value from 0 to 7 corresponding to the color of pixels in
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-- A value from 0 to 7 corresponding to the color of pixels in
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-- nether_portals_palette.png:
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-- nether_portals_palette.png:
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-- 0 traditional/magenta
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-- 0 traditional/magenta
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@ -104,7 +114,10 @@ Used by `nether.register_portal`.
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-- if not specified.
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-- if not specified.
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particle_texture = "image.png",
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particle_texture = "image.png",
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-- Optional. Animation and particle scale may also be specified, e.g:
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-- Optional. Hardware colouring (i.e. particle_color) is applied to
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-- this texture, use particle_texture_colored instead if you want to
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-- use the colors of the image.
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-- Animation and particle scale may also be specified, e.g:
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-- particle_texture = {
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-- particle_texture = {
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-- name = "nether_particle_anim1.png",
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-- name = "nether_particle_anim1.png",
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-- animation = {
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-- animation = {
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@ -130,6 +143,7 @@ Used by `nether.register_portal`.
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extinguish = <SimpleSoundSpec>,
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extinguish = <SimpleSoundSpec>,
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teleport = <SimpleSoundSpec>,
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teleport = <SimpleSoundSpec>,
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}
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}
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-- sounds is optional
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within_realm = function(pos),
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within_realm = function(pos),
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-- Required. Return true if a portal at pos is in the realm, rather
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-- Required. Return true if a portal at pos is in the realm, rather
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@ -165,6 +179,6 @@ Used by `nether.register_portal`.
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on_ignite = function(portalDef, anochorPos, orientation)
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on_ignite = function(portalDef, anochorPos, orientation)
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-- invoked when a player or mesecon ignites a portal
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-- invoked when a player or mesecon ignites a portal
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on_created = function(portalDef, anochorPos, orientation)
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on_created = function(portalDef, anochorPos, orientation)
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-- invoked when a portal's remote twin is created, usually when a
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-- invoked when a portal creates a remote twin, usually when a
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-- player travels through a portal for the first time.
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-- player travels through a portal for the first time.
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}
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}
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