tidy up some code

This commit is contained in:
Treer 2019-07-01 21:55:48 +10:00 committed by SmallJoker
parent c7d83eceb7
commit 59275bb242

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@ -121,20 +121,18 @@ local TraditionalPortalShape = {
end end
end, end,
-- todo - convert TraditionalPortalShape to class so this doesn't need to be passed portal_shape
--
-- p1 and p2 are used to keep maps backwards compatible with earlier versions of this mod. -- p1 and p2 are used to keep maps backwards compatible with earlier versions of this mod.
-- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together -- p1 is the bottom/west/south corner of the portal, and p2 is the opposite corner, together
-- they define the bounding volume for the portal. -- they define the bounding volume for the portal.
get_p1_and_p2_from_anchorPos = function(portal_shape, anchorPos, orientation) get_p1_and_p2_from_anchorPos = function(self, anchorPos, orientation)
assert(orientation, "no orientation passed") assert(orientation, "no orientation passed")
local p1 = anchorPos -- TraditionalPortalShape puts the anchorPos at p1 for backwards&forwards compatibility local p1 = anchorPos -- TraditionalPortalShape puts the anchorPos at p1 for backwards&forwards compatibility
local p2 local p2
if orientation == 0 then if orientation == 0 then
p2 = {x = p1.x + portal_shape.size.x - 1, y = p1.y + portal_shape.size.y - 1, z = p1.z } p2 = {x = p1.x + self.size.x - 1, y = p1.y + self.size.y - 1, z = p1.z }
else else
p2 = {x = p1.x, y = p1.y + portal_shape.size.y - 1, z = p1.z + portal_shape.size.x - 1} p2 = {x = p1.x, y = p1.y + self.size.y - 1, z = p1.z + self.size.x - 1}
end end
return p1, p2 return p1, p2
end, end,
@ -229,18 +227,35 @@ local TraditionalPortalShape = {
-- quite extreme. -- quite extreme.
end end
} }
--=====================================================--
--======== End of TraditionalPortalShape class ========--
--=====================================================--
local registered_portals = { local registered_portals = {
["default:obsidian"] = { ["default:obsidian"] = {
shape = TraditionalPortalShape, shape = TraditionalPortalShape,
wormhole_node_name = "nether:portal", wormhole_node_name = "nether:portal",
wormhole_node_color = 0,
frame_node_name = "default:obsidian", frame_node_name = "default:obsidian",
sound_ambient = "portal_hum",
sound_ignite = "",
sound_extinguish = "",
sound_teleport = "",
find_realm_anchorPos = function(pos) find_realm_anchorPos = function(pos)
end, end,
find_surface_anchorPos = function(pos) find_surface_anchorPos = function(pos)
end end
-- on_run_wormhole
-- on_ignite
-- on_extinguish
-- on_player_teleported
-- on_created
} }
} }
@ -280,7 +295,7 @@ local function set_portal_metadata(portal_definition, anchorPos, orientation, de
-- p1 and p2 are used here to keep maps backwards compatible with earlier versions of this mod -- p1 and p2 are used here to keep maps backwards compatible with earlier versions of this mod
-- (p2's value is the opposite corner of the portal frame to p1, according to the fixed portal shape of earlier versions of this mod) -- (p2's value is the opposite corner of the portal frame to p1, according to the fixed portal shape of earlier versions of this mod)
local p1, p2 = portal_definition.shape.get_p1_and_p2_from_anchorPos(portal_definition.shape, anchorPos, orientation) local p1, p2 = portal_definition.shape:get_p1_and_p2_from_anchorPos(anchorPos, orientation)
local param2 = get_param2_from_orientation(0, orientation) local param2 = get_param2_from_orientation(0, orientation)
local updateFunc = function(pos) local updateFunc = function(pos)
@ -717,6 +732,8 @@ end
-- See get_timerPos_from_p1_and_p2() for an explanation of where pos will be -- See get_timerPos_from_p1_and_p2() for an explanation of where pos will be
function run_wormhole(pos, time_elapsed) function run_wormhole(pos, time_elapsed)
local portal_definition -- will be used inside run_wormhole_node_func()
local run_wormhole_node_func = function(pos) local run_wormhole_node_func = function(pos)
if math.random(2) == 1 then -- lets run only 3 particlespawners instead of 6 per portal if math.random(2) == 1 then -- lets run only 3 particlespawners instead of 6 per portal
@ -746,19 +763,6 @@ function run_wormhole(pos, time_elapsed)
local local_p1 = minetest.string_to_pos(meta:get_string("p1")) local local_p1 = minetest.string_to_pos(meta:get_string("p1"))
if destination_wormholePos ~= nil and local_p1 ~= nil then if destination_wormholePos ~= nil and local_p1 ~= nil then
-- find out what sort of portal we're in
local p1_node_name = minetest.get_node(local_p1).name -- todo: use a better way
local portal_definition = registered_portals[p1_node_name]
if portal_definition == nil then
if p1_node_name ~= "ignore" then
-- I've seen cases where the p1_node_name temporarily returns "ignore", but it comes right - perhaps it happens when playerPos and anchorPos are in different chunks?
if DEBUG then minetest.chat_send_all("Weirdness: No portal with a \"" .. p1_node_name .. "\" frame is registered. Portal metadata at " .. minetest.pos_to_string(pos) .. " claims node ".. minetest.pos_to_string(local_p1) .. " is its portal corner (p1), but that location contains \"" .. p1_node_name .. "\"") end
else
minetest.log("error", "No portal with a \"" .. p1_node_name .. "\" frame is registered. Portal metadata at " .. minetest.pos_to_string(pos) .. " claims node ".. minetest.pos_to_string(local_p1) .. " is its portal corner (p1), but that location contains \"" .. p1_node_name .. "\"")
end
return
end
-- force emerge of target area -- force emerge of target area
minetest.get_voxel_manip():read_from_map(destination_wormholePos, destination_wormholePos) minetest.get_voxel_manip():read_from_map(destination_wormholePos, destination_wormholePos)
if not minetest.get_node_or_nil(destination_wormholePos) then if not minetest.get_node_or_nil(destination_wormholePos) then
@ -793,7 +797,7 @@ function run_wormhole(pos, time_elapsed)
if p1 ~= nil and p2 ~= nil then if p1 ~= nil and p2 ~= nil then
-- look up the portal shape by what it's built from, so we know where the wormhole nodes will be located -- look up the portal shape by what it's built from, so we know where the wormhole nodes will be located
if frame_node_name == nil then frame_node_name = minetest.get_node(pos).name end -- pos should be a frame node if frame_node_name == nil then frame_node_name = minetest.get_node(pos).name end -- pos should be a frame node
local portal_definition = registered_portals[frame_node_name] portal_definition = registered_portals[frame_node_name]
if portal_definition == nil then if portal_definition == nil then
minetest.log("error", "No portal with a \"" .. frame_node_name .. "\" frame is registered. run_wormhole" .. minetest.pos_to_string(pos) .. " was invoked but that location contains \"" .. frame_node_name .. "\"") minetest.log("error", "No portal with a \"" .. frame_node_name .. "\" frame is registered. run_wormhole" .. minetest.pos_to_string(pos) .. " was invoked but that location contains \"" .. frame_node_name .. "\"")
else else